I want to make it where when my character is thrown he has one animation but when he has a different pal he will have a different animation. Say like if one pal has him with a knife and the other doesn’t. I’m not sure if this is possible but just thought I would ask.
1. Its impossible to add knife with pallete, only add explod/helper to the hand that would replicate it. OR you will need to make alternate animation for each existing animation, add alternate sprites of existing sprites.2. You can`t change opponent`s animation anyhow, only if its supported by him. Opponent will use only 5000-5140 sprites. Explods can`t be added during such animations and its impossible to make sprite trigger something.So, this is impossible. EDIT: well, as N-Mario said, its possible, but will require other characters to have special alternate animation that would have sprites with knife if target uses palette that has knife.
Well, technically it's possible, but probably in a closed game environment. You could do like Sprites 5011,10 are the default, then have sprite 15011,10 would be the 2nd set. Then your character doing the throwing would need to determine the character name and author name that has these alternate animations. Or have this determined by the character being thrown state for when their animations are being played. Just set those alternate animations instead of the character/author name conditions are met..
MUGEN 1.1 allows for multiple colors to be rendered as transparent.In which case, you'd color the knfie with colors that have a 0 for the Alpha value in palettes where you didn't want it to show.Although it's going to be A TON of work if you want it to be a good effect. Notice how Kung Fu Man's right hand "ghosts", and displays the following area as transparent. What'd you have to do is color seperate the hell out of every frame where the knife covers up part of the character's body.