YesNoOk
avatar

Dante DMC3 update 120321 (Read 97155 times)

Started by bugya, October 10, 2010, 05:07:13 pm
Share this topic:
Dante DMC3 update 120321
#1  October 10, 2010, 05:07:13 pm
  • avatar
  • **
Last Edit: March 21, 2012, 11:05:58 am by bugya

GOH

Re: Dante DMC3 β
#2  October 10, 2010, 05:08:20 pm
  • ******
  • Never give up your dreams. Go back to sleep.
    • Portugal
Bugya!  :o What's with the poll? LOL.

Anyway, gotta try this.  :sugoi:
Last Edit: October 10, 2010, 05:13:35 pm by G.Ø.H.
Re: Dante DMC3 β
#3  October 10, 2010, 05:38:19 pm
  • ***
  • MUGEN THe DReam COme TRue
At last the oficial report by the man himself
Love ur work dude, gotta try NOW!!!

Re: Dante DMC3 β
#4  October 10, 2010, 05:45:31 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
- Width during walk forward is longer than the CLSN, you should make it less wide. If you make 2 Dantes walk one against the other, the animation will jerk.
- You really don't need so many blue CLSNs on some animations, especially during s.A or the YYYY combo (the kicks for example).
- The B+Y cloning move has strange issues.
     + Make Dante fight Dante. Perform the move, and then walk towards the other Dante : when walking forward, your Dante will go backwards because the clone seems to push strongly. o_O
     + Even worst : make P2 Dante walk away from P1, and you'll see the clone moving all by himself very far (with no walking animation).
     + Finally, after hitting the opponent during this "mode", P2 will be facing the clone, and can't do anything to face the real Dante anymore, which can result in some raping.
- The gun's (F+a) FX have shadows. Would look better without them.
- FX is completely cropped on the aerial super, but I guess you'll fix that.
- I guess the Dante super portrait is just a placeholder (as is the little portrait LOL), because it's really not nice IMO. You could ask some people here to make one for you, POTS style, because several members are good at making these portraits.

This really is a nice beta. :)
Plays very fluently, with nice combos and all, exactly like your Vergil. It's coming along very nicely, and I can't wait to see the first finished release.
Good luck. ;)
Re: Dante DMC3 β
#5  October 10, 2010, 07:56:24 pm
  • **
  • In the tears of heaven the little bird flies.
- I guess the Dante super portrait is just a placeholder (as is the little portrait LOL), because it's really not nice IMO.

It may just be me but it seems like the gun FX disappears every once in a while.
- Or at least does while cornering opponents.

This world is the most painful world anywhere.
Re: Dante DMC3 β
#6  October 10, 2010, 08:39:41 pm
  • ***
Is there a AI Patch available yet? He gets murdered by Vergil in mugen!

DarkManX_429 W.I.P.S 2009
Re: Dante DMC3 β
#7  October 10, 2010, 08:41:51 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
It's a beta, not a "final release" yet, so AI should be the last of Bugya's worries for now. He'll make an AI (as he did for Vergil) they day the character will be complete.
Re: Dante DMC3 β
#8  October 10, 2010, 08:45:25 pm
  • **
screenshots please :(
Re: Dante DMC3 β
#9  October 10, 2010, 09:05:08 pm
  • ****
  • Mach Punch Zoning Arm
    • USA
    • tinyurl.com/zstrinmu




I'm still not that great at using him, but he's a lot of fun, like Cy said. This is going to be sweet when it's finished. :)
Youtube 
Twitter
Ask.fm
Zero-Sennin's Workshop
Quote
[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

DMK

Re: Dante DMC3 β
#10  October 10, 2010, 11:12:06 pm
  • ******
  • SuDR3arHEex+α
    • USA
    • www.twitch.tv/ThisbeDMK
Even for a beta hes pretty damn good. If I find any bugs I'll post'em. Thank you for the release.  :)
Re: Dante DMC3 β
#11  October 11, 2010, 12:40:12 am
  • avatar
  • *
Crouching A can juggle infinitely on your Vergil in the corner. Tested on several other characters too, and it seems to be a common issue.


It's a fantastic piece of work though!  ;D

NoZ

Re: Dante DMC3 β
#12  October 11, 2010, 01:51:37 am
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
So much potential,can't wait for the finished version :twisted:
Re: Dante DMC3 β
#13  October 11, 2010, 04:58:43 am
  • *
  • Keepin' it SSStylish!
    • USA
Bugya, you are my hero. Thank you!!
Wow. I've never seen a talking mutt before.
Re: Dante DMC3 β
#14  October 11, 2010, 10:30:26 pm
  • *****
  • Smile, you're still alive. :)
    • USA
    • www.facebook.com/truemicah
Wow, didnt see this one coming.
Will give sum feedback in a jiffy.
Downloading*

*Edit*
Link Down...?
Re: Dante DMC3 β
#15  October 12, 2010, 12:54:38 am
  • *
  • Keepin' it SSStylish!
    • USA
A new update is up at his other Mediafire archive, which is linked from the Vergil thread.


(Edit: The following is an expanded move list based on one posted by MC2 in this thread.)
-----------------------
MOVE LIST

Keep in mind he has some moves that are not totally assigned yet since this IS a beta.

As in DMC3 "Crazy Combos" (CC) can be extended by mashing the last button in a combo.

Rebellion Combo 1: X or X, X or X, X, X
Rebellion Combo 2: X, (pause), X or X, (pause), X, X
Stinger: 214+X
Million Stab (CC, "Breakdown!"): Mash X after stinger
Rebellion Launcher: 2X
High Time ("Blastoff!"): 623+X
Aerial Rave (jumping light punch): Aerial X or X, X or X, X, X or X, X, X, X
Helm Breaker: Aerial 2X

Beowulf Combo 1: Y or Y, Y, or Y, Y, Y
Beowulf Combo 2: Y, Y, (pause), Y or Y, Y, (pause) Y, Y
Hyper Fist (CC, "Sweet dreams."): Mash last Y of Beo Combo 2
Straight: 214+Y (can be charged)
Beast Uppercut: 2Y
Rising Dragon (Shoryuken clone): 623+Y
Hammer: Aerial Y
Volcano ("Go to Hell!"): Aerial 2Y
Real Impact (CC, Shin Shoryuken clone, "Catch this!" "Rising Dragon!" "You're grounded!") (Note: Strongest attack, but has long recovery time if it whiffs.): 2362346+Y

Ebony and Ivory: 6A
Rainstorm: Aerial 2A

Royal Block (Counter): B
Royal Release (Temporary stun): 6B

Wild Stomp (Throw "You're gone!"): 6Y while close

Quicksilver ("Stand still."): Z+C

Dash: 6C or 4C
Sky Star: Aerial 6C or 4C
Air Hike: Aerial 8

---------------
Wow. I've never seen a talking mutt before.
Last Edit: October 12, 2010, 05:27:45 am by Boradis
Re: Dante DMC3 β
#16  October 12, 2010, 01:07:52 am
  • **
Invalid or Deleted File

no no no NO!!!  Please dont do this to me...................


Pls reupload

Re: Dante DMC3 β
#17  October 12, 2010, 01:14:24 am
  • ****
  • FLYING PRESS
    • Canada
Re: Dante DMC3 β
#18  October 12, 2010, 01:15:14 am
  • ***
  • Rawr!
Invalid or Deleted File

no no no NO!!!  Please dont do this to me...................


Pls reupload


lolz.. ur missing out on something truely spectacular..

but anyways.. this Dante is a must have... this puts all other dante projects to shame as it should do.. considering bugya is pro like that :P

loved the Vergil.. and if Dante turns out anything that surpasses Vergil it'll be a mugen revelation! keep up the good work Bugya
Re: Dante DMC3 β
#19  October 12, 2010, 01:36:20 am
  • *
  • Keepin' it SSStylish!
    • USA
Wow. I've never seen a talking mutt before.
Re: Dante DMC3 β
#20  October 12, 2010, 06:55:32 am
  • ******
  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/
This is pretty damn good for a beta.

Also, palette time. :P