I understand the hyper background not matching up to screen if your not using space = screen in the explosion, but I don't understand why your always zoomed out on the MK stage that came with Noz's screenpack even when Ryu is close to Ken or why your projectile is vanishing. I havn't heard anyone else having that problem with his pack. The only thing I can think of is that your graphics card is not playing nice with 1.1. I guess your stuck with 1.0 for now. I tried everything I know, unless you want me to send you my build and see if it runs differently, but I doubt it if your using a fresh Legacy download and getting these probs. Thanks for sharing your find & sorry it's not working for ya.
the mk stage is always zoomed out because ive tried to set zoom in and out to the same value (0.75) to see if its possible to have the stage always zoomed out, so this was just an experiment.
projectile is vanishing because the stage is too large i guess or because the char is coded to end the projectile after a certain distance (nothing changed at the stage.def)
im already using a fresh download of legacy (downloaded mutiple times to see if its the screenpack, but i recognized that its the same problem with every other screenpack.)
most important question for me is, why you can simply use 1.1 and add the ryu stage and it still looks like in 1.0...!?
i dont get it...
ive tried this at different pcs with different specs and graphic cards and its always the same for me.
and just by the way : im NOT the only one who has this kind of problems.. just look at legacy release thread, there is another guy complaining that 1.1 screw up the projectiles.
since im no coder, can u explain what that ''space = screen'' thing is and how to fix that?