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Derp by neocargalpha (Read 39230 times)

Started by Neocargalpha, May 23, 2012, 06:37:44 am
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Re: Derp by neocargalpha
#41  May 25, 2012, 07:55:35 pm
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Supers:
Lvl 1: 150 - 250
Lvl 2: 250 - 350
Lvl 3: 350 - 550?  (Depends on what conditions you implement for your chars I suppose...)

Others may have different opinions but this seems fine IMO.

DW

Re: Derp by neocargalpha
#42  May 25, 2012, 08:23:03 pm
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Supers:
Lvl 1: 150 - 250
Lvl 2: 250 - 350
Lvl 3: 350 - 550?  (Depends on what conditions you implement for your chars I suppose...)

Others may have different opinions but this seems fine IMO.

Yeah, it depends on your intent for damage ratios. I feel 250 is way too high for a Lv1... I usually don't even want to hit a 200 mark with Lv1s. You have to take into account combos and such. While 250 may not seem very high on it's own, when comboed in however, it could reach up to heights as high as 500... All at the cost of one power bar... And you guys said he didn't have a damage dampener. Even with a damage dampener, I still keep my Lv1s under 200. Though once again, this all boils down to his intent.
Re: Derp by neocargalpha
#43  May 25, 2012, 08:30:16 pm
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The damage of a move depends on the difficulty of its command and on its effectiveness and usefulness.

For instance, a super that costs 1 power bar, is done by pressing a+b, and shoots a homing projectile that doesn't stop until it hits should only do like 60 damage points.

However, a super that is done by HCF*2 -> QCB + P, requires 3 power bars,  shoots a projectile that moves slow and disappears after 120 ticks, and can't be canceled into should probably do over 300 damage points. Over 400 even. Especially if it's a grappling move.
Re: Derp by neocargalpha
#44  May 26, 2012, 12:01:22 am
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I never knew my abrasiveness was so suddenly unappreciated. I'll try to be as politically correct as much as possible for me.

  • The rageface meme is a huge turnoff for me after how heavily reddit has beaten it into the ground.
  • Working with templates is generally a bad idea unless you completely understand every in and out of it. Even then, you should never ever use any of the Fighter Factory Ultimate templates.
  • The collisions all need a lot of work. Due to the way they've been made, a lot of attacks will miss up close or even never ever hit your opponent. You should look at Kung Fu Man's collisions for an example for acceptable CLSNs. This CLSN tutorial is also great for the general dos and donts of general CLSN making.
  • Everything chains into everything (even dashes). You really don't want this because it leads to infinites or just completely shutdown your opponent. That and no one wants to be reminded of 2001 Brazilian creations.
  • Speaking of infinites, 3P by itself is an infinite due to what I assume is a lack of juggle point allocation and/or lack of cooldown. Hitting a falling opponent with the LOL projectile can lead to a juggle infinite. Generally you need to make everything not chain into everything (especially not allowing to have a move chain into itself) and give each move the appropriate cooldown.
  • QCFx2+LK/MK doesn't work. I'm doing the inputs but nothing comes out. I even tried adding a simpler command to the cmd and trying it, but it still didn't work.
  • The framerate drops like crazy during "Problem?", most likely due to all of the helpers it spams. Try to cut down on having that many helpers on screen at once.
Re: Derp by neocargalpha
#45  May 26, 2012, 03:02:43 am
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I may not be a coding expert (although I wish I was), but I have to say that Derp is a lot of fun, and that's what matters most in my book. He's certainly a keeper in my collection. I'm sitting Derp right next to Dee Bee Kaw. Thanks for the share!!  :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Derp by neocargalpha
#46  May 26, 2012, 03:43:26 am
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With a few couple tweeks here and there, this could be CoTM material. Just dumb the damage down a bit and do whatever these other guys are saying to do, and you'll be famous around here! :D
Re: Derp by neocargalpha
#47  May 26, 2012, 12:52:30 pm
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  • QCFx2+LK/MK doesn't work. I'm doing the inputs but nothing comes out. I even tried adding a simpler command to the cmd and trying it, but it still didn't work.

if you do somehow manage to use it. it costs no power. this leads to the AI spamming it like crazy sometimes.

also. you can spam the X+Y+Z move. doing almost all of the opponents health. shown in this video:

http://youtu.be/zRUl4dYXRCA

something looks a little off...

Download my characters here: https://www.mediafire.com/folder/3u2w1pme88w8d/Mugen

My youtube channel: http://www.youtube.com/user/TVeanko
Last Edit: May 26, 2012, 12:57:40 pm by Veanko
Re: Derp by neocargalpha
#48  May 26, 2012, 07:39:28 pm
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* Close MP never hits;

* Hitting airborne opponent with HP leads into an infinite;

* Kill With Fire also leads into an infinite;

* Teh He He is cancelled if you keep pressing punch;

* FUUUUUUUUUUUU cannot be blocked;

* Cannot execute Hyper Kill With Fire and Hyper Goobie Pls no matter what;
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Derp by neocargalpha
#49  May 27, 2012, 08:26:50 am
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Now I have to do a lot of work with Derp...  :sugoi:

thanks for the recomendations and tips  ;D

If have more notes please comment, I don't pretend made a excellent char but if I can do some corrections for a better char, I don't have problem in Try it.  ::) ::) ::) ::)
Re: Derp by neocargalpha
#50  May 27, 2012, 09:22:45 am
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I have downloaded and played A LOT with Derp. If i knew how to make a character he would be my first one.  ;P

Overall, about the character's concept, i think you've missed the old "Fuck Yea" meme. (or i haven't seen it).
And also, i thought the AWWWW YEEEEA would be different, but it's so weird. Nevermind, there's only one thing i want to relate:

If you press the taunt button on the air, you excecute the "nothing to do here" move. Yes, everybody knows that, but after the movement, you can jump and EVEN double jump again and repeat the NtdH infinitely. Is that intended?

You sure have my vote cor CotM.
Sorry about english errors. Really.
Re: Derp by neocargalpha
#51  May 27, 2012, 09:47:33 am
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I have downloaded and played A LOT with Derp. If i knew how to make a character he would be my first one.  ;P

Overall, about the character's concept, i think you've missed the old "Fuck Yea" meme. (or i haven't seen it).
And also, i thought the AWWWW YEEEEA would be different, but it's so weird. Nevermind, there's only one thing i want to relate:

If you press the taunt button on the air, you excecute the "nothing to do here" move. Yes, everybody knows that, but after the movement, you can jump and EVEN double jump again and repeat the NtdH infinitely. Is that intended?

You sure have my vote cor CotM.

I totally forget do Fuck Yea as  Win  ...    and forgot delete that state (is only for testing aerial moves) , but later I made a Update with some changes  :sugoi:
Re: Derp by neocargalpha
#52  May 28, 2012, 04:19:57 am
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-Sere un NOOB....pero almenos tengo mejor vida social que un maldito FRIKI como tu!!!
-"QUOTEAME" al fin no me molesta, solo me elevas mas el EGO!!!
-Disfruta de este día.... hasta que un TIPO CON CUENTA CLON te lo arruine.

My Sharing: http://www.4shared.com/folder/UuNtYzUC/_online.html
Re: Derp by neocargalpha
#53  June 09, 2012, 05:41:02 pm
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Cool. I checked this out, and it sure was an interesting character.

It's got most of the familiar meme faces, including Dolan's!!!