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CVTW2 Ryu 14 December 2017 update (Read 177307 times)

Started by Memo, March 01, 2017, 07:52:14 am
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Re: CVTW2 Ryu 16th October2017 update
#141  October 17, 2017, 12:11:43 pm
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Weird formatting you have in your character.

I think I fixed the pause problem (explod issue moving with the environment shake).

First,
Code:
[State ***1: EnvShake]
type = EnvShake
IGNOREHITPAUSE = 1
trigger1 = (!Time)
time = 3
freq = 60
ampl = -2
phase = 90
instead of (!Time) I wrote Time%2 = 0, so it always moves.
I changed time = 3 to time = 2, then I animated Ryu's portrait sprite like this:

Code:
[Begin Action 44444]
44444,1, 0,-2, 1
44444,1, 0,2, 1

so it looks like it stays in place in-game but actually it moves up and down by two pixels in the .air file.

Is this how you did it, inktrebuchet?


- The Shinku Hadouken doesn't use sound 5,0.

- Why did you mix his CvS voices with his SFV japanese and english voices?
(I'm not sure they're all from SFV)
It sounds very bad, in my opinion. Use just one set of voices.
Last Edit: October 18, 2017, 06:44:03 pm by AlexSin
Re: CVTW2 Ryu 16th October2017 update
#142  October 17, 2017, 03:25:38 pm
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Weird formatting you have in your character.

I think I fixed the pause problem (explod issue moving with the environment shake).

First,
Code:
[State ***1: EnvShake]
type = EnvShake
IGNOREHITPAUSE = 1
trigger1 = (!Time)
time = 3
freq = 60
ampl = -2
phase = 90
instead of (!Time) I wrote Time%2 = 0, so it always moves.
I changed time = 3 to time = 2, then I animated Ryu's portrait sprite like this:

Code:
[Begin Action 44444]
44444,1, 0,-2, 1
44444,1, 0,2, 1

so it looks like it stays in place in-game but actually it moves up and down by one pixel in the .air file.

Is this how you did it, inktrebuchet?


- The Shinku Hadouken doesn't use sound 5,0.

- Why did you mix his CvS voices with his SFV japanese and english voices?
(I'm not sure they're all from SFV)
It sounds very bad, in my opinion. Use just one set of voices.

What's up alex  ;)

I formatted it like that just to make it easier for me to find and read code, but i plan on putting
everything together once he's legit finished. 

-Thanks for the fix on the pause and port fix.
-Where is that 5, 0 sound again? i cant find it.
-I couldn't find a complete set of his SFV voices and honestly
 i didn't even know they were different voice actors lol. I'll fix it eventually
 
Re: CVTW2 Ryu 16th October2017 update
#143  October 17, 2017, 03:46:38 pm
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Sound 5,0 is in your character's sound file. You can re-order your sound clips in the snd file with FF3, I think it's very useful when I don't find some sounds myself. :D
I said that because it felt too silent just hearing Ryu's voice while throwing the Shinku Hadouken.


--------------------
Also, small correction, I said
"actually it moves up and down by one pixel in the .air file."
but I meant
"it moves up and down by two pixels in the .air file."

I think the same thing could be achieved with a helper and posadds, but I have yet to test that theory.
Last Edit: October 18, 2017, 06:45:33 pm by AlexSin

ink

Re: CVTW2 Ryu 16th October2017 update
#144  October 19, 2017, 04:11:18 am
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Is this how you did it, inktrebuchet?


I haven’t downloaded the newest version of Ryu yet so I’m not sure what the Envshake is used for. I’m guessing it’s used as a blur effect like a video I showed a while back.
Spoiler, click to toggle visibilty
If it is, that’s not how I went about doing it. I’ll dig that code up and post it later but I think I expanded on the pause code quite a bit in that version.
Re: CVTW2 Ryu 16th October2017 update
#145  October 19, 2017, 07:47:34 pm
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Im gonna document some changes i made before i forget them.

-decreased the ground recovery velocity
-tweaked the air recovery velocity
-hes not supposed to recover from a Critical art, fixed it
-no recovery from LVL3 focus attack, only ground recovery from LVL2 focus attack
-fixed LVL3 focus attack not hitting airborne enemy
-added sound to critical art thanks alex for the feedback

i will upload him once i make a couple changes to his def, i got to add the readme back in
and put his armor states in his common file.
Re: CVTW2 Ryu 16th October2017 update
#146  October 23, 2017, 06:11:33 pm
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Anybody know where I can get some voice samples for Ryu?
Preferred SFV voice but ill take anything that sounds good and
Comes from the same voice actor.
Re: CVTW2 Ryu 16th October2017 update
#147  October 23, 2017, 07:09:10 pm
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Re: CVTW2 Ryu 16th October2017 update
#148  October 23, 2017, 11:56:52 pm
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https://www.sounds-resource.com/pc_computer/streetfighterv/


Boy you found the jackpot for SFV sounds thanks.
Currently going through all his voice samples and
replacing them with SFV set.

Couple more changes done to Ryu
-Added bigger sparks on specials
-Projectiles share same sparks as specials now
-Added SFV V-Reversal, I'm not sure if I'll
 keep it in I'm just playing around with it right now
 to see if it fits, the system already has a Focus Attack
 and most UT moves will be defensive.
Re: CVTW2 Ryu 16th October2017 update
#149  October 24, 2017, 02:58:04 pm
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Yea I'm keeping his V-Reversal and giving one to all
characters, I'll name them UT-Reversal lol.

In full game it will use UT bar but for now it cost
1000 power to use. Its a little hard to pull off too
the cmd is fwd+y+b and the cmd window is quite small.
Re: CVTW2 Ryu 16th October2017 update
#150  October 25, 2017, 06:33:00 am
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More changes

-Updated his frame data to season 2 SFV.
-Improved the hit sparks a bit.
-Added voice samples from SFV.
-UT-Reversal is "holdback"+"Mp+Mk",
 it shares SFV frame data, does not cause
 knockdown
, can kill, cost 1000 power.
-Added Solar Plexus Strike to Axe Kick cancel.
-Added His Tatsumaki to Critical Art cancel.
 (Tatsu landing state)
-Removed his standing jab, only SLP option
 is his standing short from SFV.
-Improved his dash cancels in his Focus Attack.
 Wow they feel so good now I might have to
 remove his Minds Eye or FA, It might be OP
 to keep then both. More on that later.

A random fight against AI vid lol showing new shit off.

Last Edit: October 25, 2017, 05:14:17 pm by Memo
Re: CVTW2 Ryu 16th October2017 update
#151  October 25, 2017, 06:43:19 am
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will you be updating the existing characters soon with the new changes?

the majestic sword girl needs some love </3
Re: CVTW2 Ryu 16th October2017 update
#152  October 25, 2017, 07:05:10 am
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will you be updating the existing characters soon with the new changes?

the majestic sword girl needs some love </3

Oh yea, Sagat already has the changes and Shimo and Terry are next to get them.
I'll probably upload Ryu tomorrow after I play around with his UT-Reversal and tweak it just right.

I need to get back to the others, but I've been experimenting with Ryu long enough updating and adding stuff.
Hopefully this is it regarding gameplay changes for a while so I can just focus on adding new characters.
Re: CVTW2 Ryu 16th October2017 update
#153  October 26, 2017, 03:43:50 am
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Looking good mate, will his fire balls be in different colors.
Re: CVTW2 Ryu 16th October2017 update
#154  October 26, 2017, 07:37:40 am
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Looking good mate, will his fire balls be in different colors.

Its something that's been on my mind but ive been too
lazy to do.  I want to make his EX hado gold like the EX
palfx he has but I would need to create 2 sets of hado sprites,
Hado breaking apart, the blue fx that follow the hado...
Pretty much any hado fx that's blue would get duplicated and
Recolored.

I should stop procrastinating and just do it before I release this update lol.

More changes done today
-tweaked a bunch of hitboxes
-Added proper invincibility to states that didn't
 have it right like EX shoryuken and others..
Re: CVTW2 Ryu 16th October2017 update
#155  October 26, 2017, 12:21:36 pm
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Would it matter if I removed Minds Eye and just
use Focus Attack in its place? In my opinion, FA
with the changes I made to its dash canceling
Is alot better than Minds Eye. You cant parry
multiple projectiles but the V-Reversal is invincible
to projectiles for 30 ticks so theres that.

Re: CVTW2 Ryu 16th October2017 update
#156  October 27, 2017, 12:23:14 pm
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i'd say just the focus attack
Spoiler, click to toggle visibilty

Quote
Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: CVTW2 Ryu 16th October2017 update
#157  October 27, 2017, 05:41:10 pm
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i'd say just the focus attack

Yea I agree. The focus attack how it works now can easily be used just for parrys.
Instead of tapping F,F or B,B to dash you just hold the direction to want to dash into.
If you hold while charging and release the charge buttons he dashes, hold after a FA hit
And he dashes too.
Re: CVTW2 Ryu 16th October2017 update
#158  October 28, 2017, 05:47:28 pm
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Took the focus attack back to the drawing board lol, I changed it back to F,F or B,B for dash cancels
And also realized I had some stuff wrong in the dash cancel trigger so it works now flawlessly.
Also had armor on the hit states when I shouldn't, put armor just on the charge states.

Now it works perfect like SFIV but no EX focus, dont want that.
Also did some improvements to the armor helper so it dissapears exactly when it should.
I think focus attack I gonna be Ryus UT and I've been thinking of giving Sagat angry scar
as a UT now that I have a good armor helper.
Re: CVTW2 Ryu 30th October2017 update
#159  October 31, 2017, 12:20:45 am
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Ryu's LAST update is up... i think im finally done with him.
He has all the updates posted on the several comments above.
SFV sounds, UT Reversal, Focus Attack fixed works like SFIV
but no crumple states so hes compatible with yo shit.

Test it out let me know if the focus attack helper breaks or something.
Re: CVTW2 Ryu 30th October2017 update
#160  November 03, 2017, 05:13:27 pm
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No bugs reported....good!

I'm curious to know what you guys think of him, leave some feedback if you try him out.