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CVTW2 Ryu 7 December 2017 update (Read 169954 times)

Started by Memo, March 01, 2017, 07:52:14 am
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Re: CVTW2 Ryu 30th October2017 update
#161  December 06, 2017, 06:41:11 am
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Changed the Focus Attack anim so it resembles his SFIV version. 
And a bunch of other shit but I'll save that for another day.

I pretty much touched up everything on Ryu, it's a big update
on whatever i have posted now so I'll save all the update notes
whenever I upload him.

If your wondering why the UT bar's all the way up there, that's
where I'm putting them for use outside the full game.

Re: CVTW2 Ryu 30th October2017 update
#162  December 06, 2017, 09:33:21 am
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Devon smashed it with the stage and bars, gonna check out this guy later.
Re: CVTW2 Ryu 30th October2017 update
#163  December 06, 2017, 11:23:21 am
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Woah man, give credit to memo he's the one that made it lol. I didn't do the bars or the stage.
“Behold my glory! Hear the thunderous applause! Sit down and praise..."
Re: CVTW2 Ryu 30th October2017 update
#164  December 06, 2017, 01:05:49 pm
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I apologize, I thought it was your stuff, good job memo, looking awesome.
Edit just tried Ryu, really smooth, I enjoy playing with him, still shit at it, but I can tell its good.
Last Edit: December 06, 2017, 01:36:30 pm by PeXXeR
Re: CVTW2 Ryu 30th October2017 update
#165  December 06, 2017, 05:18:33 pm
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I apologize, I thought it was your stuff, good job memo, looking awesome.
Edit just tried Ryu, really smooth, I enjoy playing with him, still shit at it, but I can tell its good.

You'll like the update, I updated the explod buffer state to the latest version and
His commands feel like butter and various gameplay enhancements like giving
Him a launcher and some limited air combos whenever he counters with a
Heavy attack. Ive gone back and tweaked just about everything about him.
Right now I'm fixing an issue with his hadokens because I'm coding them a
Bit different for esthetic reasons. I should have the new update up sometime
Tonight for yall.

Woah man, give credit to memo he's the one that made it lol. I didn't do the bars or the stage.

I bit your style tho editing the bars lol

Re: CVTW2 Ryu 7 December 2017 update
#166  December 07, 2017, 10:49:57 pm
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New update is up on first page

-Focus attack animation changed to resemble
 SFIV version.

-UT Bar added!

-Most hitboxes got arranged.

-Ground hit and guard velocitys tweaked.

-Various fx arranged.

-Counter hit system changes, counters done
 with heavy basics can now be followed up
 with air combos! Ryu has a launcher thats
 activated by holding UF when these requierments
 are met.
 ,,,
  or , or
 Can finish with tatsu or EX tatsu

-FINALLY...added voice clips to his win states.

-Pause system back in, found a fix to stop ai
 from pauseing, BUT...if your testing in FF or
 practice mode and TURN ai on you must restart
 the match (F4 button) to turn off the ai players
 pause helpers. It just pauses gameplay no
 movelist in Ryu yet. good for pics? :)

-Most importantly the newest Explod Buffer System
 by JNP && JmorphMan is implemented and its
 awesome!

All of the updates I made make Ryu feel kinda like
a new character, get the latest update!





and leave me some damn feedback geez lol

seriously i want to know if the UT bar placement
is cool where its at.
Re: CVTW2 Ryu 7 December 2017 update
#167  December 08, 2017, 12:47:53 am
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i know alot of sfv mysterious mod guys who might be interested in this stuff, if you put out an updated demo build with the other 3 all updated to the same degree i can send it to them to see if they can give feedback
Re: CVTW2 Ryu 7 December 2017 update
#168  December 08, 2017, 11:50:30 pm
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i know alot of sfv mysterious mod guys who might be interested in this stuff, if you put out an updated demo build with the other 3 all updated to the same degree i can send it to them to see if they can give feedback
That sounds interesting I should have it up soon.
Re: CVTW2 Ryu 7 December 2017 update
#169  December 09, 2017, 12:02:27 am
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-there's something wrong with his lp - it's the same as his close lp.
Overally he feels much smoother than his previous build. Good job Memo.
Re: CVTW2 Ryu 7 December 2017 update
#170  December 09, 2017, 12:07:42 am
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-there's something wrong with his lp - it's the same as his close lp.
Overally he feels much smoother than his previous build. Good job Memo.

Thanks dude, his lp is just his elbow from SFV I removed the jab.
Re: CVTW2 Ryu 7 December 2017 update
#171  December 09, 2017, 12:17:00 am
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Ah, I haven't play SFV yet. I got used to his jab and it seemed odd to me. My bad :D
Re: CVTW2 Ryu 7 December 2017 update
#172  December 10, 2017, 12:06:20 pm
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He seems kinda stiff and slow, even for beefy Ryu standards XD. I also found a glitch pretty quickly. If you throw a fireball and cancel in to Shinkuu Hadouken, you can cancel in to itself for seemingly forever. I was in training mode though, however the triggers for the super should probably be tightened up. Damage scaling also seems a bit too harsh, making most combos involving meter less tantalising. Maybe have it be more akin to SFV, where scaling degrades by 10% for each additional hit, with Supers scaling to a minimum of 50%.
Re: CVTW2 Ryu 7 December 2017 update
#173  December 10, 2017, 04:15:04 pm
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He seems kinda stiff and slow, even for beefy Ryu standards XD. I also found a glitch pretty quickly. If you throw a fireball and cancel in to Shinkuu Hadouken, you can cancel in to itself for seemingly forever. I was in training mode though, however the triggers for the super should probably be tightened up. Damage scaling also seems a bit too harsh, making most combos involving meter less tantalising. Maybe have it be more akin to SFV, where scaling degrades by 10% for each additional hit, with Supers scaling to a minimum of 50%.

His speed is something thats on my mind too

Shiku hado wont do that under normal conditions
Since you wont have power to do it again.

The command.for shinku is something I can adjust, I agree
It happens a little to easy, just try to shoryuken into it

I recode the damage scailing, its a little better now.

Ill have this update up soon thanks for the feedback

Re: CVTW2 Ryu 7 December 2017 update
#174  December 11, 2017, 06:22:32 am
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So I saw the new SFV ae novelist and added "donkey kick"
To his arsenal.

Once frame data drops for ae I'll tweak it just like in game
Right now its based off pots ver.

Hopefully tomorrow I can get my laptop to some wifi and
Upload it for you guys.

I never understood the purpose of it, I think its useless
But I'm keeping him accurate to SFV.
Re: CVTW2 Ryu 7 December 2017 update
#175  December 11, 2017, 09:42:52 am
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Optimal damage and stun where possible, have you ever been hit by that thing? Shit hurts lol
Re: CVTW2 Ryu 7 December 2017 update
#176  December 11, 2017, 11:21:17 am
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Optimal damage and stun where possible, have you ever been hit by that thing? Shit hurts lol

I dont have the stun meter in game anymore but you
gave me an idea!  Optimal damage on counter, since
It has a slow start up...shit I can't wait till I get back home
From work to fuck with this, thanks for the info.
Re: CVTW2 Ryu 7 December 2017 update
#177  December 11, 2017, 11:49:08 pm
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Your character Groove is incredibly full of Beauty and Quality, Congratulations for this Ryu, oustanding, for real.
Come on...
Re: CVTW2 Ryu 7 December 2017 update
#178  December 12, 2017, 12:19:30 am
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Your character Groove is incredibly full of Beauty and Quality, Congratulations for this Ryu, oustanding, for real.

Thanks for the kind words, Im happy you feel that way that's
Exactly the reaction I strived for when I put work into Ryu
And the future stuff in releasing.