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Desert -Dragon Ball z Capcom style (Read 17698 times)

Started by Daeron, September 24, 2012, 01:07:55 am
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Desert -Dragon Ball z Capcom style
New #1  September 24, 2012, 01:07:55 am
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A stage i wanted to make for the z2 Team characters!


It is based upon Goku and Vegeta figth from the sayiajin saga!
it also feautures Yajirobei watching the figth!

Download it in Balthazar cool website:

http://network.mugenguild.com/balthazar/stages.html

UPDATED TO FULL RELEASE
-Color correction
-No more dark edges on floor
-Now yajirobe runs to the orher rock at some point
-Another smooth moving cloud layer at the background
-Corrected all coding stuff thanks to Cybaster!





If the people enjoy this i may consider on doing more stages for the z2 chars!
please leave some feedback! and thanks for downloading!
Last Edit: December 23, 2012, 01:12:16 pm by Daeron
Re: Desert -Dragon Ball z Capcom style
#2  September 24, 2012, 01:36:49 am
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I think the "peoples" ARE going to enjoy ths one. It's tight!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Desert -Dragon Ball z Capcom style
#3  September 24, 2012, 01:42:41 am
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Re: Desert -Dragon Ball z Capcom style
#4  September 24, 2012, 02:03:24 am
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Yeah, i was thinking on them, but i feeled like the stage would be to much full of people and could lose that "serious 1vs1 duel"
And if you notice, when they both arrive in the anime, vegeta and goku actually dont figth again, because when they arrive vegeta was in ozaru form and the he breaks goku legs.
So technically this stage takes place earlier.

Those bgm are great, but i prefer upbeat ones, at least for mugen... have you cheked the music ive put it? its from the budokai games, with some wind sfx i included myself.

http://www.youtube.com/watch?v=S4mXR2MhGVk

Dont know why but this seems to fit with a desert, maybe because the cowboish feeling XD
Re: Desert -Dragon Ball z Capcom style
#5  September 24, 2012, 02:42:57 am
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Pretty cool stage imo you should lighten up the edge of the foreground floor.
Re: Desert -Dragon Ball z Capcom style
#6  September 24, 2012, 02:45:21 am
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^ Agree

A few of the hues don't match up
Re: Desert -Dragon Ball z Capcom style
#7  September 24, 2012, 02:50:08 am
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Your rigth, well it was supposed to be in the shadow, so is mostly a color problem, ill try to solve it soon!
Re: Desert -Dragon Ball z Capcom style
#8  September 24, 2012, 02:56:47 am
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Good colash stage!

9.8
Re: Desert -Dragon Ball z Capcom style
#9  September 24, 2012, 04:34:09 am
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i really like the look of this, not really in the market for new stages, but good job on this
Re: Desert -Dragon Ball z Capcom style
#10  September 24, 2012, 04:47:43 am
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That's a nice DBZ stage
+1 for you dude! :)
Re: Desert -Dragon Ball z Capcom style
#11  September 25, 2012, 12:04:57 am
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More characters (besides Yajirobe) would only distract you from the fight.
Good so far ^^!
Re: Desert -Dragon Ball z Capcom style
#12  September 25, 2012, 12:36:28 am
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I like what I see so far, but the stage looks like a beta to me, because the sprite style really clash. Colors are similar, but need some editing so everything blends well.
The overall concept and execution is awesome though. :)
Re: Desert -Dragon Ball z Capcom style
#13  September 25, 2012, 01:44:46 am
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Sweet. A new stage to go with Wizzy's Yamcha theme. Very nice! As for feedback, the only glaring thing about the stage is the MvC floor but that's been mentioned enough. Did you sprite Yajirobe yourself ?
Re: Desert -Dragon Ball z Capcom style
#14  September 25, 2012, 01:51:54 am
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Yeah, i sprited Yajirobe ^_^
i was kinda triying things while i was making it, and finally learned to proper use Solenoid curves (is that what they call that?)
yup the outlines of the floor seem to clash from the other elements of the stage, also the rock wall from the rigth could use a hand too
Im kinda glad the only problems are about the graphics, i was expecting some more coding problems or things that i did wrong with the codes...
The feedback is very usefull thanks!
Re: Desert -Dragon Ball z Capcom style
#15  September 25, 2012, 11:45:34 pm
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dude, nice stage... i've been looking for something like this a while back.... great job!!
Re: Desert -Dragon Ball z Capcom style
#16  September 25, 2012, 11:56:30 pm
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[/quote]
If the people enjoy this i may consider on doing more stages for the z2 chars!
please leave some feedback! and thanks for downloading!
[/quote]

I approve of this, and if you want we could form a "partnership"!

Music & Stages!!!

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And if you provoke it...

I will slay you all.

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Re: Desert -Dragon Ball z Capcom style
#17  September 26, 2012, 12:10:26 am
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My stages exhibition
https://www.youtube.com/watch?v=FO2YZO7ut5I

Find them at: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat294

You are free to use the materials in the stages I released before 2014. Credits are always appreciated.
Re: Desert -Dragon Ball z Capcom style
#18  September 26, 2012, 01:38:17 am
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UPDATED  Check first post! ^_^
And thanks for the feedback again :D
Re: Desert -Dragon Ball z Capcom style
#19  September 26, 2012, 02:10:25 am
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Re: Desert -Dragon Ball z Capcom style
#20  September 26, 2012, 05:11:01 am
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very cool stage: a keeper for sure!
thanks for that nice job :)