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do you use Mugen 1.1? (Read 9171 times)

Started by Gara, September 06, 2014, 11:36:47 am
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Poll

do you use Mugen 1.1?

mostly
24 (46.2%)
sometimes
19 (36.5%)
nope
9 (17.3%)

Total Members Voted: 52

Voting closed: September 20, 2014, 11:36:47 am

do you use Mugen 1.1?
#1  September 06, 2014, 11:36:47 am
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just out of curiosity: how many of you are using Mugen 1.1 by now?

Spoiler, click to toggle visibilty
Re: do you use Mugen 1.1?
#2  September 06, 2014, 11:37:36 am
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Me, since about 8 months now. :)
Re: do you use Mugen 1.1?
#3  September 06, 2014, 11:45:41 am
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i have been using it since 2 years now since the Alpha 3 version.
Has a better FPS and works very well at HD so thats enoght for me to use it.
Re: do you use Mugen 1.1?
#4  September 06, 2014, 11:50:59 am
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there is a mugen 1.1??
Re: do you use Mugen 1.1?
#5  September 06, 2014, 11:54:06 am
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HELL NAW
Re: do you use Mugen 1.1?
#6  September 06, 2014, 11:57:51 am
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I used to.
But then I stopped when I realized that my computer couldn't handle it after all.
Quote
And "Reality" is unveiled.
What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .
Re: do you use Mugen 1.1?
#7  September 06, 2014, 12:01:05 pm
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*some bitching about how my shitty comp couldn't handle it goes here*

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Re: do you use Mugen 1.1?
#8  September 06, 2014, 12:01:19 pm
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I am.
Re: do you use Mugen 1.1?
#9  September 06, 2014, 12:14:39 pm
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I use it.
Re: do you use Mugen 1.1?
#10  September 06, 2014, 12:42:09 pm
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I swore up and down that 1.0 would be all I'd ever need. Then 1.1 stages we're slowly released. And then I saw how much better, and relatively easier, portrait work was to convert. So yeah, 1.1 for me.

Thought it might be interesting to ask before NoZ releases his osum Legacy SP, and maybe again in some weeks or so :ninja:

You bring up a very interesting point. I'd bet bitcoins that he's gonna influence plenty of 1.0 people to make the jump.

All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: do you use Mugen 1.1?
#11  September 06, 2014, 01:22:09 pm
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Better frame rate, higher resolutions, can handle a seeming infinite amount of shit on screen, 32bit images, alpha masking, rotating explods, explods that aren't effected by envshake, helpers that actually use the source and dest in the animation itself, zooming stages, a zoom sctrl..... I'm still not sure why people don't use 1.1.
Re: do you use Mugen 1.1?
#12  September 06, 2014, 01:24:47 pm
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I may switch one day, but only 1.0 for now.
I do like to test the 1.1 exclusive stuff though, such as Tatsu's stages, some stages using RGBA images or characters that use the zoom feature properly.

Better frame rate, higher resolutions, can handle a seeming infinite amount of shit on screen, 32bit images, alpha masking, rotating explods, explods that aren't effected by envshake, helpers that actually use the source and dest in the animation itself, zooming stages, a zoom sctrl..... I'm still not sure why people don't use 1.1.
- Small portraits with wrong colors.
- If you want to use zoom stages, you need to update all your characters.
- Laziness
Re: do you use Mugen 1.1?
#13  September 06, 2014, 01:28:22 pm
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It exists and it's decent, so why not.

Still prefer 1.0
Re: do you use Mugen 1.1?
#14  September 06, 2014, 01:35:57 pm
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Re: do you use Mugen 1.1?
#15  September 06, 2014, 01:38:25 pm
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If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: do you use Mugen 1.1?
#16  September 06, 2014, 01:49:11 pm
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oh wow, I didn't think that so many of you are already using 1.1 o_O  as for me I'm still sticking with Mugen 1.0, but mainly just because my laptop doesn't support OpenGL 2.0, which is requiered for Mugen 1.1 as far as I know. it's not that I couldn't buy myself a new one, I just don't like the 16:9 display ratio of contemporary laptops.. I'm still using one with a 4:3 display, which is much more comfortable to work with imho :ninja: 

NoZ

Re: do you use Mugen 1.1?
#17  September 06, 2014, 01:51:20 pm
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Well at least I can say Legacy is pretty light,I made sure that it runs on low specs pc as well,this is gonna be one hell of a weekend
Re: do you use Mugen 1.1?
#18  September 06, 2014, 01:59:55 pm
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I just use it for 1.1 characters.
RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Last Edit: September 06, 2014, 02:03:34 pm by CreepyPasta_@u@
Re: do you use Mugen 1.1?
#19  September 06, 2014, 02:06:28 pm
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I'll Stick with WinMUGEN and 1.0 because i can't disable The Zoom Feature in 1.1

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Re: do you use Mugen 1.1?
#20  September 06, 2014, 02:23:22 pm
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i retire from mugen because mugen 1.0 disable shrink feature (omegapyscho boss stage), comeback because mugen 1.1b1 reenable that feature again and now use hardware acceleration for less cpu usage, and less crash than winmugen


please visit my request thread. here
bad grammar is art
Re: do you use Mugen 1.1?
#21  September 06, 2014, 03:45:13 pm
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Re: do you use Mugen 1.1?
#22  September 06, 2014, 04:48:33 pm
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Well at least I can say Legacy is pretty light,I made sure that it runs on low specs pc as well,this is gonna be one hell of a weekend

You do realize that you're making me refresh the main page as if I was a hawk circling prey, right!? :gonkgoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: do you use Mugen 1.1?
#23  September 06, 2014, 04:52:18 pm
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I don't use it either. My computer could certainly support it. I just don't feel like there are enough people using to make releasing things for it worthwhile. Given that there's a larger number of 1.0 users, I'll stick to that. Demographics, mang. :P

-[Все слова это только слова.]-
Re: do you use Mugen 1.1?
#24  September 06, 2014, 04:56:44 pm
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I use the Winmuggenn becuz it has less bugz compared to 1.0 and 1.1, pluz it has that duobleres feature that makes them sprites blurry as fuck.

But in all seriousness, though, I use Mugen 1.1 because NoZ gave me a beta copy of Legacy.




Re: do you use Mugen 1.1?
#25  September 06, 2014, 04:56:45 pm
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Currently my Mugen 1.1 setup still uses the default screen, and most of the roster has 90's fighters with a few 1.1 exclusives there.  Makes things easier to customize.
Re: do you use Mugen 1.1?
#26  September 06, 2014, 05:34:32 pm
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1.1 is everything that 1.0 is and so much more. I'm hanging with the new kid on the block 1.1
Re: do you use Mugen 1.1?
#27  September 06, 2014, 05:47:31 pm
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yep! Now the only thing Im wishing is for MugenMatch 2 to be in 640 X 480 localcoord. I swear yuyu keeping it to origianal localcoord of 320 X 240 is.... good for classic but bad considering Im using add004basic.
I'm not Crazy...I'm just Mentally not-ill enough....
Re: do you use Mugen 1.1?
#28  September 06, 2014, 05:51:20 pm
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Re: do you use Mugen 1.1?
#29  September 06, 2014, 06:08:22 pm
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I'm sticking with 1.0 until all of the bugs are ironed out.

The last time I heard, there are some issues that might cause it to crash. Not good for video recording.
Hug the Pikachus!

Hug A Pikachu Today!
Re: do you use Mugen 1.1?
#30  September 06, 2014, 06:15:03 pm
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I'm sticking with 1.0 until all of the bugs are ironed out.

The last time I heard, there are some issues that might cause it to crash. Not good for video recording.

I'm not trying to steer you one way or the other, but just so you know from my experience. It has never crashed on me and I record/stream with zero problems. Performance wise 1.1 seems to run faster/smoother for some technical reason that I don't understand.
Re: do you use Mugen 1.1?
#31  September 06, 2014, 06:42:41 pm
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-I have Mugen 1.1, 1.0, and Plus but i still use 1.0 only because 1.1 still have it's issues with some stage coding.
-I also still think about the users that still use Winmugen-Plus which is why i don't make 1.0 exclusive stages.
-Mugen 1.1 is a easy and lazy way to not deal with color loss imo. Then again not having to worry about the color count is cool i guess.
-It also takes up to much ram.
-I guess i can pick sometimes because i do use it to test the 1.1 creations.
Like i said before i haven't felt like doing anything Mugen related so for the people who expect me to release something don't because i won't be releasing anything any time soon.
Last Edit: September 06, 2014, 06:57:38 pm by Insigniawarfare
Re: do you use Mugen 1.1?
#32  September 06, 2014, 09:49:17 pm
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I would try 1.1 but the stage zoom gives me a headache.
Last Edit: September 07, 2014, 08:30:07 pm by WatsonGrim69
Re: do you use Mugen 1.1?
#33  September 06, 2014, 10:01:28 pm
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Re: do you use Mugen 1.1?
#34  September 06, 2014, 10:07:39 pm
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.png>>>>>>>>>>all
Re: do you use Mugen 1.1?
#35  September 06, 2014, 10:13:08 pm
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pixel art>>>>>>.png>>>>>>everything else in existence>>>>>>then you

But really, elecbyte better fix this. I felt like they slapped me.
Re: do you use Mugen 1.1?
#36  September 06, 2014, 10:29:28 pm
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Last Edit: September 06, 2014, 10:34:49 pm by Eddie Hunter
Re: do you use Mugen 1.1?
#37  September 06, 2014, 10:39:04 pm
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I'm not trying to steer you one way or the other, but just so you know from my experience. It has never crashed on me and I record/stream with zero problems. Performance wise 1.1 seems to run faster/smoother for some technical reason that I don't understand.

it runs the graphics on the videocard.
Re: do you use Mugen 1.1?
#38  September 07, 2014, 06:22:19 am
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Thanks for the info [MFG]maximilianjenus. I was wondering because I use 720P settings and it ran a little laggy on 1.0, but when I switched to 1.1 it ran smooth as glass. Even in simultaneous matches with the debug turned on.

Xan

Re: do you use Mugen 1.1?
#39  September 07, 2014, 06:56:28 am
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No.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: do you use Mugen 1.1?
#40  September 07, 2014, 06:57:13 am
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I'll switch as soon as they come out with the stable release, the feature set just isn't compelling enough to switch to the beta just yet; I would, however, switch immediately (probably,) if the zoom sctrl finished, without the bugs. I could use that for so much cool stuff! Well I guess not "so much" as "for my level 3 supers, only, probably, but still!

but nobody uses this anymore D: not even commercial games
But it was so cool in SFA2/3! It should at least be an option!

NoZ

Re: do you use Mugen 1.1?
#41  September 07, 2014, 07:01:38 am
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Legacy has been released,those of you who have not made the jump,you can try it out now,free of charge
Re: do you use Mugen 1.1?
#42  September 08, 2014, 01:16:47 pm
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i would use 1.1 if there wasnt this annoying zoom feature.
i really hate it since there is no easy way to configure 1.0 stages to fit in 1.1.
sometimes when stages are completely zoomed out, the projectiles wont hit or even spawn :/
same for characters..sometimes they appear to big or small, then you have to edit the local cord etc etc etc..
i think an UPGRADE is meant to be make things easier, not that we have to learn how to be a half-stage/char-maker and learn to code..
there are still users who are NOT Creators/Contributors and just want to have fun...
if they only would release a 1.1 version without zoom.
Re: do you use Mugen 1.1?
#43  September 08, 2014, 04:56:02 pm
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Argyone i'm not trying to be rude, but I would like to squash some of the things your saying. Everything that worked in older Mugen will work in 1.1. The only real troubles you might face is a screenpack issue, but in the Edit section of MFG most of the older screenpacks have now been converted. Zooming is optional and done in stages code. Just download stages that do not have zoom enabled if you do not like it. I've never run across a character that would not fire a projectile on a zoomed stage. If that where true then it is a coding issue inside the character, probably based on P2Dist trigger and is not 1.1 fault. Do you remember which char you where using so I can see it for myself? Characters do not appear big and small at random. They look like how there coded. Localcord is not needed and is optional in stages and characters.
Re: do you use Mugen 1.1?
#44  September 08, 2014, 05:03:41 pm
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If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: do you use Mugen 1.1?
#45  September 08, 2014, 05:05:27 pm
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On what?
Re: do you use Mugen 1.1?
#46  September 08, 2014, 05:06:20 pm
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Everything I would assume.
Re: do you use Mugen 1.1?
#47  September 08, 2014, 05:09:19 pm
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Legacy has been released,those of you who have not made the jump,you can try it out now,free of charge

Gotta love shameless plugs. You handled that quite gracefully. I approve of this message :mmhmm:

Speaking on the behalf of zooming and how it affects characters and their projectiles, I would imagine implementing a fix would be quite easy, yea??
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: do you use Mugen 1.1?
#48  September 08, 2014, 05:14:00 pm
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Yes, it can be fixed by updating the code of the character so it works with the whole concept of zooming stage. But it's not easy for people who don't code characters.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: do you use Mugen 1.1?
#49  September 08, 2014, 05:23:11 pm
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I use it all of the time because it allows more stuff. Simple. It also is faster and crashes less for me (as in NEVER unless there is something wrong with characters or stages). I use DirectX or whatever its called instead of OpenGl, so, maybe that is why its faster. Still don't know why so many say its bad.
Currently working on SSB MUGEN project.
Done: 0.2%.
Re: do you use Mugen 1.1?
#50  September 08, 2014, 05:58:23 pm
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Argyone i'm not trying to be rude, but I would like to squash some of the things your saying. Everything that worked in older Mugen will work in 1.1. The only real troubles you might face is a screenpack issue, but in the Edit section of MFG most of the older screenpacks have now been converted. Zooming is optional and done in stages code. Just download stages that do not have zoom enabled if you do not like it. I've never run across a character that would not fire a projectile on a zoomed stage. If that where true then it is a coding issue inside the character, probably based on P2Dist trigger and is not 1.1 fault. Do you remember which char you where using so I can see it for myself? Characters do not appear big and small at random. They look like how there coded. Localcord is not needed and is optional in stages and characters.

first of all, no problem bro i dont think your rude but let me tell you a few things about 1.1 and my personal zoom problem :)

ill just re-post my comments i made in the official elecbyte forum.

pls tell us how to disable zoom. there should be 2 versions of 1.1 i think.
one with zoom and one without.
ive read so many threads at the guild and everytime when it comes to 1.0 vs 1.1 almost everyone who is against 1.1 says the same:

1.1 may be better and offers more options for the creators but for me in personal terms, i prefer 1.0 since
the zoom is *f** annoying. you have to recode the stages or the chars, then you have to do tweaks on almost all stages with deltas and offsets etc.
when the stage is too far zoomed out some projectiles dont hit, superbgs are now just on the half of the screen in many cases,same problem with zoom out = black bars all over the screen etc.
zoom brings more difficulties then pros.
and in my personal opinion it just looks damn ugly and its annoying.
let me tel you smth.
not everyone of us is a creator or char maker etc.

there are still many people who just like to collect and play mugen stuff for fun and with 1.1 comes a new, never seen
difficult level to all these people.
how do u explain someone whos not that much into mugen how to convert or tweak chars, stages etc?
should 1.1 (as the built number says already) not be an UPGRADE?
so its better and EASIER to edit stuff?

for example when i found a new SP for 1.1 i think : damn, this one looks great. ok ill give it a try and download.
then i copy my chars and stages etc over and for a real UPGRADE this should be IT!
it cant be the meaning of an upgrade we have to learn to code and be half-stage makers to simply enjoy all those beautiful chars and stages we collected over the years.
is there no ''simple'' option to disable zoom and make the stages work like in 1.0 ?
 smth in the mugen.cfg like zoom = 0/ off andf 1= on ?

thats the problem im talking about.
when i set it to 1.0 the stage is much more zoomed in then in 1.0
when i set it to 0.8 - 0.75 it fits but then it still has the zoom in.
is thereno way to force mugen to begin with 0.75 and stay at 0.75?

when i use infinites chars f. example the have this flashy red/blue superbg when i perform a super.
if the stage is zoomed out it covers only 70% of the screen not the 100% it should be.
thats exactly what im talking about.
to get zoom properly working i have to edit chars AND stages and i think thats not the meaning of bringing an update to an engine

edit : ok now ive tried to edit a zoom stage so its like it has zoomin and out at 0.75 and now the projectiles wont work properly.
when im far away i can shoot normaly but when i stand close to the opponent its like it has no effect/ the projectile wont shoot any longer than 2 millimetres

:/

i hate the new zoom feature... just bringing me headache

or at least make the stages to work always zoomed out? so its like ill start with max zoom out, it stays zoomed out and thats it?
i know there is the forcezoomout line in the cfg but even with this one the satge have the zoom feature. i mean there must be an option to toggle this off right?

please elecbyte, give us a non-zoom version or at least let us our free will to toggle it on/off.
theres a 50 / 50 discussion in every board i know and in most of the cases all of us would love to switch over to 1.1 but main reasons to NOT switch over are Zoom and Opengl for people who have older PCs.
Re: do you use Mugen 1.1?
#51  September 08, 2014, 06:11:51 pm
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Do you mean characters look large/zoomed because Mugen is set on 720P as the default? I should just write up a tutorial on how to get around that. You are right about the flashy backgrounds not covering the whole area and there is a code for that, but you said you don't like the zoom feature so that shouldn't be a problem for you. I just whipped up this video showcasing me downloading random winmugen stuff and having zero problems, No local cords added and No zooming which is all you want to do. I just want you/everyone to be able to use everything from the community and not limit yourself to older creations. Sorry for the video quality, for some reason YouTube won't raise the resolution of my video today.
Last Edit: September 10, 2014, 05:50:57 pm by ELECTR0
Re: do you use Mugen 1.1?
#52  September 08, 2014, 06:15:12 pm
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Do you mean characters look large/zoomed because Mugen is set on 720P as the default? I should just write up a tutorial on how to get around that.

I'd love to see that actually. I don't like seeing my characters blown up larger than they should be.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.

NoZ

Re: do you use Mugen 1.1?
#53  September 08, 2014, 06:16:49 pm
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You can disable zoom on stages,so thats optional,a lot seem to not know that
Re: do you use Mugen 1.1?
#54  September 08, 2014, 09:52:05 pm
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i know i can disable zoom BUT the main problem is the stages are not shown like they were in 1.0..

f. example when i try the Suzaku Castle stage by Doom.. its 640x480 native resolution.
when i run it in 1.0 i can see the clouds and the moon and i can see the floor etc.

if i put exactly the same stage on 1.1 all of the stages ive treid (even some in 1280 resolution) seem to be much more ''zoomed in''
then in 1.0 even if i erase the zoom function on the stages.

in other words : if i put zoomout = 0.75 in 1.1 , they look like they were original in 1.0

so if i just erase the zoom option that does not solve the problem.
only option i figured out is to edit every single stage to have zoomin and out but THEN i have to edit sometimes cutlow, cuthigh, to avoid having black borders.

thats exactly what im talking about. if stages were shown correctly in their native resolution like in 1.0 i would have nothing agisnt zoom, since i could just erase 2 lines in the def and thats it. but thats not the case so zoom is giving me more problems then having advantage of this...

i like to have an overview over the stage and not zooming the camera that much in i can see every pixel of the char..
just annoying and pretty damn ugly in my opinion.

so i thought : hey, why dont have zoom in and zoom out start BOTH at 0.75 but THEN the superbg and the projectiles wont work properly..

see thats why im gettin really mad at 1.1 :/

its much more fun, stable, gives more options to the creators and all that, but at the same time it makes things very hard for non-coders and fun gamers who just want to plug and play...

and even for me, who has minor skills in coding and editing there is no F** way to get around tis ugly zoom >:/
Re: do you use Mugen 1.1?
#55  September 08, 2014, 09:56:28 pm
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This is more of your problem, cause i don't really mind the zoom at all.
Re: do you use Mugen 1.1?
#56  September 08, 2014, 10:09:18 pm
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thats not just a problem for me... ive read several threads in different boards around the net and almost everyone who dont use 1.1 says that they dont use it because their pc or laptop cant run opengl and because of stages/char incompatibility when it comes to projectiles, superbgs and all the other things ive just mentioned.

to sayit simple : noone of us can use a char in a zoomed out stage that uses a superbg, because they dont show up correctly.
thats a major bug and not just about ''style'' or personal taste.
same for the stages itself.

it cant be that everyone has to learn how to code stages to edit 1.0 stages so they work the way they meant to be in 1.1.
i mean an upgrade should be an upgrade.
its normal when u develop a new engine, u change some things here and there, and that the core-code changes a bit, a few things have to be tweaked to run it all properly..ok.
but it cant be we get an so called ''upgrade'' and all have to become coders to simply use our chars and stages weve collected over years.
Re: do you use Mugen 1.1?
#57  September 09, 2014, 12:12:14 am
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I just tried Suzaku Castle stage by Doom and it looks fine. I'm not wondering if all the messing around in your CFG file, that you havn't changed something to make the stages go wack for you by accident. Can you post your CFG in a spoiler please. To make the explosions stay on the screen even during zoom I use this space = screen in place of postype = left. Each char should only have 1 to 2 finisher explosions. So yes there is a minor tweak there but it's a small price to pay for me.

Re: do you use Mugen 1.1?
#58  September 09, 2014, 01:15:19 am
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I just tried Suzaku Castle stage by Doom and it looks fine. I'm not wondering if all the messing around in your CFG file, that you havn't changed something to make the stages go wack for you by accident. Can you post your CFG in a spoiler please. To make the explosions stay on the screen even during zoom I use this space = screen in place of postype = left. Each char should only have 1 to 2 finisher explosions. So yes there is a minor tweak there but it's a small price to pay for me.

Spoiler, click to toggle visibilty

So to confirm, this screenshot is a stage that had zoom and you removed it??
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Re: do you use Mugen 1.1?
#59  September 09, 2014, 02:33:21 am
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Nope, I did absolutely nothing. Not even add mugenversion = 1.0 to it. Doom's links on his site seem to be down, but I dug threw my archives on my external harddrive and found it. Popped it in and it worked just fine just like everything i've ever tried to add to 1.1. That's why I was wondering what was going on in Argyone's CFG.

Link : https://www.sendspace.com/file/h8dfe5
Re: do you use Mugen 1.1?
#60  September 09, 2014, 06:56:34 am
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thats what it looks like in my mugen. im using the new Noz legacy SP.
and here is my cfg

Spoiler, click to toggle visibilty

btw : ive tried with forcezomm on/off and it still remains the same.
even tried to change forcezoom to 1/0.9/0.8 then ill get the ''full screen'' of the view on that stage but ONLY when im far away and the stage is zoomed out

and THIS is what i get if i try to have a 1.1 satge always zoomed out (like in 1.0) when i set zoom in/out to the same values.
the projectile wont spawn correctly and the super bg messes up. the super bg still messed up, even with the original settings of the stage when zoomed out.

This is what happens to the projectiles and the last point they can reach on screen when zoomed out



and THIS is what happens to the super bg



do i need to say anomre about why i dont like zoom :/

Last Edit: September 09, 2014, 07:12:37 am by argyone
Re: do you use Mugen 1.1?
#61  September 09, 2014, 07:50:49 am
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I understand the hyper background not matching up to screen if your not using space = screen in the explosion, but I don't understand why your always zoomed out on the MK stage that came with Noz's screenpack even when Ryu is close to Ken or why your projectile is vanishing. I havn't heard anyone else having that problem with his pack. The only thing I can think of is that your graphics card is not playing nice with 1.1. I guess your stuck with 1.0 for now. I tried everything I know, unless you want me to send you my build and see if it runs differently, but I doubt it if your using a fresh Legacy download and getting these probs. Thanks for sharing your find & sorry it's not working for ya.
Re: do you use Mugen 1.1?
#62  September 09, 2014, 02:54:00 pm
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I understand the hyper background not matching up to screen if your not using space = screen in the explosion, but I don't understand why your always zoomed out on the MK stage that came with Noz's screenpack even when Ryu is close to Ken or why your projectile is vanishing. I havn't heard anyone else having that problem with his pack. The only thing I can think of is that your graphics card is not playing nice with 1.1. I guess your stuck with 1.0 for now. I tried everything I know, unless you want me to send you my build and see if it runs differently, but I doubt it if your using a fresh Legacy download and getting these probs. Thanks for sharing your find & sorry it's not working for ya.

the mk stage is always zoomed out because ive tried to set zoom in and out to the same value (0.75) to see if its possible to have the stage always zoomed out, so this was just an experiment.
projectile is vanishing because the stage is too large i guess or because the char is coded to end the projectile after a certain distance (nothing changed at the stage.def)
im already using a fresh download of legacy (downloaded mutiple times to see if its the screenpack, but i recognized that its the same problem with every other screenpack.)
most important question for me is, why you can simply use 1.1 and add the ryu stage and it still looks like in 1.0...!?
i dont get it...
ive tried this at different pcs with different specs and graphic cards and its always the same for me.
and just by the way : im NOT the only one who has this kind of problems.. just look at legacy release thread, there is another guy complaining that 1.1 screw up the projectiles.

since im no coder, can u explain what that ''space = screen'' thing is and how to fix that?
Re: do you use Mugen 1.1?
#63  September 10, 2014, 05:20:04 pm
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I would love to use Mugen 1.1, but I don't like the fact that the character effects don't full screen anymore. It really bothers me to see Mukai's Petrify special not full screen. I suck at coding so no way I'll be able to do these things by myself.
Re: do you use Mugen 1.1?
#64  September 22, 2014, 01:43:42 pm
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Nope, i didn't use it. I still use Mugen 1.0.
wut?
Re: do you use Mugen 1.1?
#65  September 23, 2014, 06:29:42 am
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Spoiler, click to toggle visibilty

use
zoomin = .8
zoomout = .8

That's what I use on 720p and the stages look fine IMO, and all projectiles work perfectly fine for me, I use the same ryu. For the BG you're gonna have to edit the sprites to fit the screen, or get rid of them (like I did)