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Davismaximus's WIP thread - Butt Commander (Read 27242 times)

Started by davismaximus, October 09, 2012, 10:25:09 pm
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Re: Davismaximus's WIP thread - Butt Commander
#201  December 11, 2014, 03:02:57 am
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So I've been doing a little fuckery and thought it might be cool to give Colossus one or more of them fancy schmancy palette cycles that are all the craze.  It would make it so that his shiny metal parts...uh...shine.  Here's a little proof of concept, just to give a rough idea of what I'm talking about (timings and etc are not final).
Spoiler, click to toggle visibilty
I'm not 100% on how to accomplish it, and I'll have to go through JMorph's Chun-Li to wrap my little brain around it, but I thought it might be a cool little addition.
Last Edit: December 11, 2014, 04:35:55 am by davismaximus
Re: Davismaximus's WIP thread - Butt Commander
#202  December 11, 2014, 04:39:05 am
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I hope you figure it out and it looks really dope man.
Re: Davismaximus's WIP thread - Butt Commander
#203  December 11, 2014, 04:37:39 pm
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Damn that does look dope. It would be one hell of an addition! 
Re: Davismaximus's WIP thread - Butt Commander
#204  December 21, 2014, 02:11:42 am
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Quick update - all basic movements are done, along with standing normals.
Re: Davismaximus's WIP thread - Butt Commander
#205  December 21, 2014, 04:24:12 am
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Yes!lol
Re: Davismaximus's WIP thread - Butt Commander
#206  December 22, 2014, 07:09:39 pm
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it would involve pal switching which means every individual change to the pal has to exist as it's own pal. That's how gill did it. I didn't bother with that because of two reasons:

1. Are you kidding me why on earth would I bother
2. No one cares that much as long as it plays as it should.
2.1. pals would be a nightmare
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Davismaximus's WIP thread - Butt Commander
#207  December 23, 2014, 03:14:29 am
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If anything, I was going to add it as an optional patch.  I was thinking palettes number 10,11, and 12 would have the shiny shit added.  I prefer the original way of dealing with palettes myself.

Anyway, here's everyone's favorite part of color separation jobs - a new template!  I only separated out the effects for his hard punch and grab toss thing, so no updates are needed (unless you wanted).


Also, I've been knocking out a bunch of sprites today, probably about halfway done.

Re: Davismaximus's WIP thread - Butt Commander
#208  December 23, 2014, 11:39:10 pm
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Amazing APOCALYPSE palette. I wonder if he'd make a good base for a sprite edit of sorts :O
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Re: Davismaximus's WIP thread - Butt Commander
#209  December 24, 2014, 06:42:51 am
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Such a fine job man, keep it up.
Re: Davismaximus's WIP thread - Butt Commander
#210  December 24, 2014, 09:21:34 pm
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What I mean is each time the color changes it has to be another pal. So if the effect was say 6-7 unique color shifts. That's 6-7 pal for every single supported pal. This also has to be hard coded into the char
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Davismaximus's WIP thread - Butt Commander
#211  December 24, 2014, 09:29:17 pm
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It wouldn't be too bad, with just 3 combined palettes, and only the metal parts changing (and even then only changing order). Shouldn't be too bad to crank out 21~ pals for that.

I'm not 100% on how to accomplish it, and I'll have to go through JMorph's Chun-Li to wrap my little brain around it, but I thought it might be a cool little addition.
if you do, don't use the Chun-Li on my site, use the beta where the color shifting code isn't quite as stupid
Re: Davismaximus's WIP thread - Butt Commander: Gimmie palettes
#212  December 24, 2014, 11:51:33 pm
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Thanks guys

@Kamekaze:
I know what the pal switching entails, which is why it would be a completely separate download (.sff,.def,.cns, etc.) from just the .sff patch.  That way people that don't want to deal with all that shit don't have to.  I don't expect you to include it in the character itself, so I'd just update the patch whenever you did any updates on your end.

@Jmorphman:
Thanks, I'll check out that version, as I only glanced at the code for the time being.

Anyway, there's less than 100 sprites to go, so gimmie some more palettes for the release, hopefully within a week or so.
Re: Davismaximus's WIP thread - Butt Commander
#213  December 25, 2014, 03:35:33 am
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the final mvc2 update will be out during next month.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Davismaximus's WIP thread - Butt Commander
#214  December 26, 2014, 06:21:54 pm
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amazing separation! congratulations!
i want to use it on my openbor xmen game

do you plan to add extra custom frames from other creators in this package?
if i remember right colossus by felicity have some extra moves that worth to be separated too