YesNoOk
avatar

Do you classify your rosters' fighters by a rank? Examples? (Read 527 times)

Started by Nightphall, October 06, 2010, 09:54:10 pm
Share this topic:
Do you classify your rosters' fighters by a rank? Examples?
#1  October 06, 2010, 09:54:10 pm
  • *
  • Objection!
This was something I wanted to do about a year ago, but kept putting it off.

I wasn't sure that this would fit in any other sections, so here it is.  :D

NOTE: Broken joke characters like Rare Akuma, Omega Tom Hanks, and the like are not included. I tend to keep those type of characters out of my roster. ALSO: I am going by AI level, not amount of damage caused my moves or anything like that.

Rank S: The best of the best. Only another rank S fighter could hope to defeat them. A rank A *might* be able to pull off a few rounds, but a win against a rank S for them is rather unlikely. They combo without mercy and do not hesitate to unleash their special moves. The creator gave the character an AI level that is considered cheap, brutal, and unfair.

Rank A: These characters have little to no trouble defeating the other ranks. Fights against other rank A's can go either way. Rank S fighters, however, are a completely different story. Combos are common and they unleash special moves at any given chance. The creator gave the character a very challenging AI.

Rank B: A solid rank that can compete with the majority of the cast. Defeating a rank A can be problematic, and a rank S may be out of the question. Combos are less common, but special move spam happens often. The creator gave the character a tough AI.

Rank C: These characters, while lesser versions of rank B's, can still put up a decent enough fight to not be considered boring. They can almost evenly match rank B's. Rank A and Rank S however......no. They use combos on occasion, with special moves being used at a slightly higher frequency.  The creator gave the character a solid AI, but fighting them still seemed a bit easy.

Rank D: A weak group of fighters. They do fight back, but do not seem to put much effort into it, rarely comboing or using special moves. The creator did not put much thought into an AI, and if they did, it wasn't much.

Rank E: The last, weakest group. They move around only slightly more than a training dummy, and don't use any moves or combos at all, throwing out only the most basic of punches and kicks. The creator only made the character to be played as, and didn't think about having him or her to be fought against.

This isn't a request, but more of a reference question. What characters do you have that fit one of these ranks? (One for each rank is enough) Or what AI patchers seem to fit a certain rank? (For example, I had a Dao-Long from Breakers revenge who was at the most, a rank D. An AI patch I downloaded shot him up to a rank S. I am at school now, so I can't look up the name of the person who created the AI patch.)


"Blacker then a moonless night, hotter and more bitter than hell itself.....That is coffee" -Godot
Re: Do you classify your rosters' fighters by a rank? Examples?
#2  October 06, 2010, 10:56:58 pm
  • ****
  • "Draw Pilgrim" or something.
    • USA
S Rank for me would be characters like:
Reu's characters
Choujin's Cell

A Rank would probably mainly consist of POTS' character's

Dunno for the others...
Re: Do you classify your rosters' fighters by a rank? Examples?
#3  October 06, 2010, 11:02:09 pm
  • ****
  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M
I was about to say tier list.

But S Rank would probably consist of Guilty Gear characters, or any character with extremely kicker AI.

A Rank is probably any character with good AI (PotS, buckus, etc)

B Rank is characters with decent AI. Ill try to give my characters a B Rank AI, according to you.

C rank and below i dunno. Probably KFM.

uguu
Last Edit: October 06, 2010, 11:14:15 pm by aznperson569M
Re: Do you classify your rosters' fighters by a rank? Examples?
#4  October 06, 2010, 11:06:22 pm
  • *****
  • Unity of Hearts
    • Spain
Rank S is stupid. Really, if a character/AI can only be defeated by a certain type of character/AI, then it's a bad character/AI, not a good one. All characters/AIs should have the same possibility.

I prefer to classify AIs and AI patches with this:
Quote
- AIs impossible to beat because of the difficulty of even landing one hit. That kind attacks you without stop and can react to anything you do almost instantly.
- AIs that spam bullets.
- AIs that spam gameplay things like Just Defence, Parry and Shield with an amazing timing, stopping nearly all your attacks that way.
- AIs that causes problems with the character.
- AIs that exploit the errors/problems that the character has, such as infinite priorities.
- AIs that are dumb. For example, just staying close enough to the AI makes it spam an attack that won't reach you. That kind of dumb AI.

If an AI acts like one of the examples put above, then it's a bad AI. If it's not, it's a normal/good AI. One of the best things that MUGEN 1.0 brought is the possibility to change easily the difficulty of the AI of all characters (if said character has all AI levels). Classifying them by rank is a waste of time. Either I want a good or a bad one, that's all.
Last Edit: October 06, 2010, 11:11:14 pm by Nanashi_1337
Re: Do you classify your rosters' fighters by a rank? Examples?
#5  October 06, 2010, 11:15:19 pm
  • ****
  • Best supporting character in history of anime.
    • USA
    • www.youtube.com/user/aznperson569M
It's sad that most people tend to care about the AI of an character, rather than the character itself. If we could have AI's that have a good level that could be set (Like Nanashi_1337 said), then it's all good. The AI's that are hard to beat/cheap usually are the ones have problems/errors that the AI uses to exploit.

uguu
Last Edit: October 06, 2010, 11:48:37 pm by aznperson569M
Re: Do you classify your rosters' fighters by a rank? Examples?
#6  October 06, 2010, 11:23:43 pm
  • *****
  • Unity of Hearts
    • Spain
It's sad that most people tend to care about the AI of an character, rather than the character itself. If we could have AI's that have a good level that could be set (Like Nanashi_1337), then it's all good. The AI's that are hard to beat/cheap usually are the ones have problems/errors that the AI uses to exploit.

We were talking about AIs, so I didn't mention the characters themselves. But yeah, AI < Gameplay. And normally a bad gameplay is reflected in the AI. Just go and use Flandre by pre-to for an example.
Re: Do you classify your rosters' fighters by a rank? Examples?
#7  October 06, 2010, 11:44:44 pm
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
This is my rank list:

Joke
Normal
Boss
Broken
Really Broken
Nuke

Send me a PM if you decide to add me on PSN, so I don't mistake you for a random Friend whore.
Re: Do you classify your rosters' fighters by a rank? Examples?
#8  October 07, 2010, 03:45:55 am
  • *
  • Objection!
It's sad that most people tend to care about the AI of an character, rather than the character itself. If we could have AI's that have a good level that could be set (Like Nanashi_1337 said), then it's all good. The AI's that are hard to beat/cheap usually are the ones have problems/errors that the AI uses to exploit.

I tend to spend a lot of time in Watch Mode, to see who I need to eliminate from my roster, due to a weak AI.

I admit that I tend to care about the AI more than I should, but it's usually because I want characters that are fun to fight against, and not just ones that stand there. For example, a few weeks ago, I fought against a Ray who would barely fight back. I downloaded another version, and that version gave me a serious run for my money. So I guess I like a lot of rank A and rank B fighters.

I understand what people say about AI levels who spam Parry/Just Defense, Fireballs, combos, and all that. I generally leave those characters to Watch Mode (I don't have them set to be encountered at all in Arcade or Survival). It's fun to watch them fight each other (a MUGEN Battle Simulator, if you will) but to fight against? No thanks.


"Blacker then a moonless night, hotter and more bitter than hell itself.....That is coffee" -Godot
Re: Do you classify your rosters' fighters by a rank? Examples?
#9  October 07, 2010, 09:45:46 pm
  • avatar
  • ***
 
    I had a Brocken who started off as a D rank, then I found an AI file and he went to an S rank... From 0 to 100.... I want my chars all between 50-70 though, I want them all Rank C's and B's, and occasional A's (Bosses).... I also had a Heavy D who was somewhere between a rank C and a rank D, I got the AI patch for him and he shot up to a rank S... He needs to be toned down just a touch now... But I love the voice work and stuff done on this version of him, he's actually gangsta... He's like " 'Sup mutha f**ka" lol....
 
     I also had a muscle power who was a rank S, I got rid of him for another Muscle Power who ended up being a rank D.... Once I get to learning how to alter AI's and this sort of mess, I will fix all this and get all my chars where I want them..... One char in particular, Dolf from Tuff E Nuff, I like his moves, he *could* be a much better char with a better AI... But as for now he is a rank D...
Re: Do you classify your rosters' fighters by a rank? Examples?
#10  October 08, 2010, 12:02:13 am
  • **
  • Possibly doing nothing right now.
I noticed something different about PotS Morrigan (I have one that was created in 2006 and one this year), seems the older one had a more potent AI than the new one (the old one's the one with the life regen ability).

Teamed the old one with RajaaLilith, and they seemed practically unbeatable, until I put them up against a duo of Raiya by ƒGƒX and Reika by Sakuraka. In fact, I tend to replace fighters who can eventually manhandle (I mean womanhandle since I have no men in my roster), weaker clones of them selves.

The Giga Girl Fan-service, shall never die!
WIPs:
Spoiler, click to toggle visibilty