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CvTW K' - Update with Dampir's Sprites (Read 1246 times)

Started by Sean Altly, August 11, 2014, 10:49:14 pm
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CvTW K' - Update with Dampir's Sprites
#1  August 11, 2014, 10:49:14 pm
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Here you go, the version of K' I made for Capcom vs. The World has been updated using Dampir's conversion of K's KoFXIII sprites. They mesh much better than the old ones, I think.

There are some slight changes to his gameplay, mostly tweaks of clsns to match the new sprites which resulted in some moves having more or less range than they used to (especially One Inch). The second hit of EX Minute Spike is different now due to sprite availability.

IMPORTANT NOTE: This character is meant only to be compatible with Capcom vs. The World. Any problems that may arise from you trying to use him outside of the full game are not my problem. Just overwrite the old CvWK folder with this one.

Here are some screenshots and a video:

Spoiler, click to toggle visibilty



Download HERE!

Credits:

K.O.D., whose K' I used as a base for a lot of stuff
Dampir, for both sets of sprites
MUGreed as the voice of K'
Son, the last thing you'll realize you need is what you've already got.
Re: CvTW K' - Update with Dampir's Sprites
#2  August 11, 2014, 11:20:29 pm
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Sweet! I love your work and the CvW project is one of my favorite full game projects in mugen  :)
Re: CvTW K' - Update with Dampir's Sprites
#3  August 11, 2014, 11:29:26 pm
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Awesome! Thanks for the update Sean!
Thanks Watta for the sig and avi.
Re: CvTW K' - Update with Dampir's Sprites
#4  August 11, 2014, 11:36:40 pm
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sean altly, your works are fantastic, downloaded for sure.
just one thing, i´m not a fan of english voices, no offense!
thank you.
Re: CvTW K' - Update with Dampir's Sprites
#5  August 11, 2014, 11:36:46 pm
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I assume the palette is set up differently, so I'll eventually get around to updating my palette patch at some point.
Last Edit: August 11, 2014, 11:48:00 pm by C-G-U
Re: CvTW K' - Update with Dampir's Sprites
#6  August 12, 2014, 01:41:31 am
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Now that's what i talking! Nice work in my favorite char Sean! It will be in my roster for sure! :thumbsup:
Re: CvTW K' - Update with Dampir's Sprites
#7  August 12, 2014, 01:47:39 am
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Nice work Sean! This just made my day man!
Re: CvTW K' - Update with Dampir's Sprites
#8  August 12, 2014, 02:01:18 am
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Nice release thank you Sean, also there seems to be a problem with the small portrait during gameplay
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: CvTW K' - Update with Dampir's Sprites
#9  August 12, 2014, 06:36:26 am
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Now that's what i talking! Nice work in my favorite char Sean! It will be in my roster for sure! :thumbsup:

Just to be clear, the character wasn't designed to be played outside of Capcom vs. The World.

Nice release thank you Sean, also there seems to be a problem with the small portrait during gameplay

Are you referring to the 9000,0 sprite or 9000,5 sprite? The small portrait seems fine in CvTW for me, but if you're talking about the 9000,0 small portrait, again, this was meant to be patched into CvTW and not for general mugen.
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Re: CvTW K' - Update with Dampir's Sprites
#10  August 12, 2014, 11:15:01 pm
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Re: CvTW K' - Update with Dampir's Sprites
#11  August 13, 2014, 03:51:39 am
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@sean

it's his 9000,0 that's all out of whack.

i tried him out in regular and I haven't found anything seemingly gamebreaking. so he seems fine to play in regular mugen so far.

but it would be cool if the small portrait was at least posted :P
Re: CvTW K' - Update with Dampir's Sprites
#12  August 13, 2014, 12:11:49 pm
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IMPORTANT NOTE: This character is meant only to be compatible with Capcom vs. The World. Any problems that may arise from you trying to use him outside of the full game are not my problem.


Son, the last thing you'll realize you need is what you've already got.