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Dante KOFXI-edited char... (Read 3870 times)

Started by NiO KuSaNaGi, March 26, 2008, 08:46:25 am
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Dante KOFXI-edited char...
#1  March 26, 2008, 08:46:25 am
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This is the stand preview, we are working on it...

THEDGE, ANHELL, RICCOCHET and me.



opiniones XD

there's a little video in youtube, but I will put another later, with more frames and ideas.  This stand has 60 frames/sprites, has a loop on mugen, but it doesn't show here...

anyways, since I haven't post so much, I'm posting this...

PLaygame style like a CVS-KOFXI char, expect some news later.

POSIBLE NEW THINGS: an intro Vs red arremer or a dark stalker char (not sure, but has been suggested).
MOstly original sprites (made by scracth from Thedge).
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Last Edit: March 29, 2008, 03:50:07 am by nio
Re: Dante KOFXI-edited char...
#2  March 26, 2008, 08:49:59 am
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Holy shit that actually looks cool. Only problem is that arms do not work that way. It looks weird how the upper arm does not move at all. That and the chest. Part of the chest is under the top of that belt, which appears to not be moving at all. I can't describe it too well. I hope you can understand me..
Re: Dante KOFXI-edited char...
#3  March 26, 2008, 08:53:36 am
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yeah, I understand....anyways...is just a preview... (forgot to say XD)... also in mugen is a bit slower, and looks better...  ;) THNX for the feedback.

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JNi

Re: Dante KOFXI-edited char...
#4  March 26, 2008, 09:26:56 am
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This is the stand preview, we are working on it...

THEDGE, ANHELL, RICCOCHET and me.



opiniones XD

there's a little video in youtube, but I will put another later, with more frames and ideas.  This stand has 60 frames/sprites, has a loop on mugen, but it doesn't show here...

anyways, since I haven't post so much, I'm posting this...

PLaygame style like a CVS-KOFXI char, expect some news later.

Se mira espectacular, Espero que lo acabes pronto  ;D

«latest release on: December,25,2009,»
Re: Dante KOFXI-edited char...
#5  March 27, 2008, 02:39:32 am
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beautiful stuff man.
It's true that if you own a PS3 then all arguments made by those who don't have one are invalid.
Re: Dante KOFXI-edited char...
#6  March 27, 2008, 06:16:51 am
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man, i have the other one made. he's soso, but look wise yours rock :suttrox:
you have a estimation on when he might be completed?
 
Re: Dante KOFXI-edited char...
#7  March 27, 2008, 07:53:29 am
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NEW PREVIEW...

yeah, we will finish him in 4 years...JK, I'm not sure...  I will make an estimayion when we start to progrma him.
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Re: Dante KOFXI-edited char...
#8  March 27, 2008, 11:57:04 am
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with that update it looks SO better
great display dude

ink

Re: Dante KOFXI-edited char...
#9  March 27, 2008, 12:59:58 pm
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he looks awesome. but i don't think his arms should move much, if at all, if his hands are in his pockets.

keep it up though!

M79

Re: Dante KOFXI-edited char...
#10  March 27, 2008, 04:24:55 pm
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This is the stand preview, we are working on it...

THEDGE, ANHELL, RICCOCHET and me.



opiniones XD

there's a little video in youtube, but I will put another later, with more frames and ideas.  This stand has 60 frames/sprites, has a loop on mugen, but it doesn't show here...

anyways, since I haven't post so much, I'm posting this...

PLaygame style like a CVS-KOFXI char, expect some news later.
That looks pretty good. I like how his sword shimmers. Colors are nice, and it does have a KoF feel to it. Do you plan on using a four button layout? For some reason, that third image reminds me of Gambit. =o
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Re: Dante KOFXI-edited char...
#11  March 27, 2008, 04:33:27 pm
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Looks real great,however dante is not the type to grin in normal state (the grin would rather suit him while he's attacking) ;P

I am wondering how you guys will implement Ebony & Ivory (as a stance,special,super,etc.)?
Re: Dante KOFXI-edited char...
#12  March 27, 2008, 06:52:59 pm
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very nice
the folds on his right arm(artist's left) look odd, and the upper arm needs more movement
the 3 belt things(let me know name plz) on his chest need to be tilt a bit, chest too (it looks awesome and gives a great feel to the stance, but  because oddity bothers me there...it needs to be less 100% horizontal, and less 100% for the chest for instance like your avatar)


hope you give him the sword n guns combo...a la kyo/angel
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Re: Dante KOFXI-edited char...
#13  March 27, 2008, 08:19:19 pm
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probably the transformation will be a SDM.  sprites, moste of them will be original (scratch made by Thedge).

still changing the stand, anyways, I will say that it's finished when it convinces me.
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OZ

Re: Dante KOFXI-edited char...
#14  March 27, 2008, 08:43:04 pm
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Beautiful sprites.
The fluidity is breathtaking.

I hope this project goes places.
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Re: Dante KOFXI-edited char...
#15  March 27, 2008, 10:16:23 pm
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You wont be dissapointed, this character is being made with one goal... kick Lien's huge ass  ;D

Are you asking about devil trigger?, we think it should must be a SDM, it would be a pain in the ass if we implement it as a mode, that would mean a full set of new sprites... no thanks.

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Re: Dante KOFXI-edited char...
#16  March 27, 2008, 10:22:28 pm
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Are you asking about devil trigger?, we think it should must be a SDM, it would be a pain in the ass if we implement it as a mode, that would mean a full set of new sprites... no thanks.

not really, you would have to make his attack sprites only, because in devil trigger mode he should have "super armor" to avoid being put into custom states (which will cause him to revert to his normal sprites during them) so you have no need to make his get his sprites.
pls
Re: Dante KOFXI-edited char...
#17  March 28, 2008, 03:58:04 am
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Holy Crap that looks like Dante!

Good Work. Can't wait. ;P
Re: Dante KOFXI-edited char...
#18  March 29, 2008, 03:54:04 am
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same sprites for now. Thedge is building an sff file to start to work some animations.
We have the voices ripped (but we will see if we need more later).
And spect the KOFXI gameplay edited a bit, more like a cvs-kof mixed.

When we put a video it will show a bit more how he looks on mugen.
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Re: Dante KOFXI-edited char...
#19  March 29, 2008, 05:04:57 pm
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not really, you would have to make his attack sprites only

Em, but his walk, stand, jump, run, roll, and attacks... are a little too much to re sprite.

I think we'll stick on SDM move way, with DMC2 design...

See you
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Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Dante KOFXI-edited char...
#20  March 29, 2008, 05:28:26 pm
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Wow, I like that. I can't wait. Keep up the good work.
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Re: Dante KOFXI-edited char...
#21  March 30, 2008, 08:35:48 pm
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same sprites for now. Thedge is building an sff file to start to work some animations.
We have the voices ripped (but we will see if we need more later).
And spect the KOFXI gameplay edited a bit, more like a cvs-kof mixed.

When we put a video it will show a bit more how he looks on mugen.

thats some pissed off serious editing u got there. like the detailness +1

thanks Akeme
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Re: Dante KOFXI-edited char...
#22  March 30, 2008, 08:59:50 pm
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that sprite looks better now that he does not have the grin. Keep up the excellent work.
Re: Dante KOFXI-edited char...
#23  March 30, 2008, 09:26:04 pm
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That upper arm/chest still needs movement, though. :-\

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Re: Dante KOFXI-edited char...
#24  April 05, 2008, 11:46:24 pm
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good so far
good luck