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CVS Mugen Fighting Jam - Update 9 August 2018 (Read 74608 times)

Started by yudhiyou, April 13, 2017, 03:29:39 pm
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Poll

Should we need to enable the counter attack system on this game?

Yes, because it will add new variation of gameplay.
21 (80.8%)
No, because pure Street Fighter gameplay doesn't need counter attack.
5 (19.2%)

Total Members Voted: 26

CVS Mugen Fighting Jam - Update 9 August 2018
#1  April 13, 2017, 03:29:39 pm
  • **
    • Indonesia






This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Always recovery on wake up like Street Fighter V gameplay system
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level and canon story
- Some character's bug have been fixed
- All characters have cpu AI
- Add missed air throw animation on all characters which have air throw ability

Characters which have EX special move which require one bar super meter :
- Ryu and Evil Ryu : sakunatsu hadoken : qcf+2P
- King : double venom strike : qcf+2K
- Serious Mr.Karate : hao sokouken : qcf+2P
- Kuroko : power geyser : qcf+2P, hou soukoken : fhcf+P, hcb+2P : yoga inferno

Download link:
https://drive.google.com/open?id=0B7pdyZ9HU-rPYi0zN1UzWTh5Qzg

Special thanks to:
- Warusaki3, Jesuszilla, H', Gal129, Rei, Tjun, Bajanflash, IKEISLEGEND, GigaHertz, Mr. Piffy and other cvs characters maker for making great cvs chars conversion.
- Parse for making great SSF2THDR stages
Last Edit: August 09, 2018, 05:50:36 am by yudhiyou
Re: [Full Game] CVS Mugen Fighting Jam
#2  April 15, 2017, 02:21:02 pm
  • **
    • Indonesia
Re-uploaded...

- Fix jump state
- Implement Reshade FXAA
Re: [Full Game] CVS Mugen Fighting Jam
#3  April 15, 2017, 02:26:52 pm
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
I'm surprised to see someone did CvS compilation, consisting NOT of P.o.T.S. styled chars.
Well, thanks for uploading. I'll surely download it.
Re: [Full Game] CVS Mugen Fighting Jam
#4  April 18, 2017, 12:09:01 am
  • ***
Cool project.....some of the characters have combo chaining still
Re: [Full Game] CVS Mugen Fighting Jam
#5  April 18, 2017, 12:51:52 am
  • **
    • Indonesia
Re: CVS Mugen Fighting Jam
#6  April 19, 2017, 01:38:08 pm
  • **
    • Indonesia
Reuploaded...

- Fix H' characters jump state
- Update Nakoruru command
Re: CVS Mugen Fighting Jam
#7  May 18, 2017, 12:55:47 pm
  • **
    • Indonesia
Re-uploaded...

New character!!! Rose.
- Two supers move: aura soul spark and original combo (from A groove)
- Credit for the original creator 2
- Modified by me
- Super moves are still not perfect like Street Fighter Alpha games. Please can someone help for it?
- Throws move are still not good and don't have throw reject state yet. Please can someone help for it?

Enjoy!  :)
Re: CVS Mugen Fighting Jam
#8  May 18, 2017, 03:11:54 pm
  • **
    • Indonesia
Re-uploaded...

Update Rose's throws.
Re: CVS Mugen Fighting Jam
#9  May 18, 2017, 04:36:43 pm
  • *
    • USA
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...
Last Edit: May 18, 2017, 05:02:06 pm by r0h_
Re: CVS Mugen Fighting Jam
#10  May 18, 2017, 06:53:15 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...

That's one hell of a afterimage
Re: CVS Mugen Fighting Jam
#11  May 18, 2017, 08:47:11 pm
  • **
    • Indonesia
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...

Looked like your card doesn't support reshade. Try to remove the reshade files on mugen folder and see the result.
Or another possibility is your card doesn't support opengl hardware render. If I see your specs, your card is intel hd which is not good for gaming.
Try to use another pc which have NVidia or Amd graphic card.
Last Edit: May 18, 2017, 09:15:28 pm by yudhiyou
Re: CVS Mugen Fighting Jam
#12  May 18, 2017, 09:38:30 pm
  • *
    • USA
ok well i came to conclude that my onboard graphics card isn't enough for this screenpack. (i tried it on my desktop pc)

I would need a less intense screenpack on this laptop.
Re: CVS Mugen Fighting Jam
#13  May 19, 2017, 04:47:05 am
  • **
    • Indonesia
Re-uploaded...

- Update Rose's Aura Soul Spark super animation
- Fix Rose's low Soul Reflect absorb power from projectile
- Fix Rose' throw bug which cause p2 cannot be controlled
Last Edit: May 20, 2017, 04:44:42 am by yudhiyou
Re: CVS Mugen Fighting Jam
#14  September 11, 2017, 05:41:10 am
  • **
    • Indonesia
Re-uploaded...

- New character!!! Mr.Karate by Gigahertz (fixed and updated)
- Fix Urien's super Aegis Reflector velocity
Re: CVS Mugen Fighting Jam
#15  October 04, 2017, 03:14:34 pm
  • **
    • Indonesia
4 October 2017 Re-uploaded...

- New character!!! Alex created by Jesuszilla
- Update input command and re-balance on all characters.
Re: CVS Mugen Fighting Jam
#16  October 06, 2017, 12:24:27 am
  • **
    • Brazil
This is full game from editing cvs characters to be played as pure Street Fighter gameplay system.
- All characters have been adjusted to have same exact gameplay system (no more groove select)
- Uniform throw input system: LP+LK
- Based on CVS P groove
- No more rolling, parry, air blocking, just defend, long jump, and small jump.
- All characters special command have modified to simplified and matched with updated original game
- Using Mugen Fighting Jam screenpack by Jesuszilla
- Arcade mode cpu match have been ordered based on cpu level
- Some character's bug have been fixed
- And many other think I don't remember...  :)

Nice concept! I will check it for sure!
Re: CVS Mugen Fighting Jam
#17  October 13, 2017, 02:30:51 pm
  • **
    • Indonesia
Re-uploaded...

- Update fall recovery state to prevent attacking or attacked after being hit. Now the fall system is correctly based on Street Fighter gameplay and infinite juggle bug finally has been fixed.
- Fix all warusaki's characters stand up time after being knocked down.
- Update command input and damage on some characters.
Last Edit: October 13, 2017, 02:33:54 pm by yudhiyou
Re: CVS Mugen Fighting Jam
#18  October 16, 2017, 10:10:33 am
  • **
    • Indonesia
Re-uploaded...

- Update AI for Robert, Takuma, Mr.Karate, Nakoruru, and J.Talbain.
Re: CVS Mugen Fighting Jam
#19  November 02, 2017, 02:48:25 pm
  • **
    • Indonesia
Update AI for Cammy, King, Inggrid, Todo, Lilith, Rose, and The Dolls.
Re: CVS Mugen Fighting Jam
#20  November 29, 2017, 01:49:40 pm
  • **
    • Indonesia
Update AI on all Warusaki's characters.
Re: CVS Mugen Fighting Jam
#21  November 30, 2017, 07:59:32 am
  • **
  • I like Ai's
I'll give ya credit man, the original CvS system is now overshadowed by everyone's imitation of POTS' style. This is fun to play btw, one thing that bothers is the intro between Bison and Iori the position seems to be off. Also, would like to have Ken's Japanese sound again 'cause it's weird for him to be English and Violent Ken isn't. Anyway keep up the good work
Re: CVS Mugen Fighting Jam
#22  November 30, 2017, 08:25:04 am
  • **
    • Indonesia
I'll give ya credit man, the original CvS system is now overshadowed by everyone's imitation of POTS' style. This is fun to play btw, one thing that bothers is the intro between Bison and Iori the position seems to be off. Also, would like to have Ken's Japanese sound again 'cause it's weird for him to be English and Violent Ken isn't. Anyway keep up the good work
Thank you... :)
Re: CVS Mugen Fighting Jam
#23  December 14, 2017, 01:36:28 pm
  • **
    • Indonesia
Update AI on Warusaki's characters.
Re: CVS Mugen Fighting Jam
#24  December 15, 2017, 03:31:19 am
  • **
    • Indonesia
Re-uploaded...

- Fix guard on Morrigan and Zero
- Add ending credits game created by Duracelleur
Re: CVS Mugen Fighting Jam
#25  January 20, 2018, 05:50:18 am
  • **
    • Indonesia
Re-uploaded...

- All characters have cpu AI now.
Have fun with the arcade mode! :)
Last Edit: January 20, 2018, 02:14:29 pm by yudhiyou
Re: CVS Mugen Fighting Jam
#26  January 20, 2018, 11:55:25 am
  • **
    • Indonesia
Re-uploaded...

- Fix Balrog's turn punch AI.
- Update AI on Terry, Karin, Kyo, R.Mika, and Guy
Re: CVS Mugen Fighting Jam
#27  January 22, 2018, 03:27:47 am
  • **
    • Indonesia
Re-uploaded...

- Enable all Kuroko's special moves.
- Buff by adding nothitby on special move of R.Mika, Lilith, and Deejay.
- Update AI cpu.
Last Edit: January 23, 2018, 01:21:57 am by yudhiyou
Re: CVS Mugen Fighting Jam
#28  February 02, 2018, 06:38:12 am
  • **
    • Indonesia
Re-uploaded...

- Fix unblockable on Rose's aura soul spark super.
- Fix infinite juggle on Iori.
Re: CVS Mugen Fighting Jam
#29  February 10, 2018, 12:58:25 am
  • **
    • Indonesia
I need vote and suggestion from you, guys.

Should we need to enable the counter attack system on this game? Is Street Fighter gameplay need counter attack?

If the votes are "yes" then I will enable counter attack from cvs system. :)
Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
#30  February 23, 2018, 02:34:06 pm
  • **
    • Indonesia
Re-uploaded...

- Fix Decapre special moves AI
- Fix Iori, Mai, and Cody projectile AI
Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
#31  February 23, 2018, 02:51:12 pm
  • ****
  • Stages & Screen Pack
  • Mugen Creator
    • USA
Re-uploaded...

- Fix Decapre special moves AI
- Fix Iori, Mai, and Cody projectile AI
this is really nice fan base edit project. but would be best to make your own Screen Pack with the characters your editing ?

Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
#32  February 23, 2018, 03:08:56 pm
  • **
    • Indonesia
Re: CVS Mugen Fighting Jam - Updated 2/23/2018 and Asking Gameplay System Pool
#33  March 08, 2018, 03:51:00 am
  • **
    • Indonesia
Characters which have EX special move which require one bar super meter :
- Ryu and Evil Ryu : sakunatsu hadoken : qcf+2P
- King : double venom strike : qcf+2K
- Serious Mr.Karate : hao sokouken : qcf+2P
- Kuroko : power geyser : qcf+2P, hou soukoken : fhcf+P, hcb+2P : yoga inferno
Re: CVS Mugen Fighting Jam - Updated 3/10/2018 New Character Remy!!!
#34  March 10, 2018, 07:49:34 am
  • **
    • Indonesia
New character Remy!!!

This Remy was originally created by Mr. Piffy. Then I fix some of the bug and add the cpu AI.
- fix blue cold kick's floating on hit bug
- add cpu AI
- matching the gameplay system

Other updates:
- update air throw AI on all dolls
Last Edit: March 10, 2018, 09:16:51 am by yudhiyou
Re: CVS Mugen Fighting Jam - 3/13/2018 New Chars Double Impact! Sean & Necro!!!
#35  March 13, 2018, 02:52:23 pm
  • **
    • Indonesia
Re-uploaded for new characters! Sean and Necro!!!

Originally created by Mr. Piffy, these characters were feels incomplete before. Then I update them.
- fix and update the special moves
- add cpu AI
- buff some weak moves

Enjoy!!! :)
Re: CVS Mugen Fighting Jam - update 3/22/2018
#36  March 22, 2018, 03:35:43 am
  • **
    • Indonesia
Re-uploaded...

- Feilong: update jump strong kick animation
- Classic Robert: update special DP animation
- Orochi Iori: fix AI freeze bug
- Sean: fix wake up control time
Re: CVS Mugen Fighting Jam - Update 3/22/2018
#37  April 20, 2018, 07:10:37 pm
  • avatar
  • *
thanks for the updates, balanced gameplay :)
Re: CVS Mugen Fighting Jam - Update 4/21/2018
#38  April 22, 2018, 12:20:05 am
  • **
    • Indonesia
Re-uploaded...

- fix and update the dolls movesets and AI
- fix time recovery on H' characters
- disable super jump on kyosuke AI
Re: CVS Mugen Fighting Jam - Update 3/22/2018
#39  April 22, 2018, 12:23:25 am
  • **
    • Indonesia
Guys, I need help for creating preview video for this because my pc specs can't handle for capturing game. :(
I will really appreciate for this. Thank you very much.
Re: CVS Mugen Fighting Jam - Update 26 April 2018
#40  April 26, 2018, 03:14:24 pm
  • **
    • Indonesia
Re-uploaded...

- Fix Zero movelist and AI.
Re: CVS Mugen Fighting Jam - Update 7 May 2018
#41  May 05, 2018, 03:08:44 pm
  • **
    • Indonesia
Re-uploaded...

- Fix bounce down state for Gal124/Rei's characters
- Fix and disable recovery state on Jesuszilla's characters
- Fix invalid AI state on Cody, Mai, and Sodom
- Add nothitby state for Cody's criminal upper 
Last Edit: May 07, 2018, 08:34:11 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 23 May 2018
#42  May 23, 2018, 06:10:15 am
  • **
    • Indonesia
Reuploaded...

- Add invicibility on Cody's bad spray

- Update Necro's commands
Re: CVS Mugen Fighting Jam - New Gameplay System 10 July 2018!
#43  July 10, 2018, 03:04:04 pm
  • **
    • Indonesia
Re-uploaded... New gameplay system!!!

- Always recovery on wake up like Street Fighter V gameplay system
Now it is more challenging playing againts cpu. No more spamming dp or sweep on wake up cpu anymore.

Other updates:
- Update Rose's soul drill and soul spark super animation
- Update Karin and R.Mika command input and special move invicibilty state
- Fix Deejay's rolling sobat AI
- Fix command input super move on Eagle, Sagat, and J.Talbain
Last Edit: July 11, 2018, 02:36:40 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 23 July 2018
#44  July 23, 2018, 05:13:40 am
  • **
    • Indonesia
Reuploaded...

- Add missed air throw animation on all characters which have air throw ability
- Add air throw ability on Rose
- Update recovery animation on Rose
Re: CVS Mugen Fighting Jam - Update 06 August 2018
#45  August 06, 2018, 09:16:34 am
  • **
    • Indonesia
Reuploaded...

- Fix Deejay and Balrog's jump AI. So their cpu AI can jump now.
- Add back Geese's original raging demon command input. So it can be executed by D,DF,F,D,DF+P or DB,F,D,B,DF+P now.
- Fix Rose's command special cancel
- Fix Rose's super aura soul spark sound
Re: CVS Mugen Fighting Jam - Update 06 August 2018
#46  August 06, 2018, 10:22:58 am
  • **
  • Novice Palette Maker
    • Morocco
This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...
https://www.mediafire.com/file/yrf6gtka1t526zk/OpenGL+fix.7z

Put this in your mugen folder.You might face lag if your pc is too weak cause the cpu is rendering everything
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#47  August 07, 2018, 12:30:18 pm
  • **
    • Indonesia
Reuploaded... New stages!!!

- Add new classic Street Fighter II stages for Ryu, Guile, Chunli, E.Honda, Sagat, and Zangief.
- Add new stage for Vega.
- Add new stage for M.Bison.
Last Edit: August 07, 2018, 12:38:02 pm by yudhiyou
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#48  August 07, 2018, 05:21:55 pm
  • avatar
  • **
  • "Die quietly or I shall have to ask you to leave!"
Any change of SNK stages at some point?
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#49  August 07, 2018, 05:47:32 pm
  • **
    • Indonesia
Any change of SNK stages at some point?
Still finding a way how to match the hires stages for SNK part. Current hires SNK stages which are KOF XIII have 16:9 aspect ratio aren't matched with current Street Fighter stages. :(
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#50  August 08, 2018, 04:43:34 pm
  • **
    • Indonesia
Reuploaded...

- Fix vertical follow on M.Bison stage
- Update Poison whip command input
- Add new teleport special move on Silver
- Fix meter consumption on Silver's rush super move
Last Edit: August 09, 2018, 05:51:03 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#51  August 14, 2018, 01:17:41 am
  • *****
  • You came to defeat me!? Hmph. In your dreams, bud!
  • RoK Member & MUGEN Lover & Editor
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Can you have an alternative link? I don't have access to Google Drive anymore. :(
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#52  August 14, 2018, 01:22:27 am
  • **
    • Indonesia
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#53  August 14, 2018, 03:38:20 am
  • ***
    • UK
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
To play or not to play: That is the question...
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#54  August 14, 2018, 08:00:16 am
  • **
    • Indonesia
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#55  August 14, 2018, 01:43:27 pm
  • ***
    • UK
If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.

Ahhh yes I see now, that does help a bit at least. I'm unable to use a gamepad or joystick though but ah well.
To play or not to play: That is the question...