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CVS2 Remy (Update 2/1/10) (Read 9214 times)

Started by Mr.Piffy, January 27, 2010, 12:28:50 pm
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Re: CVS2 Remy (Update 2/1/10)
#21  February 03, 2010, 08:03:31 pm
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Okay, I'm fixing your CLSNs. Is that okay?
Re: CVS2 Remy (Update 2/1/10)
#22  February 08, 2010, 07:17:18 am
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Not sure if anyone pointed this out, but many of the sprites for his moves seem misaligned, especially his standing MP and standing HK. He shouldn't slide around on the ground like that. Compare:


Yours --------------- One Winged Angel's

I just point this out because I think it would also effect the range and usefulness of some of his moves, and because it looks weird. Otherwise, I like the FX and the palettes. Keep working at it and it will be great.
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Re: CVS2 Remy (Update 2/1/10)
#23  February 08, 2010, 07:28:34 am
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Posadds are supposed to make up for the "misalignment". The sprites themselves are correct.
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Re: CVS2 Remy (Update 2/1/10)
#24  February 08, 2010, 08:46:27 am
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Ah, I see. Well, I guess he hasn't added the posadds, because he still does that in game.
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Re: CVS2 Remy (Update 2/1/10)
#25  February 08, 2010, 10:36:52 am
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I would just replace the entire .sff with Zweifuss's rips if this char's coding shapes up
http://www.justnopoint.com/forum/index.php?topic=121.0

Zweifuss's site is down I see :(. I'll have to upload all of the character's palettes to JNP as well then.

|
V: Good :) The Google index for the site needs to be updated.
Last Edit: February 08, 2010, 11:22:34 am by Drex
Re: CVS2 Remy (Update 2/1/10)
#26  February 08, 2010, 11:06:37 am
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Re: CVS2 Remy (Update 2/1/10)
#27  July 03, 2010, 11:12:43 am
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Small feedback from me...

His qcb+kick is strange, slowdown animation is too much.