Imma Whip You Silly said, September 26, 2010, 07:04:18 pmBut the background buildings' angles clash with the area the bots stand on and the bridge behind them. D:I took most of the sprites out of a neogeo classic (Last Resort): as you can see they were used in a similar perspective... I see your point anyway, but really have no idea how to fix this :/ .(O). said, September 26, 2010, 05:19:36 pmJust lacks a music.sadly I'm no music artist, I can barely sprite... still, here you can find full soundtrack from Cyberbots:http://gh.ffshrine.org/soundtracks/1586I'm looking for such from Armored Warriors
An update at last Real life stuff has kept me from doing much in mugen. I decided to use the time I could spend to finish a WIP that I'm now releasing. It should be basically very similar to my previous creations. I promiced to rework my chars' gameplay, but was unable to (no time) and sadly it isn't propably going to happen anytime soon. I'm goint to be even busier in months to come :/ I'll propably do some work on my new WIP (see the first post), spriting from time to time works OK for me, but it's not cool for coding, or recoding as in this case...I'll also try to finish some new stages for the project I started sometime ago, so stay tune for updates...Anyhow please post any comments and requests, I'll try to fix minor things soon, but the gameplay has to stay for now. Still if someone wants to help with coding/sptiting or to do a whole new char based on my creations PLEASE DOI'll gladely help!!!!
2 new chars added (insect and blue worker), check the first post...If dl links doesn't work, wait a while. there is something wrong on 4shared...
Glad you like RAD Reginukem. Good to know there are Cyberbots fans out there btw. I've noticed you made RADs original stage, have you made sculd's stage too?As for Sclud, he is an early wip. Given, most of his sprites need retouching (his perspective doesn't fit mugen), he's going to take a few weeks at best...
Quotebtw. I've noticed you made RADs original stage, have you made sculd's stage too?Not yet, but it's in my plans.
No it's not.Anyways, sorry I haven't posted here in a while, xxxXx.Just letting you know that despite its autocombo (could be done differently instead of mashing but that's just me), Blue Worker is indeed incredibly well done.You still have my full support over this project and I must commend you for your valiant effort at reviving a much underappreciated series.It has left me wondering, though. Are you planning on reusing CB and AW music? Or do you have anyone/yourself taking care of some original pieces?
is agood caracter, but could be better. the autocombo is a pain in the $%&$ and moves insanely fast, he can block almost every incoming ranged atack. ok, is a lot easier if the blue worker lost the arm/shield, but if you have a char without a grab atack this never hapen is a great charater, but colud be improved to be more chalenging and less frustratingbut is only mi opinion...
Thanks for the comments people. I'm glad everyone likes Blue Worker (it's my fav robot too). As for the feedback:I've deliberately tried to make my chars difficult to fight against, as in Cyberbots. They are still notably easier, than say Kongs chars... I do like the current gameplay, but given the number of comments there is still room for improvements, so I'd be grateful for a link to a char whose gamplay I should immitate. I'll propably make an alternate version of one of my chars and post it to see if you people like it. As for the original AW and CB sountrack, I've already posted a link to all the songs form Cyberbots (in one of the earlier posts). As for AW soundtrack, I've started ripping it. I'll post a link to the whole AW soundtrack when I'm done.BTW. Sculd is close to completion, so which char do you want next?
Killer Bee, please~As for the autocombos... I thought of something that might work:Everyone has a dial/auto combo where directional inputs are required. Kinda like A,B,B,u.A or something of the like as you would see in Real Bout. Or something reminiscent of LB's Speed mode (b.A,A,A,B,f.B) for general combo chains. Would be more demanding than only tapping A, even if the combo doesn't take off much. It's kind of an effortless GETOFFOFMEEEEE that works and is a rather unpleasant thing to see in any fighting game in general, and should only belong to beat-'em-ups.Of course, unless it's part of a super like Cody's X-ISM Final Destruction.And for the music question, I was mostly asking if you would need some original pieces. I could work on something for you if you want. :D
First of all thanks for feedback.Space Bitch Ray said, June 08, 2011, 03:25:48 amAs for the autocombos... I thought of something that might work:Everyone has a dial/auto combo where directional inputs are required. Kinda like A,B,B,u.A or something of the like as you would see in Real Bout. Or something reminiscent of LB's Speed mode (b.A,A,A,B,f.B) for general combo chains. Would be more demanding than only tapping A, even if the combo doesn't take off much. It's kind of an effortless GETOFFOFMEEEEE that works and is a rather unpleasant thing to see in any fighting game in general, and should only belong to beat-'em-ups.Of course, unless it's part of a super like Cody's X-ISM Final Destruction.That seems OK, I'll propably try this after Sculd is done...Space Bitch Ray said, June 08, 2011, 03:25:48 amKiller Bee, please~I can't promice anything now, but I'll consider making Killer Bee a test char for new combo features mentioned above.Space Bitch Ray said, June 08, 2011, 03:25:48 amAnd for the music question, I was mostly asking if you would need some original pieces. I could work on something for you if you want. For the time I don't need any new material, but I'm very glad you've asked. I'm stuck making Sculd and paused on any stages... I've also found a complete soundtrack from AW on the net (link will be placed in the first post) and this seems to be more than enough given the number of stages I've made.
amazing job LOVE to see more mechs and robots in mugen! rad was great! dude can u plz make helion from armored warriors not cyber bots? i love his moves in armored warriors! thanx again for great chars! love BIG ROBOT BOSS BUG report: there is some missing spirits in RAD and Bworker when they are defending against multi or chain attacks!one more wish i have if helion fly mod could be infinite it would be great
I found why the blue Worker can be so hard to beat. sometimes, the char have invincibility frames when is atacking. this hapens sometimes, and the invincibility can long for 4-10 seconds.
Thx for interest in the project people and sorry for inactivity, but real life has kept me occupied lately. I propably won't have much time to spend on mugen in the near future, but Sculd and another old wip is going to be published soon (hopfuly next week).