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CVTW2 Sagat 26june2017 update (Read 14904 times)

Started by Memo, April 17, 2017, 05:55:34 am
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Re: CVTW2 Sagat 26june2017 update
#21  November 01, 2017, 09:31:55 am
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Oh, okay. Memo's response led me to believe you guys were talking about merely finding a fitting walking animation.

Let me know via PM if you add me on 3DS or Steam!
Re: CVTW2 Sagat 26june2017 update
#22  November 01, 2017, 03:36:42 pm
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I'm not guaranteeing nothing guys, the shading has to be spot on as well
I remember a couple months ago I wanted to use an crouching hard punch
attack M206 sprites that was an uppercut, the animation was beautiful perfect
but the shading was a bit off, even though I was able to apply my pallet fine
Sagat would turn dark (ill post an example soon) he would use his darker skin
tones during the animation and it didn't blend well with what I'm using.
Re: CVTW2 Sagat 26june2017 update
#23  November 06, 2017, 08:06:17 am
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Are you referring to the crouching elbow that i edited from Urien? ???
Re: CVTW2 Sagat 26june2017 update
#24  November 06, 2017, 01:29:11 pm
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Are you referring to the crouching elbow that i edited from Urien? ???

I dont remember where you got it from it was his crouching hard punch.
Do you remember me asking you about the palette and you told me it
should work?  Lol it was a couple months ago.
Re: CVTW2 Sagat 26june2017 update
#25  November 07, 2017, 11:56:02 am
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this one?

Re: CVTW2 Sagat 26june2017 update
#26  November 07, 2017, 04:56:13 pm
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Re: CVTW2 Sagat 26june2017 update
#27  November 07, 2017, 05:19:54 pm
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uhm, strange, i've edited it with one of your palettes.. maybe you can try to save this gif and extract every frame and try to import them with fighter factory.. ;) ;) let me know.