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Dante DMC3 update 120321 (Read 97154 times)

Started by bugya, October 10, 2010, 05:07:13 pm
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Re: Dante DMC3 update 120321
#201  March 28, 2012, 11:43:31 am
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[Updated]

Translated Vergil's Skill list (may edit it further after a bit of double-checking)

Quote
Standard moves

Standing X         Yamato part 1 • part 2 (Force Edge part 2 • part 3)
Standing Y         Yamato part 3
Standing A         Beowulf part 1 • part 2
Standing B         Beowulf part 3 (during part 2)

Crouching X      Short scabbard swipe
Crouching Y      Upper slash
Crouching A      Short scabbard swipe
Crouching B      Large scabbard swipe

Aerial X         Aerial Rave 1
Aerial Y         Aerial Rave 2
Aerial A         Light kick
Aerial B         Heavy kick


Throw

B+Y            Summoned Sword Storm



Block

6Z            Block with Yamato


Special Techniques

6X            Force Edge + Yamato combo part 1
A+B            Force Edge + Yamato combo parts 2 and 3
623X            Spin Yamato to block missiles, cancelable. Increases Style Gauge.


Dark Slayer Style Techniques

Standing C         Light Air Trick   (Warp towards enemy)
6C (stand/air)      Strong Air Trick   (Warp to enemy's ground location)
236C (stand/air)      Trick Up      (Warp above enemy)
4C (stand/air)      Trick Down      (Warp behind enemy)


Special Moves

Aerial  236A or B      Starfall
Aerial 2X            Helmbreaker
236X, A, Y or B         Judgement Cut (Ranged 1, 2, 3 or 4)
214X            Stinger
214Y            Rapid Slash (lit. Trans: “iaido dashing cut”)

            (After activating Spiral Swords)
214C            Blistering Swords


Gauge Techniques

1 Gauge

214214Z         Spiral Swords (with taunt)
Aerial 2363214A, B   Super Starfall
21416X         DT Rapidslash
236236B         Dimension Slash

2 Gauges
Z → hold/release   Summoned swords freeze/release (Swords are dismissed, possible anytime but when guarding)
236236Y         DT Helmbreaker

3 Gauges
236236X         DT Dimension Slash


         Jackpot!

(Character is still a work in progress)
Wow. I've never seen a talking mutt before.
Last Edit: March 31, 2012, 08:48:14 pm by Boradis
Re: Dante DMC3 update 120321
#202  March 29, 2012, 01:03:25 am
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Is Dante supposed to get vergils boots and gloves when he punches? If not when is it planned to be fixed because I really enjoy this character :)
Re: Dante DMC3 update 120321
#203  March 29, 2012, 01:45:13 am
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That's Beowulf, the gauntlets from DMC3.  Both brothers can use them, although they use different techniques with them equipped.
Re: Dante DMC3 update 120321
#204  March 29, 2012, 02:23:44 am
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Ahhh well I'm not familiar with details in the series. Thats why I asked. Anyways this is a wonderful character and definitely will be added to my roster.
Re: Dante DMC3 update 120321
#205  March 29, 2012, 07:06:07 am
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Dante link not working >:(
Re: Dante DMC3 update 120321
#206  March 30, 2012, 06:05:47 pm
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So, does the AI patch work on the new version or is a new one going to have to be made? I've noticed both Dante and Vergil seem.... slower... in terms of comboing anyway... Dunno if this is because I was using the AI patches before or something to do with the characters. (then again, Dante himself is always kinda weak without the patch.)
Re: Dante DMC3 update 120321
#207  March 30, 2012, 08:38:02 pm
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Someone posted, that AI patch for Dante was updated. So just get the updated version and it should work.
Re: Dante DMC3 update 120321
#208  March 31, 2012, 04:42:19 pm
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Yep, just need the link for it is all.
Re: Dante DMC3 update 110321
#209  April 02, 2012, 07:21:52 pm
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Re: Dante DMC3 update 120321
#210  April 02, 2012, 09:46:35 pm
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Rejoicing  :nutrox: 
Re: Dante DMC3 update 120321
#211  April 03, 2012, 05:34:49 am
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Here's hoping for a Nelo Angelo in the future.
Re: Dante DMC3 update 120321
#212  May 21, 2012, 04:43:14 am
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YES FINALLY ! !

Btw can someone help about m-ism AI for vergil, because i just unzipped the files in vergil folder but i doubt i installed that stuff correctly cause apparently they arent associated to anything and the .def file should be called "vergil" to overwrite the other one if i'm not mistaken ?
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Re: Dante DMC3 update 120321
#213  May 21, 2012, 04:00:52 pm
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m-ism probably did that intentionally so you can freely switch between unpatched Vergil and AI patched Vergil.

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Dante DMC3 update 120321
#214  May 21, 2012, 04:07:53 pm
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YES FINALLY ! !

Btw can someone help about m-ism AI for vergil, because i just unzipped the files in vergil folder but i doubt i installed that stuff correctly cause apparently they arent associated to anything and the .def file should be called "vergil" to overwrite the other one if i'm not mistaken ?

What Darkflare said. You have two versions of the character that don't overwrite each other, and have separate .def files. I always edit the display name of the vergil-mism.def to say "Vergil (M-Ism)".
Wow. I've never seen a talking mutt before.
Re: Dante DMC3 update 120321
#215  May 29, 2012, 08:02:25 am
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Ok so what i did is create a new "Vergil AI" folder and just put the unzipped files into it as they are, like a stand alone character. Character shows ok on visual select (even tough old version small big ports) but mugen crashes with error : cant find vergil m ism.def.

I am so dumb I need your assistance guys halp.
-Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

-Everyone is entitled to their own opinion. It's just that yours is stupid.

Re: Dante DMC3 update 120321
#216  May 29, 2012, 04:04:49 pm
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lol put teh original vergil files then put teh ai patch there and voila
Re: Dante DMC3 update 120321
#217  May 30, 2012, 01:58:45 am
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the only problem i had with bugya's dante is palette swap, i got some palettes for him and he palette swaps