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CVS Mugen Fighting Jam (Read 15980 times)

Started by yudhiyou, April 13, 2017, 03:29:39 pm
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CVS Mugen Fighting Jam
#1  April 13, 2017, 03:29:39 pm
  • **
    • Indonesia







pc screenshot

This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level
- Some character's bug have been fixed
- And many other think I don't remember...  :)

Character's specific modification
- Ryu: sakunatsu hadoken: D,DF,F+2P (cost 1 level)
- King: double venom strike: D,DF,F+2K (cost 1 level)

Download link:
https://drive.google.com/open?id=0B7pdyZ9HU-rPYi0zN1UzWTh5Qzg

Special thanks to:
- Warusaki3, Jesuszilla, H', Gal129, Rei, Tjun, Bajanflash, IKEISLEGEND, GigaHertz, and other cvs characters maker for making great cvs chars conversion.
- Parse for making great SSF2THDR stages

29 November 2017
Re-uploaded...

- Update AI on all Warusaki's characters.
Last Edit: November 29, 2017, 01:50:18 pm by yudhiyou
Re: [Full Game] CVS Mugen Fighting Jam
#2  April 15, 2017, 02:21:02 pm
  • **
    • Indonesia
Re-uploaded...

- Fix jump state
- Implement Reshade FXAA
Re: [Full Game] CVS Mugen Fighting Jam
#3  April 15, 2017, 02:26:52 pm
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
I'm surprised to see someone did CvS compilation, consisting NOT of P.o.T.S. styled chars.
Well, thanks for uploading. I'll surely download it.
Re: [Full Game] CVS Mugen Fighting Jam
#4  April 18, 2017, 12:09:01 am
  • ***
Cool project.....some of the characters have combo chaining still
Re: [Full Game] CVS Mugen Fighting Jam
#5  April 18, 2017, 12:51:52 am
  • **
    • Indonesia
Re: CVS Mugen Fighting Jam
#6  April 19, 2017, 01:38:08 pm
  • **
    • Indonesia
Reuploaded...

- Fix H' characters jump state
- Update Nakoruru command
Re: CVS Mugen Fighting Jam
#7  May 18, 2017, 12:55:47 pm
  • **
    • Indonesia
Re-uploaded...

New character!!! Rose.
- Two supers move: aura soul spark and original combo (from A groove)
- Credit for the original creator 2
- Modified by me
- Super moves are still not perfect like Street Fighter Alpha games. Please can someone help for it?
- Throws move are still not good and don't have throw reject state yet. Please can someone help for it?

Enjoy!  :)
Re: CVS Mugen Fighting Jam
#8  May 18, 2017, 03:11:54 pm
  • **
    • Indonesia
Re-uploaded...

Update Rose's throws.
Re: CVS Mugen Fighting Jam
#9  May 18, 2017, 04:36:43 pm
  • *
    • USA
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...
Last Edit: May 18, 2017, 05:02:06 pm by r0h_
Re: CVS Mugen Fighting Jam
#10  May 18, 2017, 06:53:15 pm
  • *****
  • Estoy siempre listo para un desafĂ­o.
    • Puerto Rico
    • im41784@yahoo.com
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...

That's one hell of a afterimage
Re: CVS Mugen Fighting Jam
#11  May 18, 2017, 08:47:11 pm
  • **
    • Indonesia
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...

Looked like your card doesn't support reshade. Try to remove the reshade files on mugen folder and see the result.
Or another possibility is your card doesn't support opengl hardware render. If I see your specs, your card is intel hd which is not good for gaming.
Try to use another pc which have NVidia or Amd graphic card.
Last Edit: May 18, 2017, 09:15:28 pm by yudhiyou
Re: CVS Mugen Fighting Jam
#12  May 18, 2017, 09:38:30 pm
  • *
    • USA
ok well i came to conclude that my onboard graphics card isn't enough for this screenpack. (i tried it on my desktop pc)

I would need a less intense screenpack on this laptop.
Re: CVS Mugen Fighting Jam
#13  May 19, 2017, 04:47:05 am
  • **
    • Indonesia
Re-uploaded...

- Update Rose's Aura Soul Spark super animation
- Fix Rose's low Soul Reflect absorb power from projectile
- Fix Rose' throw bug which cause p2 cannot be controlled
Last Edit: May 20, 2017, 04:44:42 am by yudhiyou
Re: CVS Mugen Fighting Jam
#14  September 11, 2017, 05:41:10 am
  • **
    • Indonesia
Re-uploaded...

- New character!!! Mr.Karate by Gigahertz (fixed and updated)
- Fix Urien's super Aegis Reflector velocity
Re: CVS Mugen Fighting Jam
#15  October 04, 2017, 03:14:34 pm
  • **
    • Indonesia
4 October 2017 Re-uploaded...

- New character!!! Alex created by Jesuszilla
- Update input command and re-balance on all characters.
Re: CVS Mugen Fighting Jam
#16  October 06, 2017, 12:24:27 am
  • **
    • Brazil
This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level
- Some character's bug have been fixed
- And many other think I don't remember...  :)

Nice concept! I will check it for sure!
Re: CVS Mugen Fighting Jam
#17  October 13, 2017, 02:30:51 pm
  • **
    • Indonesia
Re-uploaded...

- Update fall recovery state to prevent attacking or attacked after being hit. Now the fall system is correctly based on Street Fighter gameplay and infinite juggle bug finally has been fixed.
- Fix all warusaki's characters stand up time after being knocked down.
- Update command input and damage on some characters.
Last Edit: October 13, 2017, 02:33:54 pm by yudhiyou
Re: CVS Mugen Fighting Jam
#18  October 16, 2017, 10:10:33 am
  • **
    • Indonesia
Re-uploaded...

- Update AI for Robert, Takuma, Mr.Karate, Nakoruru, and J.Talbain.
Re: CVS Mugen Fighting Jam
#19  November 02, 2017, 02:48:25 pm
  • **
    • Indonesia
Update AI for Cammy, King, Inggrid, Todo, Lilith, Rose, and The Dolls.
Re: CVS Mugen Fighting Jam
#20  November 29, 2017, 01:49:40 pm
  • **
    • Indonesia
Update AI on all Warusaki's characters.