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CvtW Superman (using Hannibal's sprites with edits and new palettes) (Read 28159 times)

Started by Sean Altly, September 19, 2012, 11:28:45 pm
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#21  September 20, 2012, 04:25:04 am
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Hey, this is cool! I look forward to seeing how this turns out.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#22  September 20, 2012, 05:57:08 am
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Looks very promising, looking forward to trying him out when you release him! Out of curiosity though, I know there are quite a few Batman characters made for mugen, and since you mentioned that you had thought of making him, whose sprites would you have used?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#23  September 20, 2012, 07:19:06 am
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I actually prefer Batman but I like the idea to add some superheroe like Superman! And what about the Batman by Alucard? He has amazing sprites but well, you're already making Superman ;D

I prefer Batman as well, but Alucard's sprites have issues, my main one being the cape. The shading on it bothers me quite a bit, and he doesn't have as many salvageable animations as Superman does.

I think Krypton Crasher should be usable in the air as well. It just seems odd he can use a move that moves him to the air, but not use it in the air.

Makes sense, it would work just like Ralf's Blitzkrieg Punch. Charge D,U+P to do it form the ground, or QCF+P to do it in the air.

Looks very promising, looking forward to trying him out when you release him! Out of curiosity though, I know there are quite a few Batman characters made for mugen, and since you mentioned that you had thought of making him, whose sprites would you have used?

It would have been Alucard's, but like I said, the cape would need tons of reshading IMO. I'm unaware of any other sprites besides Alucard's and the ones used for Cybaster's Batman.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#24  September 20, 2012, 07:34:43 am
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For some reason I thought Acey did the one on the left, but I guess you meant the one on the right
Spoiler, click to toggle visibilty
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#25  September 20, 2012, 07:44:46 am
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#26  September 20, 2012, 07:45:53 am
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how about spiderbat's version?
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#27  September 20, 2012, 08:06:10 am
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^I agree here, SpiderBat's Batman is the most decent Spider Man IMO lolPluss it's very good sprited! Pluss Superman would been over powered lol (but so would Goku, so that was invalid lol)

But I'm alright with Superman...how bout a DC Super Villain? Marvel got Doom
Last Edit: September 20, 2012, 08:23:32 am by Mr.Snitch
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#28  September 20, 2012, 08:37:22 am
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SpiderBat's Batman is the most decent Spider Man
:haw:

While I prefer Batman too, we should really focus on keeping this discussion to Batman. Looks like SeanAltly doesn't want to go through the hassle of fixing every single animation in Batman, which is understandable.

Other characters from CvtW could have an intro or winpose against him involving Kryptonite some way or another.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#29  September 20, 2012, 08:56:18 am
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Yeah he should really focus more on Superman if he started on him xD¨
Will he have Flight Mode?

Off-Topic:But if we go to Hi-Res stuff, then Cybaster's Bat's is the best lol...
Hahaha that I didn't notice myself lol, that's hilarious I don't want to change it xD
Last Edit: September 20, 2012, 09:00:47 am by Mr.Snitch
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#30  September 20, 2012, 12:25:48 pm
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One hyper could be Superman punches opponent into space and then knocks them back down like in this video starting at 2:49.

Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#31  September 20, 2012, 12:37:07 pm
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One hyper could be Superman punches opponent into space and then knocks them back down
He already listed he would (probably) have that. Read the thread better.

L3 - G-Force Slam - HCF+S
   -Superman dashes forward and grabs the opponent. He then flies them very high into the air, almost into space, and then flies at great speeds toward the ground, slamming them down and doing massive damage.
See?
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#32  September 20, 2012, 01:09:28 pm
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You need to read better before attempting to correct someone.  Grabbing someone is not the same as punching them, and almost into space is not the same as into space.  You might also want to watch the video before commenting and making yourself look foolish.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#33  September 20, 2012, 01:29:30 pm
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I stand corrected.
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#34  September 20, 2012, 01:57:13 pm
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@SeanAltly: It's ok! Thanks for the reply, Sean! :D!
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#35  September 20, 2012, 03:27:41 pm
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One hyper could be Superman punches opponent into space and then knocks them back down like in this video starting at 2:49.

[youtube]http://www.youtube.com/watch?v=zCoVaRbs-N0&feature=related[/youtube]

I actually like that move better than the grab one I came up with. I'll probably go with that instead.
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Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#36  September 20, 2012, 03:33:20 pm
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Awesome if he make in there then make a possible intro or sketch on him vs GOKU

     Posted: September 20, 2012, 03:59:40 pm
So How come youy decided to replace Asuka and Paul with him Sean. I like thay you added him but I was wondering if you are gonna add them as DLC
Esaka rules Beat that.... Or Just Get outta my way
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#37  September 21, 2012, 08:15:43 am
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It is really great that you're adding Superman into your game 'cause it seems like it will be very good. I'm not sure if you would want to edit his outfit, but in the current comics it has changed a little bit. Since you haven't really started on him yet, I thought that I would just show you a few pictures of how it looks now. It's similar, I should say (Jmorphman is right) to the one you see him in, in the Injustice game


Last Edit: September 21, 2012, 09:02:21 am by Bonobi
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#38  September 21, 2012, 08:28:02 am
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The Injustice outfit and the new52 one are technically different, but they both look pretty bad, IMO. And I don't expect the new52 outfit to last very long.

Anyways, Superman's old costume is far, far more iconic than the newer ones, and it would require no editing. It's win-win!
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#39  September 21, 2012, 08:50:34 am
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I honestly was thinking that Supes should be in the game. I'd prefer mullet/soul glow Superman but that's just me. Just one suggestion; He shouldn't have any kicks. Superman really doesn't kick. 
Re: CvtW Superman (using Hannibal's sprites with edits and new palettes)
#40  September 21, 2012, 05:52:13 pm
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Superman isn't a boxer, he'll kick occasionally.