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Desert Night 2.0 (Read 1589 times)

Started by DãrK JøkeR®, December 20, 2009, 06:41:24 am
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Desert Night 2.0
#1  December 20, 2009, 06:41:24 am
  • **
  • "let´s put a smile on that face"
    • www.gmugen.com/
I wanna show the last stage of Dgz Team:



Author: Crazy Logic
SuperJump: Yes
Music: Yes
Version: 2.0

You can download in:
http://dgz.ucoz.com/
Re: Desert Night 2.0
#2  December 20, 2009, 01:32:33 pm
  • *****
  • JoJo is boring
    • USA
Looks interesting, I'll give it a test.
Re: Desert Night 2.0
#3  December 20, 2009, 01:34:30 pm
  • ****
  • former mod here :p
    • Belgium
    • fanaticmugen.free.fr/

  • Online
very beautiful
here first: http://dsarena.free.fr/Forum/index.php

MUGEN MUSEUM CREATOR:
http://1drv.ms/1tLbMv6
no kidding...
Re: Desert Night 2.0
#4  December 23, 2009, 02:14:19 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
- Give it some floortension please.
- There are some strange artifacts in the sky.
- Players' start position should be +/-70 and not +/-60.
- What's with the "DGZ introduction" ? o_O
- Sprites aren't cropped.
- Why does the moon appear 3 times in the SFF ?

The stage is okay I guess, nothing too special about it. The original BG is edited from the Genesis DBZ game IINM.
Re: Desert Night 2.0
#5  December 24, 2009, 06:46:29 am
  • **
  • "let´s put a smile on that face"
    • www.gmugen.com/
- Give it some floortension please.
- There are some strange artifacts in the sky.
- Players' start position should be +/-70 and not +/-60.
- What's with the "DGZ introduction" ? o_O
- Sprites aren't cropped.
- Why does the moon appear 3 times in the SFF ?
- floortension?? you can explain please?
-  Dgz is the signature.
Re: Desert Night 2.0
#6  December 24, 2009, 11:33:35 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
- Floortension : it's explained in stage0.def. Basically, when characters jump, if there isn't any floortension, the camera moves to follow the vertical movement of the characters quickly. While following the characters is important, it doesn't look nice IMO if the camera jerks at each jump of a character. Setting floortension to 90 gives good results usually. Then, if you want the camera to follow the characters well when they fly or jump very high, you'll have to set verticalfollow accordingly.

- Feels strange to make a signature appear in a stage, but yeah, at least it disapears quickly.