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Dead or Alive: The Virtual Iron Fist Tournament (Read 9752 times)

Started by yelocakeffect, September 15, 2008, 07:03:16 pm
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Dead or Alive: The Virtual Iron Fist Tournament
#1  September 15, 2008, 07:03:16 pm
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The inspiration:
There was once a time when I came to the arcade with no money, just to watch the older kids play Street Fighter 2. It was one of the most innovative systems of battle, spawning many clones and wannabes that just didn’t compare to the predecessor.

Suddenly a miracle occurred, and SNK made a system that rivaled the classic Street Fighter 2 format with a series known as The King of Fighters. Immediately I saw clones of characters whom where ever so slightly more advanced then my beloved Capcom personalities.

Right then and there my lust to see a crossover game began, but that would not happen for many, many years, and by the time it did occur, it was not at all as impressive as it should have been. No matter how many versions they made, none lived up to the potential it should have.

Now we are in the era of the 3rd dimension. Where the promise of limitless possibilities lye, when in truth the classic SNK slogan goes “2D fighters don’t change unless the king decrees it so.” Thus these game stay true to the level side scrolling playing field of their grandparents regardless of how much they attempt to stray from it.

Theses character however can perform more spectacular attacks and finishers then their 2D counterparts, with clean graphics and interactive wall combinations working in their favor; again if feel like I did in the days of old, I lust for another crossover game!

If I where to be honest with myself, I would admit that this would never happen in my lifetime, and if it did indeed happen, it would surly disappoint me. So, what do I do about this situation? I make it happen the RIGHT way!

Welcome to the Dead or Alive: Virtual Iron Fist Tournament!


The Idea:
This idea is simple, keep the fighters the same, but make the overall system flow together to make a tight and solid fighter. The game will feature the entire roster of characters from the popular 3D fighting games; Dead or Alive, Tekken, and Virtua Fighter. However, they system will be adjusted so that air juggles, throws etc. all use the same formula.



Why this idea? It’s funny really; all I wanted to do was see Nina Williams and Sarah Bryant fight each other. Once I concluded who would win, the crossover battles wouldn’t stop! So here you have it, the big idea from me, to share with the Mugen community!

Basic run down: (If such controls are possible in Mugen)
-DOA characters will have 4 buttons; kick, punch, counter & grab with a combo press for special attacks.
-Tekken characters will have their usual 4 buttons dial-a-combos & combo button presses for grabs and simplified chain grabs and counters.
-Virtua Fighter character will retain their button mash-happy game play. Then of course they will be set to reward skilled players who actually know how to use the character. They will also use 4 buttons; punch, kick, block & grab.


The characters:
So now you are probably wondering, where the heck are the characters going to come from. That’s where I come in; I will take care of all the stuff concerning art, imagery, spires, backgrounds etc. What I will need however are skilled programmers. This project will begin immediately after I finish my obligations to other users in the forum, so bookmark this topic if your interested!

By the way, this is a demo of the way the characters will move I shared in a previous topic, just to get you imaginations going.



How will the first release feel? (Looking into the future)
I’m going for a tight battle system, with many variations to KO’s and knock-away animations; so a lot of coding will probably need to take place for this to happen.
I am aiming for characters to KO in at least 6 different animations. So expect a lot of dynamic game play.

During the test release I feel it is reasonable to have at least 2 characters from each game, making a total of 6 on first release (I think programmers call this a beta?). Anyhow, I will choose that characters which best show off the systems game mechanics, so I am not necessarily shooting for the most popular of the roster.

I am also aiming for smooth and vivid animation, and most attacks will probably have an average of 5-6 frames. If this is a problem however, something can be worked out in discussion of development.

I already have the idea for everything I want to do for this game, so I will share concept art and other things to get everyone who wants to be involved on the same page.


Final thoughts:
This is something I am truly excited about, and I am certain this project will be something truly fresh and unique. Though I am new to (involving myself in) Mugen, I see some say there are a lot of ideas, but little progress. Well, I am here to change all of that. This is my new baby; let’s see just how far we can go with this! I’m shooting for the moon!  :sugoi:

I'll provide the characters you provide the coding...

~Iori~

Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Last Edit: May 31, 2009, 01:25:41 pm by Cyanide
Re: Dead or Alive: The Virtual Iron Fist Tournament
#2  September 15, 2008, 07:08:58 pm
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-DOA characters will have 4 buttons; kick, punch, counter & grab with a combo press for special attacks.
-Tekken characters will have their usual 4 buttons dial-a-combos & combo button presses for grabs and simplified chain grabs and counters.
-Virtua Fighter character will retain their button mash-happy game play. Then of course they will be set to reward skilled players who actually.


lol? DOA is much more of a button masher than VF and Tekken combined.  ???

The title for the game is kind of.. lame...
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Dead or Alive: The Virtual Iron Fist Tournament
#3  September 16, 2008, 05:58:48 am
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Tekken V.S. D.O.A. V.S Virtua Fighter Project Update:

After pondering over how to solve issues concerning character who have “facing away” from opponent attacks, I decided an innovative feature was need to approach this complex issue.

If any of you programmers are familiar with Guilty Gear Asuka, you might have a slight idea of what I plan to do with this project. To be clear abut one thing, the facing system will NOT be as broken in this game as it was in Guilty Gear Asuka. I’ll give a brief description of how they will need to work.

Push button Face-Direction controls (added button update):


  • The idea is simple, the player hold down a button used to activate the (face direction system), however it should have NO character animation or loss of control of using normal attacks etc.

    Once the player presses or hold down the button, a small indicator should appear over the characters head to indicate which direction they are currently facing. This will be vitally important because some characters will have “false-facing” animations, such as Ayane (DOA) & Ling Xiaoyu (Tekken); so even if a character’s back is facing the enemy, they may still be considered “facing” their opponent.

    Once the facing direction indicator is visible above the player’s character, they can use the D-pad to choose to face left or right. This is also important, as it will be nearly impossible for characters to use rear-grabs, condition combo starters, or defense breakers without it. In addition, this makes characters that use “character facing-flip” attacks useful in the system.

In any case, this is the basic idea of how it should work, in addition I might also consider this system to flow together with characters who change fighting stances during certain conditions, such as Lei Wulong (Tekken) & Lei-Fei (VF).



Another update:

Theses are the updated characters I have planned for (beta?) release.

Tekken Series:
-Lili (Emily Rochefort)
-Nina Williams
-Fang Wei

D.O.A. Series:
-Ayane
-Hitomi
-Ryu Hayabusa

Virtua Fighter Series:
-Jacky Bryant
-Aoi Umenokouji
-Akira

Each character from this list was an ideal choice to test the limits of the intended game play. For any who are familiar with how these characters play, move, and attack, you have a pretty good idea why I chose them.

More to come…

~Iori~
Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Re: Dead or Alive: The Virtual Iron Fist Tournament
#4  September 24, 2008, 11:42:26 am
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Good luck for your project ... but this need Sarha Briant and Pai Chan
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Dead or Alive: The Virtual Iron Fist Tournament
#5  September 25, 2008, 08:43:14 pm
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Here’s another update indirectly pertaining to the upcoming project of mine, Tekken vs. Virtua Fighter vs. Dead or Alive. This is a rough example of how I plan to animate each character’s fighting stances, movements, style, etc. I did this one pretty quickly and it still needs much work before it’s perfect, but trustfully you get the idea. Again, I emphasize my attempt to accomplish an Odin Sphere-esque animation style, but make it as fluid as The Street Fighter 3 series.

       

This particular character is my re-creation of Sheik from the Super Smash Bros Brawl game. I modified her heavily with the intent of giving her my signature style. I am not sure if she will officially be used in the new Mugen Game created by “Monday-Night-War”, but I will continue to create her regardless, including Ganondorf. If either does not make the cut, they will be open for anyone interested in creating them.

Anyhow, as soon as each character is completed, this project will begin immediately. There are a few things I will need to know before I make final decisions about game mechanics and button configurations, but as of now I am satisfied with my decisions on these features so far.

More to come…

~Iori~




Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Last Edit: September 25, 2008, 09:52:06 pm by yelocakeffect
Re: Dead or Alive: The Virtual Iron Fist Tournament
#6  September 27, 2008, 08:35:26 pm
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Nice! I like this idea because I like those DoA characters (especially Lili!)
Good luck to you, sir? (ma'am?)

Anyways, sounds like a pretty cool project, do you have any assistance in this project, or you're pretty much independent?
Re: Dead or Alive: The Virtual Iron Fist Tournament
#7  September 29, 2008, 10:54:55 pm
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Nice! I like this idea because I like those DoA characters (especially Lili!)
Good luck to you, sir? (ma'am?)

Anyways, sounds like a pretty cool project, do you have any assistance in this project, or you're pretty much independent?



Well to answer your question, at the moment I am independent by choice for several reasons. I don’t plan on being independent for very long, but there are things that might of course happen where I remain that way. In the beginning this projects scope was much smaller. I was only going to create characters Lili & Nina from Tekken 5, Ayane from DOA 4, and Sarah Bryant from Virtua Fighter 4.

A series of things happened that changed the direction I wanted to go in; some nitpicky and others where plain irritating. However, if I did not go into this direction I would not get the result I was looking for, thus my characters would be a waste of time making. I found this out being a member here for less then a week. Here are my reasons.

1.   Mugen has too many incomplete characters running about, and from what I hear many are too lazy to add basic required animations to make characters more compatible with each other. Furthermore, the characters I wanted to create would be much too dynamic for anything less then a full game, so many animations I had in store would go to waste if they where plain Mugen creations.
2.   To tell you the truth, as a veteran gamer, they just aren’t making games I want to play anymore, and the stuff they should be making, they wait too long to do it, and it’s usually not worth it once they get around to it. Now I find myself playing Wii fit and Dance, Dance Revolution more then ever, including my Wii Sports to replace Hotshots Golf. Still love Parapa the Rapper. ^_^
3.   Even though the Mugen community has massive talent about, everyone is scattered, bitter and scarred by the petty wars from the old days. So no one is motivated anymore, nor are they committed. Just a bunch of wasted talent out there. Those who do make full games have noting to show for it, as they duplicate things that already exist with few tweaks here and there. Then they are wiped with noting but “good jobs dude” for all their hard work.
4.   I plan on going beyond Mugen with this game, I have a few agendas tied into this project that include gaining experience, adding to a portfolio of works, and hopefully serving as a “foot in the door” accomplishment to get me where I really want to be, and that’s a story for a different day.
5.   With this accomplishment, I hope to motive others to think to their selves, “hey, if some noob from out of the blue can do it, I can too!” Then maybe, just maybe things will be like they should have been, and not how they are. Progress being made, and talented garage programmers becoming the next Hideo Kojima.

This being the case I am still interested in recruiting, but I want to hand pick my team, as I realize there are too many uncommitted talents out there who only half-way with their work, pretending to support, but assuming your failure without words. So I am going for the big thinkers, the imaginative and the supportive-active type. I cannot deal with anyone who does not meet this criteria, especially overly negative-pessimistic types, as they will only hold up progress.

In the future I will only need the following specialists.
-1 master programmer, to set the standard for the coding.
-2-3 co-programmers
-1 palette maker/ creator
-1 Level creator/ Designer

I am the entire art staff all alone (storyboard and writing included), so that part is pretty much covered. Plus I work very fast. I won’t start trying to recruit until 75% of the artistic mediums and sprites are complete, so no one on my team will ever have a legitimate excuse to quit, whine, moan, complain or challenge my position. Everything will be available for them in advance. All they will need is motivation and dedication.

~Iori~




Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Re: Dead or Alive: The Virtual Iron Fist Tournament
#8  January 18, 2009, 12:55:11 am
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Update:
Lili (Emily Rochefort)| 5% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 15% Complete!
Hayate | 30% Complete!

Spoiler, click to toggle visibilty
Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Last Edit: January 18, 2009, 04:10:35 pm by yelocakeffect
Re: Dead or Alive: The Virtual Iron Fist Tournament
#9  May 30, 2009, 09:30:06 pm
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Sorry I vanished guys, but this is what I've been up to.



I'll get around to doing the Virtual Iron Fist Tourney game once I get my comapny up and running.

-Shaum
Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Re: Dead or Alive: The Virtual Iron Fist Tournament
#10  May 31, 2009, 03:57:39 am
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Hayate who? and will there be characters from the new installments (like Tekken 6, Dead Or Alive 4, and Virtual Fighter 5?)

As for help, I found two videos of Nina Williams, but they're combo demonstrations from Tekken 5 and 6.


I ate Ed Boon's peabody.
Re: Dead or Alive: The Virtual Iron Fist Tournament
#11  June 01, 2009, 12:26:38 am
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So how many characters are their going to be and will the stages be from tekken 5 and 6 and are their going to be in hi-res
Re: Dead or Alive: The Virtual Iron Fist Tournament
#12  June 01, 2009, 05:58:28 am
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Hayate who? and will there be characters from the new installments (like Tekken 6, Dead Or Alive 4, and Virtual Fighter 5?)

As for help, I found two videos of Nina Williams, but they're combo demonstrations from Tekken 5 and 6.

I don’t know if Hayate is really his name, but it’s Kasumi’s brother, I always call him Hayate for some reason, I even call “Kakashi” Hayate sometimes. Bad habit I guess.

Yes, I will try to make the game as up-to-date as possible when I offically start investing time into it, but I am considering adding EX character like GGX, for classical versions of certain characters, like Jin Kazama, and Jun Kazama.

The exercise vids where for me to make sheets with each detailed animation was with the button inputs. So if a programmer made my character, the commands will already be done for them. For example [half circle forward + 2P = Blonde Bomb for Nina Williams.] I just need to visually see the commands so I can mimic them.

So how many characters are their going to be and will the stages be from tekken 5 and 6 and are their going to be in hi-res

I was going to start off with a small roster, and then slowly expand if the game had hi reviews. The original character count was 9, including (However, I am still thinking of adding one character more from each series.):

Tekken Series:
-Lili (Emily Rochefort)
-Nina Williams
-Fang Wei

D.O.A. Series:
-Ayane
-Hitomi
-Ryu Hayabusa

Virtua Fighter Series:
-Jacky Bryant
-Aoi Umenokouji
-Akira

The stages being in hi-res or not is still up in the air, I want to avoid compatability issues as much as possible.
Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Re: Dead or Alive: The Virtual Iron Fist Tournament
#13  June 01, 2009, 07:02:43 am
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Wow pretty rare to c somebody making a post like this and having shown they have an idea of what needs to be done and a reasonable goal.  :2thumbsup:

Looking fwd to what u come up with.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Dead or Alive: The Virtual Iron Fist Tournament
#14  June 02, 2009, 11:38:00 pm
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Wow That way I See it This Project is interesting
Re: Dead or Alive: The Virtual Iron Fist Tournament
#15  June 04, 2009, 10:06:39 pm
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I probably won’t be able to work on this project like I really want to in quite some time, but if things go well for me that may change. Anyhow, I had some free time and decided to mess around with some ideas. I don’t wanna give away too much, but I guess showing the idea I cam up with for health and spirit bars wouldn’t hurt. N-joy! ^_^



Just incase you’re wondering if I plan on adding super moves, No, not in a sense. I don’t plan on giving characters super moves in a general sense. I had something much more deliciously sinister in mind for these spirit bars. If it helps in you following my twisted mind, think of it in a way of character specific traits rather then super moves.

For example, Devil Jin and Jin can be a single character, Bryan Fury can actually use his energy pack for once in an actual game and, The Ninja from the DOA series can actually do some of their hidden techniques in real time, Ayane and Hayate for example. Keeping in mind that all will be condition specific (ie some task must be done before the spirit bar can be used).

Cioa <3

-Shaum
Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Re: Dead or Alive: The Virtual Iron Fist Tournament
#16  June 08, 2009, 02:00:40 am
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Before what nothing,sorry for my bad english.
Good and original project!!.
Sounds fucking great when you say what the edition stars since YOUR ART.
Man,I'm so tired of see so many snk and capcom edits.
Finally something original.
I can't wait for this...the different animations for KO..The breath effect when the characters be in the ground.
My respect for you.
That's all and let's go!!!.
Thanks.

Re: Dead or Alive: The Virtual Iron Fist Tournament
#17  June 08, 2009, 04:40:24 am
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That sounds ambiguous of u and very very interesting.  8)
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Dead or Alive: The Virtual Iron Fist Tournament
#18  June 08, 2009, 05:32:33 pm
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:D
Before what nothing,sorry for my bad english.
Good and original project!!.
Sounds fucking great when you say what the edition stars since YOUR ART.
Man,I'm so tired of see so many snk and capcom edits.
Finally something original.
I can't wait for this...the different animations for KO..The breath effect when the characters be in the ground.
My respect for you.
That's all and let's go!!!.
Thanks.



I was thinking the very same thing. No disrespect to anyone else who does, but I do feel a drastic change is needed in the community.

That sounds ambiguous of u and very very interesting.  8)

Hey everyone, thanks for your interest in this project and your responses. I wasn’t really expecting them, nice to see some though. ^_^ Anyhow, I had this idea for quite some time to reward players with certain boss battles depending on their in-game performance etc. Such things as health ratio, stage clearance speed, max combination scores and so forth. The only problem I have is deciding which Boss should be the strongest of them all.

Below is a list of all the bosses I plan to add to the game over a progressive duration of time (for time sake and character balance, many may not appear in the game for quite some time or at all). Some of these bosses should and will likely be character specific, and then I was certain others should be a standard boss for virtually every character.

For example, if a player performs well, but isn’t necessarily exceptional, they might be rewarded by fighting only their storyline boss. If a player performs sub par, they may fight the lowest boss on the tier list and receive a generic ending. Then a player who pwns will fight the best boss the game has to offer.

For me to find a proper “all-around” boss, I need as little bias on my behalf as possible. If it where up to me, I would have Azazel as the final-final boss on all accounts, and Raidou as the second to the strongest. However, I have had friends tell me that Heihachi Mishima would pwn Raidou in a fight. What’s your take on how this tier list should look, and if your feeling up to it, a detailed explanation to why you see it that way.

Cioa <3

-Shaum

P.S. Lists are separated into game series for easy reading, the final list does not need to separate the characters by a specific series as seen below.

Boss Tier List:

Virtua Fighter
Jean Kujo
Dural
Siba
“Tiger” Lei-Fei (After learning Tiger Swallow Fist)

Tekken
Feng Wei “Kami no Kenpo”
Azazel
Unknown
Jinpachi
Ogre
Devil/Angel
Devil Jin
Lars Alexandersson

Dead or Alive
Raidou
Tengu
Omega
ALPHA-152
Master Chen
Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.
Re: Dead or Alive: The Virtual Iron Fist Tournament
#19  June 08, 2009, 08:00:28 pm
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I had this idea for quite some time to reward players with certain boss battles depending on their in-game performance etc. Such things as health ratio, stage clearance speed, max combination scores and so forth.

I'm pretty sure u can't do that with MUGEN unless its within the current match ???
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Dead or Alive: The Virtual Iron Fist Tournament
#20  June 15, 2009, 06:31:20 pm
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I’ll be posting some Ayane Sprites in the near future in this specific message to give an idea of how the characters should move about; I won’t be posting anything else until the artwork is 90% complete (and ready to be produced as a full game). If anyone here hasn’t book-marked this topic that is interested in this project, you should do so now, as I won’t be bumping this topic for quite a while.

I’m still not sure of the template I’ll be using for Ayane just yet, but these are some of the decisions I have boiled down to.



Anyhow, I’ll be posting a teaser trailer for my upcoming animated series in this forum as well, and a few more modeling vids. So look out for them in the near future! ^_^

P.S. I’m looking for voice actors in my area [D.C., Virginia, Maryland], hit me up @ yelocakeffect2000 (at) yahoo.com if your interested.

Spoiler, click to toggle visibilty

I had this idea for quite some time to reward players with certain boss battles depending on their in-game performance etc. Such things as health ratio, stage clearance speed, max combination scores and so forth.

I'm pretty sure u can't do that with MUGEN unless its within the current match ???

Hmmm, I guess I’ll just have to find another solution to this problem. I’m sure some of the experts might know a trick or two on how to pull this off. Anyhow, whatever I can’t accomplish thru mugen, I will definitely accomplish thru a different platform, such as flash or an emulator etc. I’m going multi-platform with this project if at all possible.

On the other hand, I did read something a while ago about folders concerning mugen, where, depending on where or how you place the characters in the folder, they will automatically follow some sort of built in tier system (so stronger characters don't proceed weaker ones). Who knows. I’ll just do the best with what the system allows. ^_^

Thanx for the forewarning BTW.

Game Discussion
Lili (Emily Rochefort)| 20% Complete!
Ayane | 8% Complete!
Ryu Hayabusa | 75% Complete!
Hayate | 80% Complete!

Lowv... andu peace, Lowv... andu peace, Lowv... andu peace, Lowv... andu peace... --Vash the Stampede.