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Cyborg Ninja UMK3 (Read 5347 times)

Started by Juano16, June 22, 2009, 08:29:34 am
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Re: Cyborg Ninja UMK3
#21  July 07, 2009, 02:39:35 am
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progress
sektor´s attacks almost finished, only left the homming missile
first sektor fatality, flame trower


Re: Cyborg Ninja UMK3
#22  July 08, 2009, 12:32:43 am
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progress
movelist done

Re: Cyborg Ninja UMK3
#23  July 08, 2009, 01:46:45 am
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
cool

I see you haven't done Smoke's fatalities yet, gonna reuse his fatalities from MK3/UMK3/MKT?

also will you do Sektor's second fatality and Cyrax's? or will you do something original?
Re: Cyborg Ninja UMK3
#24  July 08, 2009, 03:42:10 am
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cool

I see you haven't done Smoke's fatalities yet, gonna reuse his fatalities from MK3/UMK3/MKT?

also will you do Sektor's second fatality and Cyrax's? or will you do something original?

cyrax have 1 fatality in this moment, i forgotten to post it


self destrucction

and smoke not yet, maybe the throat bomb
Re: Cyborg Ninja UMK3
#25  July 08, 2009, 07:28:11 pm
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great char as always.u are one of the best (possibly the best) MK mugen char creator out there for me.so thank u fist of all.
And some constructive feedback now.

*There is some little problem with the walking animation.which can be seen better while walking backwards.Char appears to be limp.Maybe sprite going up down a little too much.

*teleport punch tend to hit opponent from his backside in original UMK.

*teleport punch launches enemy too high.

*you should be able to launch teleport punch after a flying kick .its not possible yet.And teleport punchs from opponents back is important now..otherwise it will miss after a flying kick.

*in UMK when u use cyrax's long distance bomb and a short one after that enemy should explode towards u which makes it possible for an uppercut.but now after the second explosion enemy jumps backwards.i hope u got what i mean :)

*cyrax's teleport should be a little much faster.

ah one more thing..are u gonna add smoke's air grapple?if so it also should be able to do after an air kick.
Re: Cyborg Ninja UMK3
#26  July 08, 2009, 07:47:24 pm
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great char as always.u are one of the best (possibly the best) MK mugen char creator out there for me.so thank u fist of all.
And some constructive feedback now.

*There is some little problem with the walking animation.which can be seen better while walking backwards.Char appears to be limp.Maybe sprite going up down a little too much.

*teleport punch tend to hit opponent from his backside in original UMK.

*teleport punch launches enemy too high.

*you should be able to launch teleport punch after a flying kick .its not possible yet.And teleport punchs from opponents back is important now..otherwise it will miss after a flying kick.

*in UMK when u use cyrax's long distance bomb and a short one after that enemy should explode towards u which makes it possible for an uppercut.but now after the second explosion enemy jumps backwards.i hope u got what i mean :)

*cyrax's teleport should be a little much faster.

ah one more thing..are u gonna add smoke's air grapple?if so it also should be able to do after an air kick.

im gona see that about the cyrax attacks

i dont know what is smoke air grapple
Re: Cyborg Ninja UMK3
#27  July 08, 2009, 09:34:35 pm
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
I think he means Smoke's air throw from UMK3
Re: Cyborg Ninja UMK3
#28  July 08, 2009, 09:39:43 pm
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I think he means Smoke's air throw from UMK3

smoke already have his air trow


i updated some attacks in the BETA

* the teleport punch now can be done in the air
* cyrax´s net not send the char much back now
* teleport punch now is more fast
* all the attaacks now can be done when you do a punch (to do combos)
* walk anims fixed
Re: Cyborg Ninja UMK3
#29  July 09, 2009, 05:11:43 am
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
ah cool
Re: Cyborg Ninja UMK3
#30  July 09, 2009, 04:15:24 pm
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cool and fast fixes :) didnt expect them that fast..ok some more issues...i am trying to help btw..ihope not driving u crazy or smth :)..this time with pictures..
Spoiler, click to toggle visibilty

thats what i mean with the crax's bombs

Spoiler, click to toggle visibilty
since teleport now hitting from backside as intended it also should throw enemy towards other direction

Spoiler, click to toggle visibilty
and homing missile should go towards upper corner a bit..and later start fallowing the enemy to give them some lil time to escape..thats a real minor issue though :)


i also got an idea regarding to ur female ninja umk3..dunno what u think but..in the very first releases of MK3 1more kind of finishim(her) move was available called "nudality."Which male characters rip the clothes of female one and naked chicks run out of screen screaming.do u even consider adding that feature and making compatible with ur chars?
Last Edit: July 09, 2009, 04:24:23 pm by SuijA
Re: Cyborg Ninja UMK3
#31  July 10, 2009, 01:07:16 am
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cool and fast fixes :) didnt expect them that fast..ok some more issues...i am trying to help btw..ihope not driving u crazy or smth :)..this time with pictures..
Spoiler, click to toggle visibilty

thats what i mean with the crax's bombs

Spoiler, click to toggle visibilty
since teleport now hitting from backside as intended it also should throw enemy towards other direction

Spoiler, click to toggle visibilty
and homing missile should go towards upper corner a bit..and later start fallowing the enemy to give them some lil time to escape..thats a real minor issue though :)


i also got an idea regarding to ur female ninja umk3..dunno what u think but..in the very first releases of MK3 1more kind of finishim(her) move was available called "nudality."Which male characters rip the clothes of female one and naked chicks run out of screen screaming.do u even consider adding that feature and making compatible with ur chars?

BETA updated:

* Sektor/Smoke teleport puch now send the enemy to the correct side
* Cyrax teleport more fast
* Fixed pallete errors in cyrax teleport body sprites
* Added a little up movement in the homming misile at the start
* Cyrax Bomb updated


im not interest in nudalitys
is possible code it, but i think isnt a good idea
Re: Cyborg Ninja UMK3
#32  July 11, 2009, 05:02:55 am
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
ah cool

how long till a full release?
Re: Cyborg Ninja UMK3
#33  July 11, 2009, 06:15:01 am
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i made the demostration video of the char, but is long  :P, i cut the video in 2 parts, the first of 10 minutes and the second of 9 minutes, i only upload the part 1

http://www.youtube.com/watch?v=fHUJmCfU7yI

maybe the release of the version 1.0 and the updates in soul ninja and Female ninja will be tomorrow
Re: Cyborg Ninja UMK3
#34  July 11, 2009, 08:00:45 am
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
cool! I'll be waiting till then :)
Re: Cyborg Ninja UMK3
#35  July 11, 2009, 10:51:08 pm
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i made 1 fatality for smoke, but i made it today, then not appear in the video

Re: Cyborg Ninja UMK3
#36  July 11, 2009, 11:04:10 pm
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
ah cool, the bomb pill fatality

will you be doing his fatality where he drops a bunch of bombs and blows the earth up?
Re: Cyborg Ninja UMK3
#37  July 12, 2009, 01:43:05 am
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Last Edit: July 12, 2009, 01:49:32 am by Juano16
Re: Cyborg Ninja UMK3
#38  July 12, 2009, 02:44:29 am
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  • The Lucky pup
    • www.neopets.com/refer.phtml?username=baby_biyomon
Re: Cyborg Ninja UMK3
#39  July 12, 2009, 04:29:49 am
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now cyborg ninja is compatible with the fatality deep freeze from subzero



thanks to Binho for the Edit
Re: Cyborg Ninja UMK3
#40  July 12, 2009, 04:42:47 am
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Keep the goodwork up !  :sugoi:

never liked that blow the world thing either..u can always find smth better.

hmm btw sector's throw needs a sound,same sound needed in smoke's fatality whilebomb coming out.
cyrax throw needs a screen shake when he hit the enemy to ground..and they will be perfect :)