... Here comes Goku's wife for mugen !!watch her in action : https://www.youtube.com/watch?v=K_r-UjTgV9slink: http://testmugen.x10host.com/ColosseChars.htmlEnjoy.
Feedback:- CLSNs... they are ugly; like, really ugly;- y,y (the second attack) has Goku's voice;- x,x,x (the third attack) doesn't connect;- z,z,z (the combo) doesn't work: the second attack sends the enemy away;- missing required sprites; missing required actions;- just pressing down causes debug flood (if you check with ctrl + d and you press down a message appears) sayingWARNING: PLAYER CHICHI (56) IN STATE 10 (or 11 or 12 when you don't hold down anymore): CHANGED TO INVALID ACTION 10 (or 11 or 12);- a and b buttons are useless on ground, but in air you throw kicks; - so tell me, "x" "y" and "z" are the only buttons that can be used on ground, but "a" "b" "x" and "y" are for air attacks? That doesn't make much sense;- Chun Li SFA1 voice; (if you managed to get these sprites, how come you didn't use PSound to rip sounds? You have the .Iso or the .bin file or maybe you have the CD of the game in so it should be easy enough.) - the .snd file still has Goku's japanese voices. Oh, and Gohan's English voices...- the bounce that happens after the D,b attack (the one with the pole) is so weird;- debug flood when doing any of the basics in air; the animations for the air basics don't end with the last frame having a loopstart or a -1, so they loop forever;- the stand animation to look good should use the frames in this order: 2 - 0 - 1 - 0;- infinite with x,x (with good timing);- I don't have a crouch animation but I have a crouch guard animation (???????);- D,a and D,b feels like a bad input for a super (but your call);- landing sound is the same as the jumping sound; you have the landing sound in the .snd file, so use that!- I activated the AI and...Spoiler: what the heck is this? (click to see content)in other words the "Colosse AI" always doing impossible things. That's why I don't like your AIs.Colosse, seriously? This is bad...
Ok...well, I managed more time to rip sprites than to make the coding part. Btw, the fact is I don't know how to rip voices sounds, since PSound seems doesnt work with all PS2 games.(otherwise I won't put chun-li voices)& If you dislike my AI you can always disable thise in cmd file byt putting an another value (except 0) in the line: v=59value = 1from the state [State -1, AIActivate]Anyway, thks for feedback since even I spent time to watch debug mode I didn't know the bug from the pic that you post. I'll try to fix most of things that need to be fixed this week.PS: you must notice that it's not a final version.
Wow this is a great project man! Love to see Chi-Chi in mugen now. Hope you will fix what Alex has told you. I'll looking forward for the next update.
please re download it, some things has been fixed:-no more goku/gohan voices,-fixed stand animation-landing sound fixed-all 5000's sprites & anims, same thing for crouching sprites.; however don't expect crouching attacks since you can't crouch in the original game.-fixed jumping attacks.That's all for now, it should be less buggy.
COLOSSE said, March 19, 2014, 05:01:37 pm-no more goku/gohan voices,Alex Sinigaglia said, March 18, 2014, 10:14:14 pm- y,y (the second attack) has Goku's voice;I can still hear it.Check state 240.COLOSSE said, March 19, 2014, 05:01:37 pm-all 5000's sprites That's not how you do it.But I can understand it since it's difficult to rip sprites from the game. Still, you have some get hit frames...
lol yeah I should precise I fixed the debug flood when it said there was missing sprites & anims. But as you said, since it's difficult to rip PS2 games sprites, a complete spritesheet in the char won't come immediately....&, damn goku's voice.