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Dengeki Bunko Fighting Climax (Read 46867 times)

Started by Niitris, September 21, 2013, 03:43:05 pm
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Re: Dengeki Bunko Fighting Climax
#81  October 11, 2013, 06:10:22 am
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So why does everyone have Elizabeth's auto-meter gain?  Yes, you can build meter at ridiculous lengths.  A simple bnb nomorethan5-6 hit combo and you have a stock ready after waiting out.  It also has Aquapazza's striker mechanic where you spend a meter to call out partners during combos.  One striker has a full-screen keepaway that's unsafe.

Also spend meter during a combo to pull a special move that's safe on block.

Shana is the pick-and-play, has a stock where she can hasten meter gain and has strong zoning projectiles at fast velocity.  Said stock appear to restore with every round from what I've seen.

Kuroyukihime plays as if she has a stand from JJBA that's always active (no I don't follow Accel World to know what that is, one day).  Has counter/parry moves, and that's about it.

Kirino, fastest character in this roster.  Like, very quick.  Has air projectile, multi hitting special that's safe, stock ability is a grab with armor, can OTG Super after a throw.  I admit, her gameplay was surprising due to her mobility.

Asuna and her eye-blinding sword lengths and overall gameplay is meh.  I'm trying hard to at least keep up the flow but its boring and bland.  Maybe another footage would do.

Mikoto looks like something that came out of Marvel game, even has Venom's C.MK at high lengths. Completely dominates the cast from what I'm seeing despite this being a look test and players being average.  Full length moves that seems unpunishable, has air mobility, a full screen ground stomp, low-frame coin super, strong pressure, and so on.

Shizuo is this game's saving grace due to his moveset being crazy.  Has a charging star but with a broken bus door, zoning pressure on one footage, and overall zany.  He even has his trademark vending machine throw!  Why can't the rest of the cast be this exciting?  Also note that for some reason his portrait doesn't mirror when selected in P2.

The only good thing about this game are the beautiful rendered stages, and that's it.

Game has much left to do.  As it is, looks meh.
Last Edit: October 11, 2013, 06:43:53 am by Kirishima
Re: Dengeki Bunko Fighting Climax
#82  October 11, 2013, 10:01:38 am
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Don't need to see the stream to know that it isn't very good (at best, it will be decent fanservice).

Ecole Software and French Bread are the ones behind this game.

I don't see the problem with the companies. Melty Blood is fun to play, and UN:IB looks awesome.

But yeah, I can see all the problems Kirishima mentioned (so much spam of supers and EX moves I saw in a fight). I wish I could see Shizuo gameplay, still haven't seen a Shizuo fight yet.

And what's this Attack LvX gain?
Last Edit: October 11, 2013, 10:06:46 am by Nanashi_1337
Re: Dengeki Bunko Fighting Climax
#83  October 11, 2013, 10:13:09 am
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No one seems to be as good as Mikoto is. :P
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Dengeki Bunko Fighting Climax
#84  October 11, 2013, 10:14:16 am
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Shizuo was the most used character on stream wtf.
Re: Dengeki Bunko Fighting Climax
#85  October 11, 2013, 10:15:33 am
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I finally saw a Shizuo fight. Not that it mattered because he could hardly do anything against Misaka and her constant spam of thunder from anywhere in the screen.
Re: Dengeki Bunko Fighting Climax
#86  October 11, 2013, 10:17:11 am
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I didn't space those very well... I said that based off of the trailers.

It wasn't anything against those two (I like UNIB... Metly Blood not as much, but it's not bad).
Re: Dengeki Bunko Fighting Climax
#87  October 11, 2013, 10:20:17 am
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Oh, okay. It's just that it sounded a little like that you wouldn't check it because of the companies.
Re: Dengeki Bunko Fighting Climax
#88  October 11, 2013, 05:43:08 pm
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this game needs more characters with big tits.
Re: Dengeki Bunko Fighting Climax
#89  October 11, 2013, 10:36:43 pm
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So why does everyone have Elizabeth's auto-meter gain?  Yes, you can build meter at ridiculous lengths.  A simple bnb nomorethan5-6 hit combo and you have a stock ready after waiting out.  It also has Aquapazza's striker mechanic where you spend a meter to call out partners during combos.  One striker has a full-screen keepaway that's unsafe.

its a loketest. people want to test the supers/metered stuff. its not staying in. geez you people are bad at this
Re: Dengeki Bunko Fighting Climax
#90  October 11, 2013, 11:26:54 pm
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Even though no other location test for any game has done that?  Step it up sempai.
Re: Dengeki Bunko Fighting Climax
#91  October 11, 2013, 11:59:22 pm
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errr.. they have ? especially power meter managing tends to get adjusted a lot. I remember kof 2k loketests had terry with 97 style power charge and a lot of strikers (like vanessa ) would otg just like joe.
Re: Dengeki Bunko Fighting Climax
#92  October 12, 2013, 01:49:55 pm
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i find it dumb that if 2 projectiles are shot at each other,they just pass trough,they dont hit each other and explode in mid air.

Shizuo looks fucking awesome...i would be much more happier if there was a way to disable that zooming when the game gets released..because ripping sprites from that would be a pain
Also Shizuo sayin KILL KILL KILL when he gets up is priceless

[/DurararaFan]
Re: Dengeki Bunko Fighting Climax
#93  October 14, 2013, 07:24:25 pm
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Re: Dengeki Bunko Fighting Climax
#94  October 15, 2013, 08:50:24 pm
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Re: Dengeki Bunko Fighting Climax
#95  October 15, 2013, 08:56:39 pm
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 :dizzy2: Holy Frickin' Crap....
Re: Dengeki Bunko Fighting Climax
#96  October 15, 2013, 09:40:53 pm
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It's supposed to do that, you know? It will nullify any attack that collides with his hand. Useful only for defense, of course, but since it's cheaper than using a super, it can cause this scenario, that the opponent has wasted power for nothing.
Re: Dengeki Bunko Fighting Climax
#97  October 15, 2013, 09:45:42 pm
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i wonder if touma's right hand can negate shizou's vending machines.
Re: Dengeki Bunko Fighting Climax
#98  December 10, 2013, 06:19:55 am
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http://gematsu.com/2013/12/dengeki-bunko-fighter-adds-three-new-support-characters
Quote
An update on the official Dengeki Bunko Fighting Climax website has revealed three new support characters set to appear in the upcoming fighter.

Joining the support roster are Holo from Spice and Wolf, Boogiepop from Boogiepop Phantom, and Sadao Mao from The Devil Is a Part-Timer!.

Dengeki Bunko Fighting Climax is due out in Japanese arcades in spring 2014, and on an unannounced home console at a later date.

Re: Dengeki Bunko Fighting Climax
#99  December 10, 2013, 06:41:22 am
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So much for beating up Boogiepop with a vending machine  :( (well you can hit strikers but still, no fullscreen mindfuck of hers makes me sad)
Re: Dengeki Bunko Fighting Climax
#100  December 10, 2013, 10:45:00 am
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Boogiepop from Boogiepop Phantom.
FUCK. YES.