VIDEO Cyberking is part of a custom style I'm working on that's highly based around the Smash Bros series. It focuses on high maneuverability and easy to perform input commands. I designed with the intention of allowing people who are not skilled at traditional fighting game inputs to easily focus on spacing, timing, and move choice rather than having to worry about button mashing. It's also intended to be a lot easier on people who play MUGEN with a keyboard. CK is basically me building a full character based around the Prototype Tetsu edit I made. A lot of the fundamental concepts remain the same: An all-around fighter with four special attacks and four super moves that cover a variety of uses. CK is designed as an easy to pick up character who has a few tricks up his sleeve.
03.09.16 Update (click to see content)
Controls (click to see content) Special Thanks: -Jmorphman for the Color separated Kyo sprites as well one of the flame effects. -POTS for nearly all of the FX as well as various snippets of code. -JustNoPoint (I believe) for ripping the effect used when charging Buster Punch. -DavidGee for the parry code. -RandomTalkingBush for the Smash sound rips. -XCB for creating Tetsu, whom I used as a base to create the prototype edit in order to test out the gameplay for this character.