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cvsdudley edit (Read 8663 times)

Started by jamielashley, February 20, 2013, 11:40:44 am
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cvsdudley edit
#1  February 20, 2013, 11:40:44 am
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Started this project over a year ago and have been unable to complete as I've been mega busy. First character edit, cvs dudley edit using StreetFighter III sprites

Thanks to Warusaki for coding and "Tin" for original work. There are a few other persons I consulted but can not recall all of them

Known issues are:
 - bug on intro with car, as well as intro with jacket
 - rocket upper level 1; think the animation is a little off as well as some of the values
 - counter; damage for some reason is always 1; have not been able to spend time to figure that one out

Should anyone want to assist, comment etc - feel free. Can not promise updates before summer

http://www.4shared.com/archive/yWMo--B9/cvsdudley.html
Re: cvsdudley edit
#2  February 20, 2013, 06:13:47 pm
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Is good for a fisrt char, but there is no delay in his KO voice, something that Warusaki's chars have.
His Uppercut attack also hits, when it doesn't make sense...
Other then that, I actually didn't saw a bug in his car intro... o_O
Re: cvsdudley edit
#3  February 20, 2013, 06:16:05 pm
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dont need no Delay in Ko. It needs a reverb u mean
Re: cvsdudley edit
#4  February 20, 2013, 06:25:46 pm
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Re: cvsdudley edit
#5  February 20, 2013, 11:57:47 pm
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Tested with love & feeback:


No anouncer for finest KO.
No meduim to hard rush combo. (MK,MK,HP) I know it will be for the update.
Incorrect input command for jet upper.
Rape throw is random(HK) cant grab em unless dudley wants to...
Rolling thunder has delay and/then executes????
No sound during Power Charge..
No Counter Attack while blocking (C,A,S,N, & EX-Groove)


I know this was your 1st char & and im perpusely proud that you converted him CVS Styled.

Just nippicking errors and hope this will be helpful in future updates...



Last Edit: February 23, 2013, 06:15:17 pm by WatsonGrim69
Re: cvsdudley edit
#6  February 22, 2013, 02:30:04 am
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Have you considered perhaps using Marancv's "cvs" sprites for dudley instead?

http://marancv.infinitymugenteam.com/spritepacks.html

No, I did not and I do not recall if they were available at the time. Something to consider though

     Posted: February 22, 2013, 02:31:03 am
Tested with love & feeback:


No anouncer for finest KO.
No meduim to hard rush combo. (MK,MK,HP) I know it will be for the update.
Incorrect input command for jet upper.
Rape throw is random(HK) cant grab em unless dudley wants to...
Rolling thunder has delay and/then executes????
No Counter Attack while blocking (C,A,S,N, & EX-Groove)


I know this was your 1st char & and im perpusely proud that you converted him CVS Styled.

Just nippicking errors and hope this will be helpful in future updates...

Its not nippicking; really appreciate the feedback. May take a while but I will get an update in by Summer, unless someone beats me to it
Re: cvsdudley edit
#7  February 23, 2013, 07:42:07 am
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Is there have a way to remove Groove-Bar and Announce Voice
Re: cvsdudley edit
#8  February 23, 2013, 04:52:52 pm
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Yes, there is. With Kojiri's Groove Removal Patch, which should work with every character, that uses Warusaki's system.
Re: cvsdudley edit
#9  February 23, 2013, 06:14:15 pm
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Re: cvsdudley edit
#10  February 23, 2013, 08:24:06 pm
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o_O Are you sure?
Re: cvsdudley edit
#11  February 23, 2013, 09:07:26 pm
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Re: cvsdudley edit
#12  February 23, 2013, 09:08:10 pm
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: cvsdudley edit
#13  February 23, 2013, 09:16:14 pm
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Text

Because they're coded differently, warusaki3 didn't invent the system. He applied it to his characters based on the CVS system and gameplay. Besides you can disable JZ's system, all you have to do is read the config file found along with his characters.
Re: cvsdudley edit
#14  February 23, 2013, 09:28:44 pm
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Robert by DGO
Reis & Gal129z chars(They def need DGO magic)

I'm not going to touch the other three, no need to retread. But the patch works perfectly on DGO's Robert, seeing as how he's heavily based off of cvsryo. Rei and Gal's characters have a text file in their readme folders that will show you how to disable their grooves if you pay attention to what you're doing.
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Re: cvsdudley edit
#15  February 27, 2013, 02:57:58 am
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You have a nice conversion here too (as I said before to YoMama with his Sean) and I did an small portrait for your char too, I hope you like it :D

Preview
Download here
Re: cvsdudley edit
#16  February 27, 2013, 09:35:17 am
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Robert by DGO
Reis & Gal129z chars(They def need DGO magic)

I'm not going to touch the other three, no need to retread. But the patch works perfectly on DGO's Robert, seeing as how he's heavily based off of cvsryo. Rei and Gal's characters have a text file in their readme folders that will show you how to disable their grooves if you pay attention to what you're doing.
Had no idea. Thnx Speed. Good to know..

     Posted: February 27, 2013, 09:37:36 am
Andy by Jesuszilla
Bison by Jesuszilla
Bluestreak by Jesuszilla
But those ones don't use Warusaki's system and you can disable the groove bars and whatnot on them manually anyways.

Thnx C.A.N. didnt know I can also fuck wit bison & bluestreak files. Thnx again...