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CVTW2 Idea thread (poll up come vote) (Read 135450 times)

Started by Memo, August 13, 2016, 11:48:20 am
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Poll

Ton Pooh is in homies! but....

give her striders spot on main roster (strider can still be DLC later on)
5 (17.9%)
leave her as DLC for future release
15 (53.6%)
fuck Ton Pooh, who else ya got in line?
8 (28.6%)

Total Members Voted: 28

Voting closed: June 15, 2017, 09:02:09 pm

Re: Memo project untitled fullgame for now
#21  September 02, 2016, 07:26:47 pm
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Capcom vs the World 2 is my official title of my project, and ideas for the roster post them here and don't worry
About chars who dont have enough attacks to make a full 6 button character, my game runs on 2 buttons
So anybodys game!
Re: Capcom vs the world 2 idea engineering topic
#22  September 02, 2016, 07:33:46 pm
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Capcom Vs the World 2-buttons (lol)! I like the sound of that, and with the two button gameplay, you can get things done faster and you can keep a lot of characters simple. I hope with this that you'll convert some of Sean Alty fighters into this style.
Last Edit: September 02, 2016, 07:37:03 pm by R565
Re: Capcom vs the world 2 idea engineering topic
#23  September 02, 2016, 07:36:41 pm
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Are these two buttons "Dive" and "Kick"?
Re: Capcom vs the world 2 idea engineering topic
#24  September 02, 2016, 07:38:24 pm
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Re: Capcom vs the world 2 idea engineering topic
#25  September 02, 2016, 09:23:27 pm
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Capcom Vs the World 2-buttons (lol)! I like the sound of that, and with the two button gameplay, you can get things done faster and you can keep a lot of characters simple. I hope with this that you'll convert some of Sean Alty fighters into this style.

oh yea, anything Sean sprited is in game. also some of the others like rikimaru

Are these two buttons "Dive" and "Kick"?

Basic Attacks
Special Attacks

Re: Capcom vs the world 2 idea engineering topic
#26  September 02, 2016, 09:35:26 pm
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I mean, for as simple as it is, it isn't a terrible idea. However, why call it CvTW 2? Couldn't you just maybe make a new project all together?
Re: Capcom vs the world 2 idea engineering topic
#27  September 02, 2016, 09:39:08 pm
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I mean, for as simple as it is, it isn't a terrible idea. However, why call it CvTW 2? Couldn't you just maybe make a new project all together?

because I want a sequel to it and it feels like an extension of cvtw, you want to try it?
Re: Capcom vs the world 2 idea engineering topic
#28  September 02, 2016, 09:42:05 pm
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because I want a sequel to it and it feels like an extension of cvtw, you want to try it?

If you want. I'm just curious onto how this would feel like CvTW. From the looks of things, it seems if SSB controls were in a SF game, rather than a CvTW extension. But then again, I have never played it. 

Re: Capcom vs the world 2 idea engineering topic
#29  September 02, 2016, 09:49:21 pm
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Re: Capcom vs the world 2 idea engineering topic
#30  September 03, 2016, 12:55:39 am
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Ok, so I streamed the game. Not bad I suppose. Found a few weird stuff:

- Ken can grab with 2K. If he grabs you, clones will appear.

- Ken might need some ender in the air to end combos, otherwise he's a sitting duck. He could combo into tatsu, but it doesn't always hit.

- Some of the normals when you stretched their hurtboxes weren't needed. Makes the chars have very little priority.

- Ken might need a check on cool-down from his tatsu. Its not too fast, but it seemed hard to punish at first (could be my 1st scrubby reaction time shit).

- The hitpause like lag after the fireball might need to be adjusted. Feels like I'm playing Street Fighter 2 on the SNES.

- Ryu is a missing a portrait.

- Ryu is missing a grab.

- I gotta check how ken's shoryuken is supposed to be blocked. Seemed to be a high.

What I found while streaming so far. It's a nice start, and I'll probably be playing it a little more. I don't see anything CvTW tbh, but it's fine on its own. Also, I was wondering if i could do a real quick Online port to test with you/others. And no, I won't put it out publicly or to people who would ahem... leak anything. Any who, I'll play more soon to find other stuff if I could. Keep it up.

Spoiler, click to toggle visibilty
Re: Capcom vs the world 2 idea engineering topic
#31  September 03, 2016, 01:14:41 am
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Ok, so I streamed the game. Not bad I suppose. Found a few weird stuff:

- Ken can grab with 2K. If he grabs you, clones will appear.

- Ken might need some ender in the air to end combos, otherwise he's a sitting duck. He could combo into tatsu, but it doesn't always hit.

- Some of the normals when you stretched their hurtboxes weren't needed. Makes the chars have very little priority.

- Ken might need a check on cool-down from his tatsu. Its not too fast, but it seemed hard to punish at first (could be my 1st scrubby reaction time shit).

- The hitpause like lag after the fireball might need to be adjusted. Feels like I'm playing Street Fighter 2 on the SNES.

- Ryu is a missing a portrait.

- Ryu is missing a grab.

- I gotta check how ken's shoryuken is supposed to be blocked. Seemed to be a high.

What I found while streaming so far. It's a nice start, and I'll probably be playing it a little more. I don't see anything CvTW tbh, but it's fine on its own. Also, I was wondering if i could do a real quick Online port to test with you/others. And no, I won't put it out publicly or to people who would ahem... leak anything. Any who, I'll play more soon to find other stuff if I could. Keep it up.

Spoiler, click to toggle visibilty


-the grabs honestly I thought I deactivated them, I haven't finished those yet
-I could look into adjusting his tatsu hitbox a little bit so it connects more often
-I meant for the chars to have low priority on basic attacks but I'm going to adjust some of them some more
-tatsu cooldown is something I was thinking about too
-haha yea that's what I was going for, that sf2 lag after a fireball hits but I can also lower the time on it too
-no ports yet I got something planned for those
-grabs aren't ready either
-you should be able to block his shoryuken crouching and standing

you could test it online if you want, I wont be able to play myself with you guys yet
thanks for the feedback, ill have these 2 100% pretty soon and send out another test demo.

Re: Capcom vs the world 2 idea engineering topic
#32  September 03, 2016, 01:22:03 am
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I watched a bit of Fclass's stream, and I should tell you that you need to lift the life bars a bit higher. I've never seen life bars at that position in any fighting game.

Aside from that, g'luck with this project.
Re: Capcom vs the world 2 idea engineering topic
#33  September 03, 2016, 02:17:13 am
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Also, supers give back meter.
Re: Capcom vs the world 2 idea engineering topic
#34  September 03, 2016, 02:29:13 am
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Also, supers give back meter.

Yup I got fix that too, the chars are far from finished I really just sent out that deo to get feedback on the 2 button system, and the grabs fuck I forgot to disable it lol

I watched a bit of Fclass's stream, and I should tell you that you need to lift the life bars a bit higher. I've never seen life bars at that position in any fighting game.

Aside from that, g'luck with this project.
Haha yea I just watched the video, I'm over here like yes you can do that! In the beginning when he was trying to perform some of the attacks lol but he got it, the bars came like that and those aren't final either.


Re: Capcom vs the world 2 idea engineering topic
#35  September 04, 2016, 05:53:55 am
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Crow ,kou, shima and hina from yatagarasu. I've been playing
The shit out of this game and these 4 right here are my favs
What do yall think? Should I include all 4 or just pick 2?



Made up my mind I'm just including shima and kou
Cant wait to start on these 2
Last Edit: September 04, 2016, 08:23:34 am by Memo
Re: Capcom vs the world 2 idea engineering topic
#36  September 08, 2016, 09:41:28 am
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started coding Shimo today, I'm trying to find a good scale for her
comparing her size to cvs sprites
what x,y scale looks best? the first one is default x=1, y=1
the second is x=.9, y=.9.


Re: Capcom vs the world 2 idea engineering topic
#37  September 08, 2016, 01:27:45 pm
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I did that too for those chars too and I did:
Code:
xscale = .813
yscale = .913

You can try it and see if you like it :)
Re: Capcom vs the world 2 idea engineering topic
#38  September 08, 2016, 05:37:21 pm
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I did that too for those chars too and I did:
Code:
xscale = .813
yscale = .913

You can try it and see if you like it :)

Thanks dude I'm about to try it out and see how it looks
Re: Capcom vs the world 2 idea engineering topic
#39  September 08, 2016, 06:28:17 pm
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Just a small observation - looking at the screenshot, I think you might want to move the guard bars down a tad on your characters. I can see the red of the empty gague peeking out underneath the green, and it's kinda distracting to me :P

Other than that, interesting project idea. Looking forward to seeing where this goes.
Re: Capcom vs the world 2 idea engineering topic
#40  September 08, 2016, 06:37:19 pm
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Just a small observation - looking at the screenshot, I think you might want to move the guard bars down a tad on your characters. I can see the red of the empty gague peeking out underneath the green, and it's kinda distracting to me :P

Other than that, interesting project idea. Looking forward to seeing where this goes.

Actually I'm going to have to draw them again, no matter what theres always some red showing on the top, bottom and sides. Its frustrating but eventually ill fix that too, thanks for your interest!