Hi, guysI want to change attributes of darkness in superpause "darken" because I'm developing a high level Hyper techniques. I want this techniquesto be darker than "normal" superpauses.I tought to put screen into dark with BGPalFX and ignore superpause darken with this:Code: [State 3100, Super A]type = SuperPausetrigger1 = Time = 1pos = -12, -205anim = 106 ;Hpsound = 55, 2poweradd = -1000unhittable = 1time = 60 darken = 0 ;No changes[State 0, BGPalFX] ;My own darkness during all statetype = BGPalFXtrigger1 = 1time = 1add = 20,20,20mul = 50,50,50sinadd = 0,0,0,10ignorehitpause = 1Result of this: During all state screen gets dark correctly, but during superpause screen is lighted up.Could anyone please help me with this?Thanks a lot
I just tried your codes. The palfx works during superpause (the screen is dark as intended).maybe you have something else in the same state meddling with the palfx?
You need to set the movetime parameter in the superpause. Without it, your character wont be able to use the palfx controller during the pause. This will require extending the animation, however, or you can use a helper to handle it instead.
Ricepigeon said, May 23, 2013, 08:24:44 pmYou need to set the movetime parameter in the superpause. Without it, your character wont be able to use the palfx controller during the pause. This will require extending the animation, however, or you can use a helper to handle it instead.Perfect!Thanks