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CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly (Read 36021 times)

Started by Sean Altly, August 27, 2013, 11:06:54 am
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CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#1  August 27, 2013, 11:06:54 am
  • *****
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  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
Guess who's back off the couch, got the panties in a drought

altly.bandcamp.com
Altly on Soundcloud
Altly on BeatStars

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Last Edit: August 28, 2013, 11:08:21 am by Sean Swanson
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#2  August 27, 2013, 11:18:39 am
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  • Eyyyy
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Is it me or are downloads fro your site taking ages?
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#3  August 27, 2013, 11:27:25 am
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  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
Yeah, the site is a Mugen Guild network site, but they are taking forever or not downloading at all. I'll add some Sendspace links to the first post.
Guess who's back off the couch, got the panties in a drought

altly.bandcamp.com
Altly on Soundcloud
Altly on BeatStars

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#4  August 27, 2013, 11:27:44 am
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  • Eyyyy
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Thanks a lot.

you messed up the writing for Sub's Sendspace mirror
There was a sig here. Its gone now (thanks photobucket ya fecks)
Last Edit: August 27, 2013, 11:31:01 am by MightyKombat
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#5  August 27, 2013, 06:00:26 pm
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Lol, Loving the Mario spoiler.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#6  August 27, 2013, 06:12:25 pm
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This is awesome Sean! Thanks for sharing!
Will you release Sol or Megaman too?

Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#7  August 27, 2013, 08:01:05 pm
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Lol, Movie Mario! XD
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#8  August 27, 2013, 08:44:29 pm
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    • Skype - omegabros6
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Sorry to sound like a completely brainless person but what exactly has been updated for CvTWScorpion?

Where you can download my old MUGEN stuff
http://mugencoder.com/authors/view/zaibatsu
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#9  August 27, 2013, 08:48:06 pm
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Sorry to sound like a completely brainless person but what exactly has been updated for CvTWScorpion?

Its a regular mugen version,  compatible outside of cvtw with regular chars.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#10  August 27, 2013, 08:50:43 pm
  • **
  • "One pixel at a time..."
    • USA
    • Skype - omegabros6
    • http://mugencoder.com/authors/view/zaibatsu

Where you can download my old MUGEN stuff
http://mugencoder.com/authors/view/zaibatsu
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#11  August 27, 2013, 08:54:05 pm
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  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Sorry to sound like a completely brainless person but what exactly has been updated for CvTWScorpion?

Its a regular mugen version,  compatible outside of cvtw with regular chars.

I just extracted Scorpion outta the CvTW game no hard feelings right Sean? I love the CvTW system that's why I extracted him.

The cvtw version has special states and animations only compatible with cvtw full game.
U might encounter  bugs.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#12  August 27, 2013, 11:08:58 pm
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If I may say something, they seem a bit clunky and unnatural. I notice the uppercut sprites do not align well with the opponents it sends flying. I also notice a bit of unresponsiveness in the characters. It might just be me though.
Last Edit: August 28, 2013, 12:54:52 am by MugoUrth
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#13  August 28, 2013, 04:16:03 am
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  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
I don't think they feel clunky or unnatural. Since 90% of the animations come directly from Mortal Kombat, any unnaturalness can be blamed on that, but I honestly think it's fine. I don't know where you're getting that from.

As far as being "a bit unresponsive," they respond just fine for me. I don't even see how one would have any control over responsiveness to controls, anyway. That's an engine thing, which I didn't code. Thanks for the feedback though, but I don't see what I can do about any of that.
Guess who's back off the couch, got the panties in a drought

altly.bandcamp.com
Altly on Soundcloud
Altly on BeatStars

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#14  August 28, 2013, 04:33:51 am
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It's hard for me to explain, but the characters feel so... They just don't feel right to me.

But frankly, I get the clunky feeling from a lot of your characters. I also think a lot of your characters could also have much more interesting move-sets. The flip-kick you added for Scorpion doesn't really fit him, and isn't all that creative.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#15  August 28, 2013, 04:34:24 am
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Whoa!! Separate releases for two of my most cherished MK characters, let alone favorite characters of all time!? I snagged these right away and they are quite awesome.

Thanks very much for sharing them separately, but more importantly, making my roster even more complete. You rock @Sean!! :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#16  August 28, 2013, 04:47:35 am
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  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
It's hard for me to explain, but the characters feel so... They just don't feel right to me.

But frankly, I get the clunky feeling from a lot of your characters. I also think a lot of your characters could also have much more interesting move-sets. The flip-kick you added for Scorpion doesn't really fit him, and isn't all that creative.

Well, I don't think they feel clunky at all, so that's just a point of disagreement. The flip-kick comes directly from Mortal Kombat. He had it in Deadly Alliance, Deception, Armageddon, and a variation of it most recently in Injustice. This is actually not the first time I've pointed this out.

I'm sorry my characters' movesets don't interest you, but it's something I can live with. When I translate a character to Mugen (i.e., Squall, Rorschach, Scorpion, etc.), I try my best to be faithful to the original source. If you find the moveset of my Scorpion uninteresting, than you find Scorpion's moveset in general uninteresting since all of his moves come from the various games he's officially appeared in. The only completely original move I gave him is the Hellfire Combo Super, and I will admit that it isn't a very creative move, but it's exactly the type of super move Capcom would give him if they put him in one of their games, IMHO. It is designed as a counter to his other L1, to make him more versatile.

Your feedback is very vague and, to be frank, not terribly helpful. I respect your opinion but your problems with my characters are subjective and I won't be able to address any of them. I learned long ago that I can't please every one. I hope you understand.

Whoa!! Separate releases for two of my most cherished MK characters, let alone favorite characters of all time!? I snagged these right away and they are quite awesome.

Thanks very much for sharing them separately, but more importantly, making my roster even more complete. You rock @Sean!! :lugoi:

No problem, thanks! If you find any bugs or anything, let me know.
Guess who's back off the couch, got the panties in a drought

altly.bandcamp.com
Altly on Soundcloud
Altly on BeatStars

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#17  August 28, 2013, 05:01:06 am
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I'm not sure I can describe them easily. There's nothing all that wrong with them, they just feel clunky and unresponsive to me. Their gameplay just seems... average. Maybe it's cause Scorpion's attacks are slow, and cancel out at awkward times, which kind of adds to the unresponsiveness of it. I wish I could say more than "they just don't feel right to me," but I can't really pinpoint what it is I don't like about them.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#18  August 28, 2013, 05:03:25 am
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I'm not sure I can describe them easily. There's nothing all that wrong with them, they just feel clunky and unresponsive to me. Their gameplay just seems... average. Maybe it's cause Scorpion's attacks are slow, and cancel out at awkward times, which kind of adds to the unresponsiveness of it. I wish I could say more than "they just don't feel right to me," but I can't really pinpoint what it is I don't like about them.

its probally your controller,  none of them feel unresponsive to me.  i can pull 7-9 hit combo's like its kindergarden
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#19  August 28, 2013, 05:08:29 am
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I don't notice these things with a lot of other well-made characters.
Re: CvTW Scorpion Released, CvTW Sub-Zero Updated by SeanAltly
#20  August 28, 2013, 05:11:37 am
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  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com