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- His qcb+kick move only has a y velocity moving up? you should add an x velocity too of him moving back. i DO recall remy moving back when he does this move
- Recovery time for summersault is too long. refer to Warusaki3's Guile or my Ash to see what it is suppose to be like
(make anim #1105 only TWO frames and a couple ticks long)
- I noticed the weird delay that happens before doing a super
[ to fix this, you must look at your AIR of Anim#3100. notice how the first time is already 50 ticks to pause? it's not supposed to be like that, because the pause is supposed to come later because the superpause is set to time = 5 ]
Spoiler: superpause (click to see content)
[State 3000, Superpause]
type = SuperPause
trigger1 = Time = 5 <------- This right here.
time = 50+(var(5)*2)
movetime = 50+(var(5)*2)
anim = -1
Spoiler: This should fix your "strange super delay problem (click to see content)

Add another first frame, let it be whichever one you desire and set it to 3, and then set the next frame to 47
- For God's sake use Guile's Sonic Boom sprites for these 
- HI-RES Tutorials for these effects ARE possible, just ask anyone who is into CvS2 stuff on this forum
- AfterImages look pretty... disappointing. I know you're using Warusaki3's default one which make the AfterImages look so choppy and slow.Spoiler: for better (and more accurate AfterImage results, use this (click to see content)
[State 3000, AfterImage]
type = AfterImage
triggerall = !var(18) && prevstateno != [3000,3999]
trigger1 = time = 5
time = 999
TimeGap = 1
FrameGap = 10
length = 30
PalBright = 1,1,1
PalContrast = ifelse(!var(5), 128, ifelse(var(5) = 1, 50, 150)),ifelse(!var(5), 128, ifelse(var(5) = 1, 50, 50)),ifelse(!var(5), 128, ifelse(var(5) = 1, 150, 50))
PalAdd = 0,0,0
PalMul = 1,1,1
trans = add1
Credits go to Byakko since he's the only one who has the legit settings of super AfterImages that are accurate to CvS2