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Detect Opponents Juggle Points at Maximum? (Read 221 times)

Started by Sheng Long, October 26, 2012, 06:01:12 am
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Detect Opponents Juggle Points at Maximum?
#1  October 26, 2012, 06:01:12 am
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Is there any possibility that the player can detect if the opponent has hit the player so many times until their juggle points are at their maximum? In other words, to a point where the opponent can no longer hit the player after their juggle points reached their limit. One of my custom statedefs is a hit movetype state (being dizzy, standing), but the opponents can't hit them any more when they can. So maybe I need some condition to either reset the state when the player detects the max juggle count of the opponent, or to not reach this state at all.

"You must defeat my flaming
dragon punch to stand a chance."

Xan

Re: Detect Opponents Juggle Points at Maximum?
#2  October 26, 2012, 06:05:24 am
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Or maybe it could just reset juggle points regardless of amount? There's going to be some combos that wouldn't work if it only reset at max.
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Re: Detect Opponents Juggle Points at Maximum?
#3  October 26, 2012, 08:30:51 am
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You can trigger juggle:

Const(data.airjuggle): Returns value of the "airjuggle" parameter. (int)

For the enemy, I guess:

Code:
trigger1 = enemynear,const(data.airjuggle) = x
Re: Detect Opponents Juggle Points at Maximum?
#4  October 26, 2012, 06:56:03 pm
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If X equals any number, than that's not going to work. I need something that says 'enemynear,const(data.airjuggle) = airjugglemax'.
Any characters max juggle points could be anything, and I need something to check that. Not just a precise number for all characters.

"You must defeat my flaming
dragon punch to stand a chance."