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Dash Explods Problem (Read 190 times)

Started by Ace-Million, March 27, 2013, 09:21:16 pm
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Dash Explods Problem
#1  March 27, 2013, 09:21:16 pm
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Help please trying to post this in my -2 or -3. I want the dash to appear in only once on a char but it comes out multiple times. Really need help with this

[State 0, Explod]
type = Explod
trigger1 = Stateno = 100
trigger2 = Stateno = 100000
anim = F500
ID = 998
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
pausemovetime = 0
scale = 2,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;trans =
persistent = 0
;supermove = 0
;pausemove = 0
 
Re: Dash Explods Problem
#2  March 28, 2013, 01:13:57 am
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[State-2, Dash dust]
type = Explod
trigger1 = (stateno = 100 || stateno = 100000) && !numexplod(998)
anim = F500
ID = 998
pos = 0,0
postype = p1  ;p2,front,back,left,right
bindtime = 1
removetime = -2 ;<--- (You should add the time of the dash state here instead of -2, just my opinion)
scale = 2,1
ownpal =1
ignorehitpause = 1


Re: Dash Explods Problem
#3  March 28, 2013, 01:54:22 am
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That's not sufficient, Syn. Triggers need to be:

triggerall = stateno = 100 || stateno = 100000
trigger1 = time = 1 (change to trigger when you need the explods to appear for the dash)
Re: Dash Explods Problem
#4  March 28, 2013, 02:10:31 am
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thanks guys Im about to give it a try. It just kept on re-exploded after the first one. Even with persistent = 0 thanks RAJAA I think it was the time = 1 that fixed it
Re: Dash Explods Problem
#5  March 28, 2013, 12:33:03 pm
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forgot about the time = 1 trigger. my bad, but in the future you should know that the persistent line has no effect in negative states.