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CvtW Superman (using Hannibal's sprites with edits and new palettes) (Read 28156 times)

Started by Sean Altly, September 19, 2012, 11:28:45 pm
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CvtW Superman (using Hannibal's sprites with edits and new palettes)
#1  September 19, 2012, 11:28:45 pm
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So, I always thought that Hannibal's sprites for Superman were decent, and with some timing tweaks, light edits, realignments, etc,, he has a lot of decent to good animations as well. I realized I have two very famous Marvel reps (Captain America and Dr. Doom), and my only DC rep is Rorschach, who is awesome but not really someone that comes to mind when you think DC. I wanted to put Batman in the game, but the sprites available for him need a lot of work, especially on the cape, so I decided to go with Superman as a SURPRISE entrant.

Before anyone gets nerdy with me, yes, Superman should be able to OWN everyone in the game. My explanation is this: since the story of the game involves interdimensional transportation, and Superman gets his power from Earth's yellow sun, he's significantly weakened in this other dimension since it's a different sun. Problem solved.

I will be doing some sprite edits and cleanups, and I'll be asking MDD to make me some decent looking CVS-style palettes for him. In the end, he shouldn't stand out any more than Jill or Captain America does. Here's his planned moveset.

COMMAND MOVES

Hammer Kick - D+HK in mid-air
   -Supes does a downward spinning somersault kick that sends the opponent hurdling to the ground with great force.

SPECIAL MOVES

Heat Vision (EX) - HCB+P (also in air)
   -Superman uses his laser-like heat vision on the opponent.

Ice Breath (EX) - HCB+K
   -Superman freezes his opponent with ice breath. Pressing LP cause shim to blow forward, HP blows diagonally as an anti-air.

Speeding Bullet - Charge B,F+P
   -Superman flies straight towards his opponent in his classic fists-out pose. Basically a Superman Psycho Crusher.

Krypton Crasher - Charge D,U+P or QCF+P in mid-air
   -Superman flies up a bit, and then flies diagonally downwards with both fists out, like a missile. Kind of like Ralf's similar attack. The aerial version has no upward moving start-up phase.

Earth Drill Uppercut (EX) - DP+P or K (EX version done with 2P only)
   -Superman drills into the ground and emerges closer to his opponent with a flying uppercut. Each different button pressed (LK, HK, LP, or HP) makes him travel a different distance before emerging from the ground. EX version makes Superman appear in front of his opponent no matter where they're at.

SUPER MOVES

L1 - Epicenter - RDP+S
   -Superman uses his super strength to punch the ground, causing an unblockable Earthquake that damages any grounded enemy and can only be avoided by jumping.

L1 - Man of Steel Counter - QCB+S
   -Superman stands his ground and absorbs an incoming attack. He then grabs his attacker, flies off screen, and then flies around the world several times before smashing them into the wall with great force.

L1 - Man of Steel Grab - RDP+S
   -Superman grabs his opponent, and then does the same as above. The Counter version has a lot of active time and little recovery, but is easy to avoid. Grab version does not require a counter, but has more recovery time and normal throw range.

L3 - G-Force Smash - HCF+S
   -Superman dashes forward and punches the opponent, following it with a flurry of attacks. He then knocks them very high into the air, almost into space, flies up to catch them and punches them down to the ground, doing massive damage.

Here are some screens, but keep in mind I haven't done many edits yet and I haven't gotten MDD to do any palettes, so he may look a bit different later. More in the spoiler:


Spoiler, click to toggle visibilty

Now, I'm not a huge Superman fan. I know enough about him to know his powers, I've seen several of the movies, but if you guys have any suggestions for different moves or are familiar with Hannibal's version and know what sprites are available and would like to make some suggestions, feel free.
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Last Edit: September 27, 2012, 06:37:05 pm by Sean Altly
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#2  September 19, 2012, 11:33:16 pm
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could just be me but is that like a bad angle for his cape? its missing something there? also his face is lulzy he looks like sylvester stallone, but its not your fault maybe edit that a bit?
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#3  September 19, 2012, 11:35:44 pm
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I'll probably edit the face, at least on the stance animation. Also, as far as I can tell, the cape comes directly from Magneto and looks fine to me in most animations.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#4  September 19, 2012, 11:38:08 pm
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so its probably just the angle of the shot sprite then. ok and ty. sounds good to finally get a good superman in mugen.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#5  September 19, 2012, 11:46:57 pm
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Whoah what, Superman?  I'm a big fan of the man of steel, this is a pleasant surprise.

Also Superman being overpowered is a bit of a moot point when Goku, Wesker, Sonic and Jedah are in the game.
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#6  September 19, 2012, 11:47:31 pm
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Thank ya Mr.CrazyKoopa
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#7  September 19, 2012, 11:53:27 pm
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#8  September 19, 2012, 11:55:50 pm
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As long as you don't add a move that makes him cry or walk across America while acting like a dick, I think the moveset is good.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#9  September 20, 2012, 12:05:11 am
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A couple of suggestions.

-I think Epicenter should OTG.  It would make for a solid combo ender after a ground to air rave.
-I think the whirlwind super sounds kind of useless, unless you know of an idea to implement it into his gameplay.
-Level 3 could have projectile invulnerability or super armor of some sort to make it a good counter/punish move, like some of the level 3 supers in MVC3.
-I would swap the drill uppercut for a command throw of sorts.  He's got super strength and it would be a good reversal for in your face characters.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#10  September 20, 2012, 12:09:20 am
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How about a classic "Clark Kent change into Superman in a telephone booth" intro?
For a super move... what about a "Phantom Zone Projector" attack?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#11  September 20, 2012, 12:22:06 am
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@MC2

-Definitely.
-You're probably right about the Whirlwind Super. I should come up with something else. I had considered a counter super called Man of Steel, where he just no-sells an attack and then counters with something huge, but I thought it might be boring (though Superman is kind of boring, though I like him don't get me wrong).
-Sounds like a plan.
-The Drill Uppercut is my favorite thing about Hannibal's sprites. I did consider a command throw, but I feel like I give a LOT of character command throws. Maybe I'll do both.

@Staubhold

Hannibal's sprite set has a Clark Kent clothes-rip intro, so I'll probably use that. I'll have to look up the Phantom Zone Projector thing to see how it would work, it's been a LONG time since I saw Superman 2.

@JMM

I don't get it. :blank:
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#12  September 20, 2012, 12:31:03 am
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Also Superman being overpowered is a bit of a moot point when Goku, Wesker, Sonic and Jedah are in the game.

This.

I mean, I feel so sorry for Netherrealm that they always think they need to bother justifying this: "Well, the MK characters have magical powers and Supes is weak to mag---" Oh, who gives a damn?! It's the same with Hulk in the VS games! He would completely own every other character in the game...

The only thing that should be accurate is the moveset (i.e. don't have Supes shooting heat rays out of his crotch). Strength and speed should remain balanced and should not be comparable to comic-book levels of strength.
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#13  September 20, 2012, 12:33:27 am
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For the past 30 odd years or so, during big events or crises, there will usually be a cover of Superman crying. It started off fine and was understandable because the first time it was a pretty big deal but now it's just ridiculous:

It's really really dumb.

the walking across America thing was a semi-recent storyline that called Grounded, and basically it was just Superman walking across America, being a douche.

For a super move... what about a "Phantom Zone Projector" attack?
Eh, I think Superman's moves should focus on his powers, and not a gadget he rarely uses.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#14  September 20, 2012, 12:33:52 am
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@Staubhold

I'll have to look up the Phantom Zone Projector thing to see how it would work, it's been a LONG time since I saw Superman 2.

Take some of the classic comics for reference... NOT the Superman 2 movie...
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#15  September 20, 2012, 12:50:34 am
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In crossovers like umvc3 we have frank able to beat things like Dormammu so being overpowered can´t be a problem :P pretty interesting surprise thought the sprites always looked to much like Magneto to me but they pretty goos still. Good luck with that.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#16  September 20, 2012, 12:51:45 am
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Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#17  September 20, 2012, 01:10:37 am
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I wouldn't have anything to add, but all I can say is this is great.

Superman's my favorite superhero; despite his weakness is him being homesick and such...
NO MORE CPS2;

I only use it for project-specific purposes.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#18  September 20, 2012, 03:16:56 am
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I actually prefer Batman but I like the idea to add some superheroe like Superman! And what about the Batman by Alucard? He has amazing sprites but well, you're already making Superman ;D
Last Edit: September 20, 2012, 03:24:03 am by Lt. Hades

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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#19  September 20, 2012, 03:27:13 am
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I think Krypton Crasher should be usable in the air as well. It just seems odd he can use a move that moves him to the air, but not use it in the air.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#20  September 20, 2012, 03:34:52 am
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Superman for CvTW?  This looks promising.  :)
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#21  September 20, 2012, 04:25:04 am
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Hey, this is cool! I look forward to seeing how this turns out.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#22  September 20, 2012, 05:57:08 am
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Looks very promising, looking forward to trying him out when you release him! Out of curiosity though, I know there are quite a few Batman characters made for mugen, and since you mentioned that you had thought of making him, whose sprites would you have used?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#23  September 20, 2012, 07:19:06 am
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I actually prefer Batman but I like the idea to add some superheroe like Superman! And what about the Batman by Alucard? He has amazing sprites but well, you're already making Superman ;D

I prefer Batman as well, but Alucard's sprites have issues, my main one being the cape. The shading on it bothers me quite a bit, and he doesn't have as many salvageable animations as Superman does.

I think Krypton Crasher should be usable in the air as well. It just seems odd he can use a move that moves him to the air, but not use it in the air.

Makes sense, it would work just like Ralf's Blitzkrieg Punch. Charge D,U+P to do it form the ground, or QCF+P to do it in the air.

Looks very promising, looking forward to trying him out when you release him! Out of curiosity though, I know there are quite a few Batman characters made for mugen, and since you mentioned that you had thought of making him, whose sprites would you have used?

It would have been Alucard's, but like I said, the cape would need tons of reshading IMO. I'm unaware of any other sprites besides Alucard's and the ones used for Cybaster's Batman.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#24  September 20, 2012, 07:34:43 am
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For some reason I thought Acey did the one on the left, but I guess you meant the one on the right
Spoiler, click to toggle visibilty
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#25  September 20, 2012, 07:44:46 am
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#26  September 20, 2012, 07:45:53 am
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how about spiderbat's version?
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#27  September 20, 2012, 08:06:10 am
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^I agree here, SpiderBat's Batman is the most decent Spider Man IMO lolPluss it's very good sprited! Pluss Superman would been over powered lol (but so would Goku, so that was invalid lol)

But I'm alright with Superman...how bout a DC Super Villain? Marvel got Doom
Last Edit: September 20, 2012, 08:23:32 am by Mr.Snitch
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#28  September 20, 2012, 08:37:22 am
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SpiderBat's Batman is the most decent Spider Man
:haw:

While I prefer Batman too, we should really focus on keeping this discussion to Batman. Looks like SeanAltly doesn't want to go through the hassle of fixing every single animation in Batman, which is understandable.

Other characters from CvtW could have an intro or winpose against him involving Kryptonite some way or another.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#29  September 20, 2012, 08:56:18 am
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Yeah he should really focus more on Superman if he started on him xD¨
Will he have Flight Mode?

Off-Topic:But if we go to Hi-Res stuff, then Cybaster's Bat's is the best lol...
Hahaha that I didn't notice myself lol, that's hilarious I don't want to change it xD
Last Edit: September 20, 2012, 09:00:47 am by Mr.Snitch
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#30  September 20, 2012, 12:25:48 pm
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One hyper could be Superman punches opponent into space and then knocks them back down like in this video starting at 2:49.

Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#31  September 20, 2012, 12:37:07 pm
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One hyper could be Superman punches opponent into space and then knocks them back down
He already listed he would (probably) have that. Read the thread better.

L3 - G-Force Slam - HCF+S
   -Superman dashes forward and grabs the opponent. He then flies them very high into the air, almost into space, and then flies at great speeds toward the ground, slamming them down and doing massive damage.
See?
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#32  September 20, 2012, 01:09:28 pm
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You need to read better before attempting to correct someone.  Grabbing someone is not the same as punching them, and almost into space is not the same as into space.  You might also want to watch the video before commenting and making yourself look foolish.
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#33  September 20, 2012, 01:29:30 pm
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I stand corrected.
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#34  September 20, 2012, 01:57:13 pm
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@SeanAltly: It's ok! Thanks for the reply, Sean! :D!
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#35  September 20, 2012, 03:27:41 pm
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One hyper could be Superman punches opponent into space and then knocks them back down like in this video starting at 2:49.

[youtube]http://www.youtube.com/watch?v=zCoVaRbs-N0&feature=related[/youtube]

I actually like that move better than the grab one I came up with. I'll probably go with that instead.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#36  September 20, 2012, 03:33:20 pm
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Awesome if he make in there then make a possible intro or sketch on him vs GOKU

     Posted: September 20, 2012, 03:59:40 pm
So How come youy decided to replace Asuka and Paul with him Sean. I like thay you added him but I was wondering if you are gonna add them as DLC
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#37  September 21, 2012, 08:15:43 am
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It is really great that you're adding Superman into your game 'cause it seems like it will be very good. I'm not sure if you would want to edit his outfit, but in the current comics it has changed a little bit. Since you haven't really started on him yet, I thought that I would just show you a few pictures of how it looks now. It's similar, I should say (Jmorphman is right) to the one you see him in, in the Injustice game


Last Edit: September 21, 2012, 09:02:21 am by Bonobi
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#38  September 21, 2012, 08:28:02 am
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The Injustice outfit and the new52 one are technically different, but they both look pretty bad, IMO. And I don't expect the new52 outfit to last very long.

Anyways, Superman's old costume is far, far more iconic than the newer ones, and it would require no editing. It's win-win!
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#39  September 21, 2012, 08:50:34 am
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I honestly was thinking that Supes should be in the game. I'd prefer mullet/soul glow Superman but that's just me. Just one suggestion; He shouldn't have any kicks. Superman really doesn't kick. 
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#40  September 21, 2012, 05:52:13 pm
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Superman isn't a boxer, he'll kick occasionally.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#41  September 21, 2012, 05:58:53 pm
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I've rarely, if ever, saw superman kick. He punches everything. Not saying he couldn't, but outside of knee strikes, it doesn't fit his style
Last Edit: September 21, 2012, 06:22:08 pm by Uncle Buckus
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#42  September 21, 2012, 06:24:00 pm
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Yeah his original outfit is definitely the most recognizable, but I think the new one looks pretty cool when the character designs are good like Dan Jurgens' or Jim Lee.

I also wanted to ask about the S on his chest. When he turns from left to right will it switch correctly?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#43  September 21, 2012, 08:53:56 pm
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Yes Indeed
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#44  September 21, 2012, 09:30:26 pm
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Unfortunately no, that would require a great deal of editing just to fix a problem that 99% of 2-D fighting game fans accept as a limitation of the format. I'm aware it can be done, I just don't think it's really worth it.

On the punching/kicking thing, a friend of mine also agreed that Superman never really kicks people, so I may just give him all punch attacks. He has enough animations and I am capable of making a new one or two if needed, so we'll see how it goes.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#45  September 21, 2012, 09:58:52 pm
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In Cartoons movies,comics and games you can see him punching and because of that He got oneshot comic with Muhammad Ali and Technically he is only seen punching.
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#46  September 21, 2012, 10:04:37 pm
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#47  September 21, 2012, 10:10:46 pm
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The only issue with all punch attacks is that usually kicks are moves that hit low or have a lot of diagonal range.  Characters with punches can still do that (see Balrog) it just depends on the animation.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#48  September 22, 2012, 12:08:04 am
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What will his "special" button do? Is it just powers? Maybe if he has kicks because he's superman instead of just standard kicks make them launchers/knockdowns but not something with a large combo potential at least. Maybe more like stomps/super kicks if he has any in his animations, that open up his combo potential.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#49  September 22, 2012, 12:50:03 am
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Just noticed Superman will be in CvtW, alas, too bad it's not the Earth's End version. :(



Good GOD Superman at Earth's end was hilariously bad. XD
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#50  September 22, 2012, 12:53:28 am
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Obviously not that version...
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#51  September 22, 2012, 10:46:21 am
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Alright, so I made it so that he only uses kicks for his LK attacks. Everything else is punches, and they vary enough to not be redundant.

So How come youy decided to replace Asuka and Paul with him Sean. I like thay you added him but I was wondering if you are gonna add them as DLC

Because I really wanted a famous DC rep for the game, and Paul/Asuka were not complete sprite sets. If CVSNB finishes either of them they will be added in at a later date.

By the way, in case any one is wondering, I am still working on Skullomania. I just needed a break from spriting for a little bit and really wanted to make this Superman.

What will his "special" button do? Is it just powers? Maybe if he has kicks because he's superman instead of just standard kicks make them launchers/knockdowns but not something with a large combo potential at least. Maybe more like stomps/super kicks if he has any in his animations, that open up his combo potential.

Not sure yet, though I'm leaning towards flight activation. If anyone has any suggestions that aren't too complicated, feel free to share them.

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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#52  September 22, 2012, 02:04:36 pm
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Within reason, I hope you make him look alot less like Magneto in the body.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#53  September 22, 2012, 05:11:06 pm
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If you do give him a flight command, why not just use the MVC command which is qcb+2K? Hmm for his special button, I still think it should be more of a launcher button, but otherwise I'd say map most of his special physical attacks to standard special commands (or at least some) and use the special button to map his heat/ice/super breath. That or maybe even powers you hadn't added, like temporary super armor (kinda like glowing Jin Saotome, and super speed done kinda like the custom combo v-ism thing from alpha 3)

Even a counter move might be a possible choice like here.

Also in an unrelated thing, if you ever do want to make batman and the cape sprites are the issue, why not simply go with batman beyond sprites?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#54  September 22, 2012, 05:58:15 pm
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Because I like Batman Beyond but he's not Batman, know what I mean? At this point, if I EVER make Batman, I'll just sprite him myself.

Within reason, I hope you make him look alot less like Magneto in the body.

I'm not going to be editing him that much, I'm sorry. The point was that the sprites were there already. Magneto isn't in this game, so the resemblance shouldn't be a big issue.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#55  September 22, 2012, 06:06:05 pm
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Fair enough I suppose
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#56  September 22, 2012, 06:19:37 pm
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He is scaled to CVS-size if that helps at all, and I'm trying to avoid the more Magneto-y animations.

     Posted: September 22, 2012, 08:05:20 pm
Here's a quick example of some of the editing and refinements I'm doing to the animations.


              Old ------------------------ > New

Still not perfect, but better, right?

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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#57  September 22, 2012, 11:07:08 pm
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Yeah, it looks a little more fluid now
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#58  September 23, 2012, 12:12:59 am
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100% better
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#59  September 23, 2012, 12:24:41 am
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Much smoother, great job
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#60  September 23, 2012, 08:17:12 am
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smoothe and better
Esaka rules Beat that.... Or Just Get outta my way
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#61  September 23, 2012, 12:54:57 pm
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good work Sean. looks more fluid now. I woulda said Wonderwoman is a good DC rep if yer lookin for females. I also think Deadpool woulda been a good Marvel rep and your take on him would probably been badass either way but hell yer doin awesome work with Superman. you could have a winpose where Doomsday or Bizarro comes out and attacks Superman.

or you could have Moses grapple with him since both are very strong(since Moses can now use his full strength on Superman since they'd be a match at this point.)


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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#62  September 24, 2012, 01:18:04 am
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Because I like Batman Beyond but he's not Batman, know what I mean? At this point, if I EVER make Batman, I'll just sprite him myself.

Hmm, or you "could" do the unexpected and use Blackbat.



Who is Blackbat? The third Batgirl, daughter of David Cain & Lady Shiva, she was raised to be the perfect assassin until her first assassination where she realised the horrors of killing. Deprived of speech, illiterate, but a master at martial arts. She dedicates her life to protect others, and gained Bruce Wayne's and Barbara Gordon's approval to become the Bat Girl (later Blackbat) and much later, even being adopted by Bruce Wayne! She would later learn to speak, and read by Alfred and Robin (I think). While she primarily uses martial arts, she also has access to batarangs, ropes, and sometimes, even katanas. She can also read peoples bodylanguage, and is very, very swift.

This is her modern appearence: http://mell0w-m1nded.deviantart.com/art/Black-Bat-258555307

What do you think?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#63  September 24, 2012, 07:43:31 am
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No offense, but I have never heard of that character. Batman is incredibly iconic, and I wouldn't make a crossover game full of iconic characters, go into the Batman universe for a rep and not choose Batman. I'm sorry. And seeing as how he would need an entire sprite set, which would take a lot of time and work and would probably be a very big deal, I wouldn't say making Batman for this would be "expected."
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#64  September 24, 2012, 08:52:07 am
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No offense, but I have never heard of that character.
I wouldn't expect anyone who isn't pretty into comics to know about her; she's never appeared outside comics aside from an couple small cameos (and the one in JL was uncredited). Oh also I guess she was in DCUO, but I don't think that was anything substantial.

So anyways, she hasn't made any substantial appearances outside of comics; and now DC seems to have exiled her from continuity so she probably won't ever appear outside of comics anyway.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#65  September 24, 2012, 09:19:56 am
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I'd pay to see you make a Batman spritesheet that would allow me to basically spriteswap my current Batman with your sprites, for better blending in most Mugen rosters, and obviously just better sprites. But well ... let's wait till you're finished with CvtW, shall we. :)

Superman animation is way smoother, good job. His left foot (artist right) could get one more transition frame maybe, when it switches from one position to another.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#66  September 24, 2012, 07:24:18 pm
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Has anyone mentioned his UT yet?  Because I think his ability to fly should be set for his UT.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#67  September 24, 2012, 08:10:48 pm
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Yeah, we discussed it on the last page. I was leaning towards flight activation, but I think I might make it his Super Breath.

The way it would work is, Just pressing UT makes him inhale, then press a either forward, up+forward, or down+forward (in the air only on the last one), and it will make him exhale in that direction and push the opponent away. Pressing down during the inhale will cancel it, and I'm thinking maybe making back do something that would cause the opponent to be pulled toward Superman. Just an idea, something like the stuff they added to Magneto and Storm in UMVC3 that allowed them to move their opponent around with their powers for better positioning.

EDIT: Also, I updated the first post. I changed the commands for a few moves and altered the L3 super.
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Last Edit: September 24, 2012, 08:14:50 pm by Sean Altly
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#68  September 24, 2012, 08:20:57 pm
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I always loved th ve he does in MK vs DC where he drags them in with his super breath and smashes them into the air and floats down in a heroic pose. you should add that one in as a throw or something.


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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#69  September 25, 2012, 01:10:41 am
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So the super breath will be a damage dealing special then? or will it just push the opponent away (heck if that's they case you could make one pull the opponent in, the other pushes out and the EX could launch into a wall bounce or something) Like I said though, if you wanted to add a flight command at all, I'd say map it to the traditional MVC2 way.

 Also since you don't have a level 2 super yet, how about combining some classic superman scene like here where you could have him do that angry scream at the start, and reuse the sprites from speeding bullet (or turn speeding bullet into his super completely) and have him push the opponent off screen into the spin around the world and smashing them into a wall or something and animate something similar to that scene.

If that was also the case, if you wanted to replace the special also, you could probably give him some sort of super haymaker punch using existing sprites as well.
Last Edit: September 25, 2012, 01:13:45 am by C-G-U
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#70  September 25, 2012, 08:06:54 am
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The Super Breath would be his UT, and wouldn't deal damage, it would just be for pushing them away or pulling them in.

Also, he's not missing a Level 2 super, he's missing his second Level 1 super. I'm just clarifying because what you describe sounds like something that would be good for a L3 super. The version of Superman I got the sprites from had a TON of supers, including a "Sonic Scream" (like the one you mentioned), Super Heat Vision (aerial only though), Solar Shield (which just protects him from all damage for a short period of time), the Super Whirlwind move I previously had in that spot, a weird rapid-fire teleport punch thing, and a couple others I can't remember right now.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#71  September 25, 2012, 12:45:51 pm
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Yeah, when you mentioned starting Superman I went back and tried him out because I remembered he had quite a few specials/supers, I guess that teleport punch thing was supposed to be his super speed, but the animation looked really strange for it lol.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#72  September 28, 2012, 10:59:55 pm
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I have a question for you Sean, I remember you saying one version of the game will have Wizzy's music in it. So I want to know if you're using Superman's already made theme or are you going to have a different version replace it?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#73  September 29, 2012, 08:26:55 am
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That's up to Wizzy. I like the theme he made for him already, but if he wants to make a new one I'm fine with that too. Also, since I haven't received any new tracks from CVSNB, right now the game will only have Wizzy's themes.

Also, ATTENTION EVERYONE!

I need a VOICE ACTOR for Superman. I need someone with a strong male voice and a good quality microphone. I don't think I even need to give you any voice details, because I think we all know generally what Superman would/should sound like. Here are some demo lines. This is urgent because I had him all ready to release and realized at the last second he was still using Ryu's voice clips, and their aren't enough voice clips sounds in the version I downloaded. Here are some demo lines:

"Heat Vision!" - Attack shout, several versions please
"This looks like a job for Superman!" - Intro
"Someone needs my help! Up, up and away!" - Win pose phrase
"Take this!" - Generic attack shout
"Let's see how you handle this!" - Generic super move shout
Various attack sounds, grunts, strains, nothing too out of character, just standard fighting game attack sounds

Thank you to everyone who sends an audition.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#74  September 29, 2012, 09:30:25 am
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what about game voice rips from things? wouldn't you rather have those? just asking.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#75  September 29, 2012, 09:38:46 am
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No, because the only fighting games I can think of that Superman has been in have been MK-style ones which have limited (during the fight) voice acting. Anything else is going to be too limited. Getting a new actor gives me more freedom.
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Last Edit: September 29, 2012, 08:26:42 pm by Sean Altly
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#76  September 29, 2012, 08:26:50 pm
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Double post!

A preview video of Superman is now up on Youtube. See it here!
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#77  September 29, 2012, 08:31:42 pm
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fantastic work sean and nice screenpack
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#78  September 29, 2012, 08:45:29 pm
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Supes looks awesome, Sean.  Only thing I'd suggest is to have a little bit more of a delay during Man Of Steel while they're traveling around the world.  It looks a bit funky to have them go off screen then reappear almost instantly on the other side.
Last Edit: September 29, 2012, 08:59:40 pm by davismaximus
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#79  September 29, 2012, 08:55:01 pm
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The throw at around a minute mark looks pretty weak. And the super at around 1:40 looks pretty meh as well :-\

also is the FX going to be changed?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#80  September 29, 2012, 09:30:27 pm
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That looks "meh" to you? it's a L1 super where he flies around the world a bunch of times and slams the opponent into the wall. Seems fine to me.

And yeah, the throw is just a toss, it's not supposed to look strong.

The Heat Vision FX will change, yeah. Everything else will stay how it is in the video.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#81  September 29, 2012, 09:40:19 pm
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That looks "meh" to you? it's a L1 super where he flies around the world a bunch of times and slams the opponent into the wall. Seems fine to me.
It doesn't really look like he's going around the world, I had no idea that was what was going on. I'm not sure how to properly convey that either. :-\

And yeah, the throw is just a toss, it's not supposed to look strong.
Well, compared to other people's throws, it looks pretty weak. Superman barely looks like he's moving.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#82  September 29, 2012, 09:44:19 pm
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I added more time between passes as Davismaximus suggested. There's a slight delay before each time he goes across the screen.

I may change the throw, it's just supposed to be a casual toss, Superman has super strength so he wouldn't need to do much to throw them that far, but maybe I'm looking at his powers too literally.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#83  September 29, 2012, 09:45:55 pm
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it does look a bit odd I have to agree doesn't look like much of a throw. that would be good sean.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#84  September 29, 2012, 09:46:43 pm
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The super needs a quick animation of this...


Maybe too much for a Lv1, but it´s just a suggestion...
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#85  September 29, 2012, 09:48:38 pm
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If someone could provide me with an animated .gif of that, I would add it to the super.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#86  September 29, 2012, 10:03:34 pm
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i'm not a fan of the throw either, mostly because it looks too much like magneto's. i would do something else altogether.

i think it'd be too much for a level 1. i'd either make it a level 3 and use that animation or keep it a level 1 and space out the animation differently. right now superman goes to the edge of the screen and shows up at the other edge instantly, i'd add a slight delay so it looks like he's going around the world instead of showing up on the other side instantly like pacman.

i also think some animations should be altered a little more to look less like magneto, mostly the open hands during his walking back. i think it'd look better closed.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#87  September 29, 2012, 10:06:42 pm
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i also think some animations should be altered a little more to look less like magneto

What about that strong kick, the last kick in the super? IMO it does look a lot like Magneto .. and the animation just looks bad...
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#88  September 29, 2012, 10:13:14 pm
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I don't know why it looks "bad," it's the same amount of frames as Magneto's kick, edited directly from it (not by me, like I said these are Hannibal's sprites).

I can change some things, like the hands on his walking animations and what not, but I'm not looking to extensively edit these. Also, I already said I added more delay to the passes on the L1 Super. It looks better now.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#89  September 29, 2012, 10:17:10 pm
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It´s not about the frames... IMO it does look bad, cause he´s doing such a "up to the shoulder" high kick - not very Superman-like (or Magneto-like)
...just my opinion...
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#90  September 29, 2012, 10:23:38 pm
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Well, I mean, it comes directly from Magneto, so I'm not sure what to tell you there. The only other animation he has that looks like it'd send the opponent that high is an uppercut, but I liked the way the kick looked better.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#91  September 29, 2012, 10:39:48 pm
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last hit before lifting the opponent to the air in superman Lv3 should be a punch IMO and I agree the animations resemble magneto way too much but whatever I will deal with it :P looking good so far
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#92  September 29, 2012, 10:46:36 pm
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I think everything looks pretty good save for the immediately noticable Magneto animations like the jump, block and such. That can't be helped, as you said before, though after CvTW comes out I would donate to get you to be rid of most of the Magneto animations altogether.

keep it a level 1 and space out the animation differently. right now superman goes to the edge of the screen and shows up at the other edge instantly, i'd add a slight delay so it looks like he's going around the world instead of showing up on the other side instantly like pacman.

I agree with this.

It´s not about the frames... IMO it does look bad, cause he´s doing such a "up to the shoulder" high kick - not very Superman-like (or Magneto-like)
...just my opinion...

I also agree with this. I always thought Magneto's super flexible kicks were stupid, and I was hoping they'd be rid of them in MvC3 (But they aren't.), I think you should get rid of them and use a different animation for this one's purpose.
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#93  September 29, 2012, 11:26:48 pm
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i also think some animations should be altered a little more to look less like magneto, mostly the open hands during his walking back. i think it'd look better closed.

I second this
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#94  September 30, 2012, 12:28:14 am
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Nice update to Superman, very good use of sprites.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#95  September 30, 2012, 02:06:25 am
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#96  September 30, 2012, 02:11:38 am
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That's a nice video presentation, and I like how you have cleaned up the animations in some moves and made them a little more fluid and smooth. But I was hoping that you'd make his basic moves a little more accurate to his character.

Later if you feel like editing him again, you could get some more ideas on his basics and attacks from The Death and Return of Superman, and Justice League Task Force games.



Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#97  October 02, 2012, 03:12:17 am
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I've done some revamps of a few of his basics. I changed the jumping HK and the jumping LP (the old LP was a very Magneto-esque cross-arm slash sort of thing). I may also change his crouching HK. I made the throw different, he now grabs the opponent and throws them to the other side of the screen, where they hit the wall. It's not the same animation in case you're wondering, and it doesn't look weak anymore. Here are a few screens to show the 2 new normals and the closed-fisted walk back anim.



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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#98  October 02, 2012, 03:25:04 am
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I saw that you updated the FAQ. Are you going to release Supes individually before the beta or will he just come with it? Btw, that kick looks much better than the old one.
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#99  October 02, 2012, 03:59:59 am
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that's a huge improvement on those animations, awesome
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#100  October 02, 2012, 09:32:55 am
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Very nice Sean Altly! Like it!
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#101  October 02, 2012, 11:40:45 pm
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Nice new sprites. That punch looks really great, and that dive kick seems more like he is about to land on the ground rather than throwing a karate kick. Coool.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#102  October 05, 2012, 07:36:19 am
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So I got 4 auditions to voice Jin Saotome, but nobody wants to try Superman? Damn, I guess I'll have to go to a voice acting forum, but that's such a process, it's just going to delay things. :(
Son, the last thing you'll realize you need is what you've already got.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#103  October 05, 2012, 07:40:34 am
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id totally volunteer IF I could sound anything like superman. it would sound ridiculous to be honest.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#104  October 06, 2012, 01:58:26 pm
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great freaking char project, sean: best of luck!
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#105  October 08, 2012, 06:56:53 am
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So I got 4 auditions to voice Jin Saotome, but nobody wants to try Superman? Damn, I guess I'll have to go to a voice acting forum, but that's such a process, it's just going to delay things. :(

İ would like to give Superman a try if that's alright.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#106  October 08, 2012, 07:07:50 am
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Sure, I've received no auditions.
Son, the last thing you'll realize you need is what you've already got.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#107  November 27, 2012, 05:09:48 pm
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hannibal superman + seanalty style = .......probably masterpiece

I hope to see more news soon


Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#108  December 08, 2012, 02:50:44 pm
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yes it is
Esaka rules Beat that.... Or Just Get outta my way
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#109  December 08, 2012, 06:48:58 pm
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#110  December 10, 2012, 12:19:20 am
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#111  December 15, 2012, 11:05:01 am
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