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CVS Mugen Fighting Jam - Update 23 November 2018 (Read 91982 times)

Started by yudhiyou, April 13, 2017, 03:29:39 pm
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CVS Mugen Fighting Jam - Update 23 November 2018
New #1  April 13, 2017, 03:29:39 pm
  • **
    • Indonesia






This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Always recovery on wake up like Street Fighter V gameplay system
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level and canon story
- Some character's bug have been fixed
- All characters have cpu AI
- Add missed air throw animation on all characters which have air throw ability
- Guard counter system by pressing Forward+MP+MK while blocking (require 1 bar super meter) on all characters

Characters which have EX special move which require one bar super meter :
- Ryu and Evil Ryu : sakunatsu hadoken : qcf+2P
- King : double venom strike : qcf+2K
- Serious Mr.Karate : hao sokouken : qcf+2P
- Kuroko : power geyser : qcf+2P, hou soukoken : fhcf+P, hcb+2P : yoga inferno

Download link:
https://drive.google.com/open?id=0B7pdyZ9HU-rPYi0zN1UzWTh5Qzg

Patch update:
https://drive.google.com/open?id=11H2qi7AVivFwOWz9O4hnVRzffkuMnyH4

Special thanks to:
- Warusaki3, Jesuszilla, H', Gal129, Rei, Tjun, Bajanflash, IKEISLEGEND, GigaHertz, Mr. Piffy and other cvs characters maker for making great cvs chars conversion.
- Parse for making great SSF2THDR stages
Last Edit: November 23, 2018, 05:01:08 am by yudhiyou
Re: [Full Game] CVS Mugen Fighting Jam
#2  April 15, 2017, 02:21:02 pm
  • **
    • Indonesia
Re-uploaded...

- Fix jump state
- Implement Reshade FXAA
Re: [Full Game] CVS Mugen Fighting Jam
#3  April 15, 2017, 02:26:52 pm
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
I'm surprised to see someone did CvS compilation, consisting NOT of P.o.T.S. styled chars.
Well, thanks for uploading. I'll surely download it.
Re: [Full Game] CVS Mugen Fighting Jam
#4  April 18, 2017, 12:09:01 am
  • ***
Cool project.....some of the characters have combo chaining still
Re: [Full Game] CVS Mugen Fighting Jam
#5  April 18, 2017, 12:51:52 am
  • **
    • Indonesia
Re: CVS Mugen Fighting Jam
#6  April 19, 2017, 01:38:08 pm
  • **
    • Indonesia
Reuploaded...

- Fix H' characters jump state
- Update Nakoruru command
Re: CVS Mugen Fighting Jam
#7  May 18, 2017, 12:55:47 pm
  • **
    • Indonesia
Re-uploaded...

New character!!! Rose.
- Two supers move: aura soul spark and original combo (from A groove)
- Credit for the original creator 2
- Modified by me
- Super moves are still not perfect like Street Fighter Alpha games. Please can someone help for it?
- Throws move are still not good and don't have throw reject state yet. Please can someone help for it?

Enjoy!  :)
Re: CVS Mugen Fighting Jam
#8  May 18, 2017, 03:11:54 pm
  • **
    • Indonesia
Re-uploaded...

Update Rose's throws.
Re: CVS Mugen Fighting Jam
#9  May 18, 2017, 04:36:43 pm
  • *
    • USA
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...
Last Edit: May 18, 2017, 05:02:06 pm by r0h_
Re: CVS Mugen Fighting Jam
#10  May 18, 2017, 06:53:15 pm
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  • Online
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...

That's one hell of a afterimage
Re: CVS Mugen Fighting Jam
#11  May 18, 2017, 08:47:11 pm
  • **
    • Indonesia
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...

Looked like your card doesn't support reshade. Try to remove the reshade files on mugen folder and see the result.
Or another possibility is your card doesn't support opengl hardware render. If I see your specs, your card is intel hd which is not good for gaming.
Try to use another pc which have NVidia or Amd graphic card.
Last Edit: May 18, 2017, 09:15:28 pm by yudhiyou
Re: CVS Mugen Fighting Jam
#12  May 18, 2017, 09:38:30 pm
  • *
    • USA
ok well i came to conclude that my onboard graphics card isn't enough for this screenpack. (i tried it on my desktop pc)

I would need a less intense screenpack on this laptop.
Re: CVS Mugen Fighting Jam
#13  May 19, 2017, 04:47:05 am
  • **
    • Indonesia
Re-uploaded...

- Update Rose's Aura Soul Spark super animation
- Fix Rose's low Soul Reflect absorb power from projectile
- Fix Rose' throw bug which cause p2 cannot be controlled
Last Edit: May 20, 2017, 04:44:42 am by yudhiyou
Re: CVS Mugen Fighting Jam
#14  September 11, 2017, 05:41:10 am
  • **
    • Indonesia
Re-uploaded...

- New character!!! Mr.Karate by Gigahertz (fixed and updated)
- Fix Urien's super Aegis Reflector velocity
Re: CVS Mugen Fighting Jam
#15  October 04, 2017, 03:14:34 pm
  • **
    • Indonesia
4 October 2017 Re-uploaded...

- New character!!! Alex created by Jesuszilla
- Update input command and re-balance on all characters.
Re: CVS Mugen Fighting Jam
#16  October 06, 2017, 12:24:27 am
  • **
    • Brazil
This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level
- Some character's bug have been fixed
- And many other think I don't remember...  :)

Nice concept! I will check it for sure!
Re: CVS Mugen Fighting Jam
#17  October 13, 2017, 02:30:51 pm
  • **
    • Indonesia
Re-uploaded...

- Update fall recovery state to prevent attacking or attacked after being hit. Now the fall system is correctly based on Street Fighter gameplay and infinite juggle bug finally has been fixed.
- Fix all warusaki's characters stand up time after being knocked down.
- Update command input and damage on some characters.
Last Edit: October 13, 2017, 02:33:54 pm by yudhiyou
Re: CVS Mugen Fighting Jam
#18  October 16, 2017, 10:10:33 am
  • **
    • Indonesia
Re-uploaded...

- Update AI for Robert, Takuma, Mr.Karate, Nakoruru, and J.Talbain.
Re: CVS Mugen Fighting Jam
#19  November 02, 2017, 02:48:25 pm
  • **
    • Indonesia
Update AI for Cammy, King, Inggrid, Todo, Lilith, Rose, and The Dolls.
Re: CVS Mugen Fighting Jam
#20  November 29, 2017, 01:49:40 pm
  • **
    • Indonesia
Update AI on all Warusaki's characters.
Re: CVS Mugen Fighting Jam
#21  November 30, 2017, 07:59:32 am
  • **
  • I like Ai's
I'll give ya credit man, the original CvS system is now overshadowed by everyone's imitation of POTS' style. This is fun to play btw, one thing that bothers is the intro between Bison and Iori the position seems to be off. Also, would like to have Ken's Japanese sound again 'cause it's weird for him to be English and Violent Ken isn't. Anyway keep up the good work
Re: CVS Mugen Fighting Jam
#22  November 30, 2017, 08:25:04 am
  • **
    • Indonesia
I'll give ya credit man, the original CvS system is now overshadowed by everyone's imitation of POTS' style. This is fun to play btw, one thing that bothers is the intro between Bison and Iori the position seems to be off. Also, would like to have Ken's Japanese sound again 'cause it's weird for him to be English and Violent Ken isn't. Anyway keep up the good work
Thank you... :)
Re: CVS Mugen Fighting Jam
#23  December 14, 2017, 01:36:28 pm
  • **
    • Indonesia
Update AI on Warusaki's characters.
Re: CVS Mugen Fighting Jam
#24  December 15, 2017, 03:31:19 am
  • **
    • Indonesia
Re-uploaded...

- Fix guard on Morrigan and Zero
- Add ending credits game created by Duracelleur
Re: CVS Mugen Fighting Jam
#25  January 20, 2018, 05:50:18 am
  • **
    • Indonesia
Re-uploaded...

- All characters have cpu AI now.
Have fun with the arcade mode! :)
Last Edit: January 20, 2018, 02:14:29 pm by yudhiyou
Re: CVS Mugen Fighting Jam
#26  January 20, 2018, 11:55:25 am
  • **
    • Indonesia
Re-uploaded...

- Fix Balrog's turn punch AI.
- Update AI on Terry, Karin, Kyo, R.Mika, and Guy
Re: CVS Mugen Fighting Jam
#27  January 22, 2018, 03:27:47 am
  • **
    • Indonesia
Re-uploaded...

- Enable all Kuroko's special moves.
- Buff by adding nothitby on special move of R.Mika, Lilith, and Deejay.
- Update AI cpu.
Last Edit: January 23, 2018, 01:21:57 am by yudhiyou
Re: CVS Mugen Fighting Jam
#28  February 02, 2018, 06:38:12 am
  • **
    • Indonesia
Re-uploaded...

- Fix unblockable on Rose's aura soul spark super.
- Fix infinite juggle on Iori.
Re: CVS Mugen Fighting Jam
#29  February 10, 2018, 12:58:25 am
  • **
    • Indonesia
I need vote and suggestion from you, guys.

Should we need to enable the counter attack system on this game? Is Street Fighter gameplay need counter attack?

If the votes are "yes" then I will enable counter attack from cvs system. :)
Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
#30  February 23, 2018, 02:34:06 pm
  • **
    • Indonesia
Re-uploaded...

- Fix Decapre special moves AI
- Fix Iori, Mai, and Cody projectile AI
Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
#31  February 23, 2018, 02:51:12 pm
  • ****
  • Stages & Screen Pack
  • Mugen Creator
    • USA
Re-uploaded...

- Fix Decapre special moves AI
- Fix Iori, Mai, and Cody projectile AI
this is really nice fan base edit project. but would be best to make your own Screen Pack with the characters your editing ?

Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
#32  February 23, 2018, 03:08:56 pm
  • **
    • Indonesia
Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
#33  March 08, 2018, 03:51:00 am
  • **
    • Indonesia
Characters which have EX special move which require one bar super meter :
- Ryu and Evil Ryu : sakunatsu hadoken : qcf+2P
- King : double venom strike : qcf+2K
- Serious Mr.Karate : hao sokouken : qcf+2P
- Kuroko : power geyser : qcf+2P, hou soukoken : fhcf+P, hcb+2P : yoga inferno
Re: CVS Mugen Fighting Jam - Updated 3/10/2018 New Character Remy!!!
#34  March 10, 2018, 07:49:34 am
  • **
    • Indonesia
New character Remy!!!

This Remy was originally created by Mr. Piffy. Then I fix some of the bug and add the cpu AI.
- fix blue cold kick's floating on hit bug
- add cpu AI
- matching the gameplay system

Other updates:
- update air throw AI on all dolls
Last Edit: March 10, 2018, 09:16:51 am by yudhiyou
Re: CVS Mugen Fighting Jam - 3/13/2018 New Chars Double Impact! Sean & Necro!!!
#35  March 13, 2018, 02:52:23 pm
  • **
    • Indonesia
Re-uploaded for new characters! Sean and Necro!!!

Originally created by Mr. Piffy, these characters were feels incomplete before. Then I update them.
- fix and update the special moves
- add cpu AI
- buff some weak moves

Enjoy!!! :)
Re: CVS Mugen Fighting Jam - update 3/22/2018
#36  March 22, 2018, 03:35:43 am
  • **
    • Indonesia
Re-uploaded...

- Feilong: update jump strong kick animation
- Classic Robert: update special DP animation
- Orochi Iori: fix AI freeze bug
- Sean: fix wake up control time
Re: CVS Mugen Fighting Jam - Update 3/22/2018
#37  April 20, 2018, 07:10:37 pm
  • avatar
  • *
thanks for the updates, balanced gameplay :)
Re: CVS Mugen Fighting Jam - Update 4/21/2018
#38  April 22, 2018, 12:20:05 am
  • **
    • Indonesia
Re-uploaded...

- fix and update the dolls movesets and AI
- fix time recovery on H' characters
- disable super jump on kyosuke AI
Re: CVS Mugen Fighting Jam - Update 3/22/2018
#39  April 22, 2018, 12:23:25 am
  • **
    • Indonesia
Guys, I need help for creating preview video for this because my pc specs can't handle for capturing game. :(
I will really appreciate for this. Thank you very much.
Re: CVS Mugen Fighting Jam - Update 26 April 2018
#40  April 26, 2018, 03:14:24 pm
  • **
    • Indonesia
Re-uploaded...

- Fix Zero movelist and AI.
Re: CVS Mugen Fighting Jam - Update 7 May 2018
#41  May 05, 2018, 03:08:44 pm
  • **
    • Indonesia
Re-uploaded...

- Fix bounce down state for Gal124/Rei's characters
- Fix and disable recovery state on Jesuszilla's characters
- Fix invalid AI state on Cody, Mai, and Sodom
- Add nothitby state for Cody's criminal upper 
Last Edit: May 07, 2018, 08:34:11 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 23 May 2018
#42  May 23, 2018, 06:10:15 am
  • **
    • Indonesia
Reuploaded...

- Add invicibility on Cody's bad spray

- Update Necro's commands
Re: CVS Mugen Fighting Jam - New Gameplay System 10 July 2018!
#43  July 10, 2018, 03:04:04 pm
  • **
    • Indonesia
Re-uploaded... New gameplay system!!!

- Always recovery on wake up like Street Fighter V gameplay system
Now it is more challenging playing againts cpu. No more spamming dp or sweep on wake up cpu anymore.

Other updates:
- Update Rose's soul drill and soul spark super animation
- Update Karin and R.Mika command input and special move invicibilty state
- Fix Deejay's rolling sobat AI
- Fix command input super move on Eagle, Sagat, and J.Talbain
Last Edit: July 11, 2018, 02:36:40 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 23 July 2018
#44  July 23, 2018, 05:13:40 am
  • **
    • Indonesia
Reuploaded...

- Add missed air throw animation on all characters which have air throw ability
- Add air throw ability on Rose
- Update recovery animation on Rose
Re: CVS Mugen Fighting Jam - Update 06 August 2018
#45  August 06, 2018, 09:16:34 am
  • **
    • Indonesia
Reuploaded...

- Fix Deejay and Balrog's jump AI. So their cpu AI can jump now.
- Add back Geese's original raging demon command input. So it can be executed by D,DF,F,D,DF+P or DB,F,D,B,DF+P now.
- Fix Rose's command special cancel
- Fix Rose's super aura soul spark sound
Re: CVS Mugen Fighting Jam - Update 06 August 2018
#46  August 06, 2018, 10:22:58 am
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This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...
https://www.mediafire.com/file/yrf6gtka1t526zk/OpenGL+fix.7z

Put this in your mugen folder.You might face lag if your pc is too weak cause the cpu is rendering everything
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#47  August 07, 2018, 12:30:18 pm
  • **
    • Indonesia
Reuploaded... New stages!!!

- Add new classic Street Fighter II stages for Ryu, Guile, Chunli, E.Honda, Sagat, and Zangief.
- Add new stage for Vega.
- Add new stage for M.Bison.
Last Edit: August 07, 2018, 12:38:02 pm by yudhiyou
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#48  August 07, 2018, 05:21:55 pm
  • avatar
  • **
  • "Die quietly or I shall have to ask you to leave!"
Any change of SNK stages at some point?
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#49  August 07, 2018, 05:47:32 pm
  • **
    • Indonesia
Any change of SNK stages at some point?
Still finding a way how to match the hires stages for SNK part. Current hires SNK stages which are KOF XIII have 16:9 aspect ratio aren't matched with current Street Fighter stages. :(
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#50  August 08, 2018, 04:43:34 pm
  • **
    • Indonesia
Reuploaded...

- Fix vertical follow on M.Bison stage
- Update Poison whip command input
- Add new teleport special move on Silver
- Fix meter consumption on Silver's rush super move
Last Edit: August 09, 2018, 05:51:03 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#51  August 14, 2018, 01:17:41 am
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    • Skype - guiaugusto20
Can you have an alternative link? I don't have access to Google Drive anymore. :(
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#52  August 14, 2018, 01:22:27 am
  • **
    • Indonesia
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#53  August 14, 2018, 03:38:20 am
  • ***
    • UK
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
To play or not to play: That is the question...
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#54  August 14, 2018, 08:00:16 am
  • **
    • Indonesia
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#55  August 14, 2018, 01:43:27 pm
  • ***
    • UK
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.

Ahhh yes I see now, that does help a bit at least. I'm unable to use a gamepad or joystick though but ah well.
To play or not to play: That is the question...
Re: CVS Mugen Fighting Jam - New Guard Counter System! 26 September 2018
#56  September 26, 2018, 11:00:18 am
  • **
    • Indonesia
Big update!!!

- Added new guard counter system by pressing Forward+MP+MK while blocking (require 1 bar super meter) on all characters
- Fix syntax error cns code on all characters
- Update consistency throw facing on all characters
- Update classic Robert's DP animation
- Add projectile flag on normal Kyo's rekka fire special move so it can destroy against projectile
Last Edit: October 13, 2018, 07:48:39 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 28 September 2018
#57  September 28, 2018, 11:25:36 am
  • **
    • Indonesia
Reuploaded...

- Fix guard counter bug on Hibiki, King, and Sakura.
- Fix bug on blocked Blanka's ball electric super.
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#58  October 13, 2018, 07:48:16 am
  • **
    • Indonesia
Reuploaded...

- Update Rugal's and God Rugal full charged kaizer wave special move.
- Update Charlie's cpu sonic blitz super move.
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#59  October 13, 2018, 11:57:12 am
  • avatar
  • **
  • "Die quietly or I shall have to ask you to leave!"
My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

I also think you should remove the Tech Bonus pop-up for when a fighter is getting up.
Last Edit: October 13, 2018, 12:14:03 pm by HyperClawManiac
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#60  October 13, 2018, 12:04:45 pm
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My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

Think the stages from CVS2 especially will lag on those without decently powered devices due to having mostly 3D models.

I know for sure because I'm using a notebook laptop (still had my PC at the time I gotten it) to play Mugen on these days and detailed stages causes slowdown.
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Re: CVS Mugen Fighting Jam - Update 13 October 2018
#61  October 13, 2018, 12:14:09 pm
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My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

- Not all characters have EX special moves. Only some of the characters have EX special move like Ryu, King, Serious Mr.Karate, and Kuroko and all of the EX special have special property and more of course more damage than normal special move. For example: fire hadoken, double venom strike, haou sokouken, triple power geyser, yoga inferno, etc.
- third geyser of Kuroko's power geyser will hit on corner. That is intended.
- Why I am not using CVS stages because it is intended to make pure Street Fighter and consistency gameplay system because they were created by one person which was Parse who created them. The problem with CVS stages is until now I haven't found any stages which are created by one person for consistency. Yes, I recognise that the detail is not matched with character's sprite.
Btw I will consider of your suggestion for using CVS stages on future update.
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#62  October 13, 2018, 12:16:17 pm
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My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

Think the stages from CVS2 especially will lag on those without decently powered devices due to having mostly 3D models.

I know for sure because I'm using a notebook laptop (still had my PC at the time I gotten it) to play Mugen on these days and detailed stages causes slowdown.

Yes, that was also the cause why I am not using CVS stages because some of them lags and created multiple different creators.
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#63  October 13, 2018, 12:50:21 pm
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I also need your thoughts on the removing the Tech Bonus pop-up because I assume you missed my edit.
Re: CVS Mugen Fighting Jam - Update 19 October 2018
#64  October 19, 2018, 04:59:22 am
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Reuploaded...

- New counter special grab attack for Todo! Command is HCB+K.
- Add destroy projectile property on Haohmaru, Hotaru, and Sieger special attack.
- Update command move for Haohmaru and Geese.
- Fix Rose's dizzy animation.
Last Edit: October 19, 2018, 03:49:33 pm by yudhiyou
Re: CVS Mugen Fighting Jam - Update 20 October 2018
#65  October 20, 2018, 07:46:30 am
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Reuploaded...

- Fix tech throw on Rose, T.Hawk, and Sean.
- Update cpu combo attack on Todo
- Add cpu pick-up knife on Cody
- Fix guarded KO animation on Rose
Re: CVS Mugen Fighting Jam - Update 20 October 2018
#66  October 20, 2018, 08:30:52 am
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Do you plan to fix the clsns to be more accurate to CVS. Some of these characters have very shoddy clsn work. You can definitely tell when it's work by JZ or warusaki and when its not. There is a lack of consistency.

Also considering the size of this download, I suggest releasing patches rather than reuploading the whole thing with small fixes.
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Re: CVS Mugen Fighting Jam - Update 20 October 2018
#67  October 20, 2018, 10:27:20 am
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Do you plan to fix the clsns to be more accurate to CVS. Some of these characters have very shoddy clsn work. You can definitely tell when it's work by JZ or warusaki and when its not. There is a lack of consistency.

Also considering the size of this download, I suggest releasing patches rather than reuploading the whole thing with small fixes.

I really hope so can standardize the clns but I am not sure from where I can start because I am still lack of knowledge about it.

OK, I will include the patch on the next update.
Re: CVS Mugen Fighting Jam - Update 20 October 2018
#68  October 20, 2018, 03:11:19 pm
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I'm pretty sure there are lua scripts for a CVS2 hitbox viewer. From there you can actually just trace over them and align as necessary. Or you can approximate if you want.

For characters that aren't in the game, you'll have to do some approximation based on similar attacks from other characters and the general design philosophy behind the clsns. Remember that functionality trumps realism. You don't need boxes covering everything. The boxes just need to get the job the attack intends done, in a balanced manner.
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Re: CVS Mugen Fighting Jam - Update 20 October 2018
#69  October 20, 2018, 05:03:46 pm
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Hey I'm just thinking it would be cool a capcom fighting jam version of my cvs takuma and then add him in the game. What do you think about?
Re: CVS Mugen Fighting Jam - Update 20 October 2018
#70  October 20, 2018, 05:40:23 pm
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Hey I'm just thinking it would be cool a capcom fighting jam version of my cvs takuma and then add him in the game. What do you think about?
I have tried your cvs Takuma but it still has bugs like can't jump over his opponent. That is why I am using Gigahertz's cvs Takuma.
Re: CVS Mugen Fighting Jam - Update 20 October 2018
#71  October 20, 2018, 06:40:55 pm
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You an use the sff only ( i just added midnight bliss sprites) and you will add the capcom fighting jam sparks, then it's clear that you should remake all the coding part and cns as well.
Re: CVS Mugen Fighting Jam - Update 20 October 2018
#72  October 20, 2018, 06:57:05 pm
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Re: CVS Mugen Fighting Jam - Update 20 October 2018
#73  October 21, 2018, 12:46:33 am
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So does it mean that I need to check and standardize all characters hitbox animation on air file, right?
Sorry guys, I am still blind on this clsn issue.
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#74  October 21, 2018, 12:50:17 am
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Re: CVS Mugen Fighting Jam - Update 20 October 2018
#75  October 21, 2018, 01:03:43 am
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Re: CVS Mugen Fighting Jam - Update 20 October 2018
#76  October 21, 2018, 01:20:47 am
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So does it mean that I need to check and standardize all characters hitbox animation on air file, right?
Sorry guys, I am still blind on this clsn issue.
Yes, that would be ideal.
It would probably be easier to just check on the characters that were already in the game first. Warusaki and JZ imo did the best job of making their characters source accurate but the others probably need work. From what I saw, quite a few characters do.
Characters not in CVS2 like Zero definitely need work.
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Re: CVS Mugen Fighting Jam - Update 25 October 2018
#77  October 25, 2018, 04:55:59 am
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Reuploaded...

- Fix Todo's counter special move.
- Update cpu ai on J.Talbain, Balrog, and Deejay.

If you don't want to redownload entire files, there has been already patch update for it.
Re: CVS Mugen Fighting Jam - Update 26 October 2018
#78  October 26, 2018, 08:50:33 am
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Reuploaded...

- Update and fix normal move on Necro, Sean, Remy, and Silver.
- Update Necro's snake fang and Sean's tacle special move to be blockable on low.
- Fix poweradd on Todo's counter special move
- Fix Necro's back throw facing.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Last Edit: October 26, 2018, 09:39:41 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 26 October 2018
#79  October 26, 2018, 09:20:59 am
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thanks for releasing patches

what do you mean by updating/fixing normals, vbtw?
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Put this on the profile of people who are known/wanted terrorists
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Re: CVS Mugen Fighting Jam - Update 26 October 2018
#80  October 26, 2018, 09:31:20 am
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thanks for releasing patches

what do you mean by updating/fixing normals, vbtw?
Matching normal attack hitdef like their origin game Street Fighter III 3rd Strike. For example Necro and Remy upper cut normal now will fall up the opponent like 3rd Strike. Necro's elbow attack now fall back the opponent like 3rd Strike. Necro crouching high punch now hit low.
Last Edit: October 26, 2018, 09:41:26 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 30 October 2018
#81  October 30, 2018, 04:37:03 am
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Reuploaded...

- Fix Blanka's rolling ground super hitbox
- Update Sean's renbu kick special move velocity
- Update Remy's cold blue kick special move velocity
- Fix Sean's jump medium kick hitbox for cross up attack
- Fix target ground type on Necro's elbow normal attack hitdef
- Fix Necro's denjin storm special and super move hitdef damage and hitbox
- Fix Necro's snake fang special move damage

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Re: CVS Mugen Fighting Jam - Update 30 October 2018
#82  October 30, 2018, 06:03:59 am
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request for the patch, please include the patch files in their respectively named character folder so we can extract the zip right into the chars folder and it will patch automatically

(rather than dragging and dropping these files individually. it would be a nice thing to do)
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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Re: CVS Mugen Fighting Jam - Update 30 October 2018
#83  October 30, 2018, 06:07:57 am
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request for the patch, please include the patch files in their respectively named character folder so we can extract the zip right into the chars folder and it will patch automatically

(rather than dragging and dropping these files individually. it would be a nice thing to do)
Ok.
Re: CVS Mugen Fighting Jam - Update 30 October 2018
#84  October 30, 2018, 01:48:24 pm
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Reuploaded the update patch...
Re: CVS Mugen Fighting Jam - Update 8 November 2018
#85  November 07, 2018, 04:07:20 am
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Reuploaded...

- Fix Iori's multiple fireball bug on screen.
- Fix Necro's cobra rising damage attack.
- Update cpu ai counter attack on Inggrid, Jill, and Silver.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Last Edit: November 08, 2018, 05:07:25 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 9 November 2018
#86  November 09, 2018, 04:23:40 am
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Reuploaded...

- Fix Classic Robert's ryuu zanchou and kyokugen ryuu renbu kyaku damage attack.
- Add new counter special move for Silver. The command is F, D, B, punch.
- Add back teleport special move for Silver. The command is B, D, DB, kick.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Re: CVS Mugen Fighting Jam - Update 16 November 2018
#87  November 16, 2018, 04:00:17 am
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Reuploaded...

- Fix Morrigan's soul fist hitdef air fall.
- Add invincibility on Morrigan's shadow blade.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Re: CVS Mugen Fighting Jam - Update 23 November 2018
New #88  November 22, 2018, 02:05:43 pm
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Reuploaded...

- Change Zero's move commands.
- Update Zero's AI
- Update Robert and Classic Robert AI.

If you don't want to redownload the main file, there is update patch for it.
* If you were missed the last update then you need to redownload the main file.
Last Edit: November 23, 2018, 05:01:37 am by yudhiyou