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CVS2 Remy (Update 2/1/10) (Read 9215 times)

Started by Mr.Piffy, January 27, 2010, 12:28:50 pm
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CVS2 Remy (Update 2/1/10)
#1  January 27, 2010, 12:28:50 pm
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What's missing/or need to be fix:
I haven't finished the "Light of Justice"(I will finish that tomorrow) And other minor bugs


If you want you can swap out the "Light of Justice sprites" with "Guile's Sonic Boom sprites"
I like the recovery time for summersault...
 
    If you like Rain suggestion "make anim #1105 only TWO frames and a couple ticks long"




download & enjoy
http://www.mediafire.com/mrpiffy
Last Edit: February 02, 2010, 04:09:59 am by Mr.Piffy

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Re: CVS2 Remy
#2  January 27, 2010, 01:57:25 pm
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Too big.  It's good you made him narrower, but the larger SF3 sprites are still too big in general.  This in the .cns will make a better match:

Code:
xscale           = 0.75
yscale           = 0.94

There are missing sound effects when firing the sonic booms during Light of Justice.
The Cold Blue Kick animation looks a little rigid; I'd recommend smoothing it out a bit.
Other than that, and the other changes you mentioned, it's a pretty good job.
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Re: CVS2 Remy
#3  January 27, 2010, 03:23:34 pm
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thanks for pointing that out...that also added on the list
Re: CVS2 Remy
#4  January 28, 2010, 05:45:11 am
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another issue is the massive slow-down when starting a super, you should work on that.

SB

Re: CVS2 Remy
#5  January 28, 2010, 07:09:06 am
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A decent attempt at a CVS Remy! ^^

If you need a running animation, you could use the one from Fido's Remy. It's pretty good. Also, add voices for his dodging and rolling. If you'd like, I can make a new small portrait for him.
Re: CVS2 Remy
#6  January 28, 2010, 05:41:55 pm
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Flaws
CLSNs need tweaking.
Hitsparks are misaligned
Light of Justice must have Super hitsparks.
Needs running sprite.

It's okay I guess. Needs more fixing.

MCX

Re: CVS2 Remy
#7  January 29, 2010, 05:20:04 am
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If you need I can give the palette that I made for him.

DGO

Re: CVS2 Remy
#8  January 29, 2010, 06:49:28 am
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a  palette swap x  your Remy...  do  you  like it?

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Re: CVS2 Remy
#9  January 29, 2010, 06:56:26 am
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Re: CVS2 Remy
#10  January 29, 2010, 08:26:57 am
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If you need a free host, I'm here for you.

- His qcb+kick move only has a y velocity moving up? you should add an x velocity too of him moving back. i DO recall remy moving back when he does this move

- Recovery time for summersault is too long. refer to Warusaki3's Guile or my Ash to see what it is suppose to be like
   (make anim #1105 only TWO frames and a couple ticks long)

- I noticed the weird delay that happens before doing a super
  [ to fix this, you must look at your AIR of Anim#3100. notice how the first time is already 50 ticks to pause? it's not supposed to be like that, because the pause is supposed to come later because the superpause is set to time  = 5 ]
Spoiler: superpause (click to see content)

Spoiler: This should fix your "strange super delay problem (click to see content)

- For God's sake use Guile's Sonic Boom sprites for these :(
- HI-RES Tutorials for these effects ARE possible, just ask anyone who is into CvS2 stuff on this forum
- AfterImages look pretty... disappointing. I know you're using Warusaki3's default one which make the AfterImages look so choppy and slow.
Spoiler: for better (and more accurate AfterImage results, use this (click to see content)
Last Edit: January 29, 2010, 08:55:09 am by RaiN
Re: CVS2 Remy
#11  January 31, 2010, 02:49:10 am
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Re: CVS2 Remy
#12  January 31, 2010, 03:59:34 am
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 ;D Good job guy. Loving this cvs edit :sugoi:

A few tweaks here and there, and he's a keeper :)

Best of Luck on the updates, looking forward to them
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Last Edit: January 31, 2010, 04:06:14 am by The BajanFlash
Re: CVS2 Remy
#13  January 31, 2010, 06:03:57 pm
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A decent attempt at a CVS Remy! ^^

If you need a running animation, you could use the one from Fido's Remy. It's pretty good. Also, add voices for his dodging and rolling. If you'd like, I can make a new small portrait for him.
I just tried the running sprites from fido and if he want's to use them, he'll have to sprite edit the hair because of the palettes.

Anyhoo... This Remy is pretty good! I'm fixing him up a little but it's better then some conversions I've seen.
I wonder will a cannon spike  full game will be possible?
Last Edit: January 31, 2010, 06:16:31 pm by Komm Süsser Tod
Re: CVS2 Remy
#14  January 31, 2010, 10:44:54 pm
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You don't mind if I modify this to be more CvS2ish, do you?
Re: CVS2 Remy
#15  February 01, 2010, 03:15:49 am
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I don't mind at all.... not everybody going to like the same sprite, air, or the movelist of the creator...
like me not going to use Guile's Sonic Boom sprites
Re: CVS2 Remy (Update 2/1/10)
#16  February 02, 2010, 04:35:50 am
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And I was gonna help you out too!



This is the first version you released.
I wonder will a cannon spike  full game will be possible?

MCX

Re: CVS2 Remy (Update 2/1/10)
#17  February 02, 2010, 06:40:20 am
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His sounds for Intro, Win and Taunt are messed up.
Looks like has some backgrounds dirty sounds.
Re: CVS2 Remy (Update 2/1/10)
#18  February 02, 2010, 07:01:30 am
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part of the FX is missing or were u pointing that out?

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Re: CVS2 Remy (Update 2/1/10)
#19  February 02, 2010, 05:25:45 pm
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part of the FX is missing or were u pointing that out?
Oh I was just pointing that out. I also added sounds to the light of justice but It's a little bit out of place. I did the palettes so i can look more CvS-ish(thnx to animelem9020 for the palette). I took a look at the effects that rain did and It really blew away the effect's I did! Either way, this Remy is getting better!
I wonder will a cannon spike  full game will be possible?

MCX

Re: CVS2 Remy (Update 2/1/10)
#20  February 02, 2010, 05:44:30 pm
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This palette needs one more color on the skin because in sprites that remy appears with the jacket opened looks like he doesn't have a chest.
;x
Re: CVS2 Remy (Update 2/1/10)
#21  February 03, 2010, 08:03:31 pm
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Okay, I'm fixing your CLSNs. Is that okay?
Re: CVS2 Remy (Update 2/1/10)
#22  February 08, 2010, 07:17:18 am
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Not sure if anyone pointed this out, but many of the sprites for his moves seem misaligned, especially his standing MP and standing HK. He shouldn't slide around on the ground like that. Compare:


Yours --------------- One Winged Angel's

I just point this out because I think it would also effect the range and usefulness of some of his moves, and because it looks weird. Otherwise, I like the FX and the palettes. Keep working at it and it will be great.
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Re: CVS2 Remy (Update 2/1/10)
#23  February 08, 2010, 07:28:34 am
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Posadds are supposed to make up for the "misalignment". The sprites themselves are correct.
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Re: CVS2 Remy (Update 2/1/10)
#24  February 08, 2010, 08:46:27 am
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Ah, I see. Well, I guess he hasn't added the posadds, because he still does that in game.
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Re: CVS2 Remy (Update 2/1/10)
#25  February 08, 2010, 10:36:52 am
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I would just replace the entire .sff with Zweifuss's rips if this char's coding shapes up
http://www.justnopoint.com/forum/index.php?topic=121.0

Zweifuss's site is down I see :(. I'll have to upload all of the character's palettes to JNP as well then.

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V: Good :) The Google index for the site needs to be updated.
Last Edit: February 08, 2010, 11:22:34 am by Drex
Re: CVS2 Remy (Update 2/1/10)
#26  February 08, 2010, 11:06:37 am
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Re: CVS2 Remy (Update 2/1/10)
#27  July 03, 2010, 11:12:43 am
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Small feedback from me...

His qcb+kick is strange, slowdown animation is too much.