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Dengeki Bunko Fighting Climax (Read 46819 times)

Started by Niitris, September 21, 2013, 03:43:05 pm
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Re: Dengeki Bunko Fighting Climax
#261  October 17, 2014, 03:26:32 pm
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holy .... shiiiiit selvaria bless my body is ready  hahahahahaha
Re: Dengeki Bunko Fighting Climax
#262  October 17, 2014, 07:00:59 pm
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Different combos/setups for some characters.
Spoiler, click to toggle visibilty
Re: Dengeki Bunko Fighting Climax
#263  October 18, 2014, 06:40:26 am
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Sel's proportions are very disturbing in that artwork.

SNT

Re: Dengeki Bunko Fighting Climax
#264  October 18, 2014, 11:39:28 am
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The guy who did most of the concept art and design production for Valkyria Chronicles is a doujin artist called Raita. Statuesque dominant women is his wheelhouse, it's what the man does.
Hibernating.
Re: Dengeki Bunko Fighting Climax
#265  October 18, 2014, 08:31:53 pm
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mai waifu, the videogame...still need accelolita
Re: Dengeki Bunko Fighting Climax
#266  October 22, 2014, 03:55:51 pm
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Last Edit: October 22, 2014, 04:29:00 pm by LarsAlexandersson
Re: Dengeki Bunko Fighting Climax
#267  October 27, 2014, 09:44:06 pm
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Re: Dengeki Bunko Fighting Climax
#268  November 07, 2014, 09:34:02 am
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Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: Dengeki Bunko Fighting Climax
#269  November 13, 2014, 12:42:12 pm
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Got this game last night. I love how Shana and Rentaro's Trump Cards are essentially free animation cancels. While Shana's makes your super gauge go up faster, Rentaro's makes his overall speed faster.

Managed to find some synergy with him and Kojyo, since the latter's 6S can hit almost anywhere if you manage to get a 5B 5C,C going, even during a juggle depending on how high the enemy is.

Plus, while you're in TC's buff time, you can do reverse beats. However, while you can't do 5A 5B 5A 5B, you can do 5A 5B 5A,A (autocombo) for the desired effect and then follow up with anything. For Rentaro who's just faster in general, dashing right after 214A TC and then doing that feels like some simpler 02 MAX mode shit. I love it. Plus, support cancels don't cost any meter during TC.

This game is like Aquapazza on crack and it's great.

EDIT: But for some reason, there's no way to have private lobbies online. It's kinda offputting and really the only major flaw I can find with this game. Pretty sad.
Last Edit: November 13, 2014, 12:47:25 pm by Shwa
Re: Dengeki Bunko Fighting Climax
#270  November 13, 2014, 12:54:01 pm
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Got this game last night. I love how Shana and Rentaro's Trump Cards are essentially free animation cancels. While Shana's makes your super gauge go up faster, Rentaro's makes his overall speed faster.

Managed to find some synergy with him and Kojyo, since the latter's 6S can hit almost anywhere if you manage to get a 5B 5C,C going, even during a juggle depending on how high the enemy is.

Plus, while you're in TC's buff time, you can do reverse beats. However, while you can't do 5A 5B 5A 5B, you can do 5A 5B 5A,A (autocombo) for the desired effect and then follow up with anything. For Rentaro who's just faster in general, dashing right after 214A TC and then doing that feels like some simpler 02 MAX mode shit. I love it. Plus, support cancels don't cost any meter during TC.

This game is like Aquapazza on crack and it's great.

EDIT: But for some reason, there's no way to have private lobbies online. It's kinda offputting and really the only major flaw I can find with this game. Pretty sad.

Do you have also test Akira Yuki? Does he play like in VF5? Curious on that.
Re: Dengeki Bunko Fighting Climax
#271  November 13, 2014, 01:33:28 pm
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I played Akira for literally one online match so I have nothing to say about him other than I didn't know what to expect nor how to play him.
Re: Dengeki Bunko Fighting Climax
#272  November 13, 2014, 06:02:12 pm
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Let see, from mid to corner
A>cA>cB>cC>C>B xx jf.jB>jC xx jf.jB>jC xx air qcfEX xx air Burst.ground.A+B/charged C/qcfA/qcfA/qcbB/qcbB/qcbC/charged version of qcbC xx qcfEX xx hcf/hcbAB

bit different than in VF5 & DOA5. 8O oh speaking of DOA, like i said before, some moves like his Extend Action/Maho Shouko Lv. 2 (called Zessho Daiten Hosui in Ultimate) & Tenzanko are borrowed from DOA.

If updated version announced some years later, TK should join in because of the moves Akira has from DOA
Re: Dengeki Bunko Fighting Climax
#273  November 14, 2014, 04:08:49 am
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The game is pretty awful but they, it's something to keep me entertained for a couple of weeks before Xrd so whatever. AB attacks are pretty stupid.

Edit:
Akira's AB attacks aren't that good though, Tetsuzanko is kinda broken.
I think the combo you posted requires TC mode, LarsAlexandersson. I've been using dash 6B, 2[C], 214A, 5A, 5B, jA. jB, djB, jC, 236C [Dokuro Assist], 5AB, 236AB, 41236BC, that doesn't require TC mode. And yeah you can replace the Dokuro assist for Burst, timing the follow ups is a bot more difficult but if you need meter to finish the combo that's an option I guess.
Last Edit: November 14, 2014, 02:37:55 pm by S.D.
Re: Dengeki Bunko Fighting Climax
#274  November 14, 2014, 02:30:19 pm
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Re: Dengeki Bunko Fighting Climax
#275  November 14, 2014, 02:35:18 pm
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^ I was just gonna ask about that, thanks dude
Re: Dengeki Bunko Fighting Climax
#276  November 16, 2014, 08:24:12 pm
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And here's all Climax Arts except Selvaria (low quality btw, and some even have comentators explaining):

Last Edit: November 16, 2014, 08:28:15 pm by Nanashi_1337
Re: Dengeki Bunko Fighting Climax
#277  December 28, 2014, 07:53:29 pm
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Sure there's some people that already know about it, but DFC got a patch on the 25th. Here's the patch notes.

Quote
Version 1.02 Changes
 
Game Balance changes:
- Set a restriction for the support gauge recovery in combos for the support character 'Alicia Melchiott' . Revised to be the same as arcade's 1.30 version (Still can combo multiple times in the same combo though)
- Revision in combo damage and difficulty off airdashes. Revised to be the same as arcade's 1.30 version
※Using replay data from previous versions of the game may change what happens.
 
Rank match functionality additions:
 
- Rank match support character select now memorizes the last support you choose.  (To avoid picking the wrong assist on accident)
 
Player match Functionality Additions
- Added the ability to invite friends to player rooms.
- Added an option to set a "Room Icon" and a "Room Comment"
- Added a chat room, that comes with chat macros for simplicity
- Added a sound effect when someone enters a player room.
- Character select now  memorizes the last character you choose. (To avoid picking the wrong character on accident)
I don't give credit where credit is due.

Well at least you can invite people to rooms now which should have been there to begin with.
Re: Dengeki Bunko Fighting Climax
#278  December 28, 2014, 11:26:28 pm
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Maybe now I can practice with my friends in closed sessions. Sweet.
About fucking time. ;~;