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Dormammu released by Gladiacloud & Shinzankuro (Read 43129 times)

Started by Gladiacloud, February 11, 2018, 10:43:30 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#61  February 14, 2018, 03:22:51 pm
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OMG This character looks so good.

I didn't expect this level o quality.

Good Job guys.

GL
Re: Dormammu released by Gladiacloud & Shinzankuro
#62  February 15, 2018, 03:15:23 am
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Some Feedbacks or Suggestions, first of all, I love the sprites, really, this is a wonderfull job, good work again guys.
I see that this was make with a lot of love and dedication.

I´ll take this like a suggestions you can take it or leave it.
1- I would check all the animations time, for me if you reduce 1 time all the frames will be better (for me).

2- It´s a pain in the ass, but if his head in all his animations be a separate animation would be nice, it looks a little weird when you hit him and the fire doesn´t flow, but again, it´s a pain in the ass doing that.

3- incorporate a System message

4- Incorporate the hitting dash mecanism, that this is a classic in MvC series

5- I would reduce the lie down time.

6- In all the super moves´s hitdef, I consider that the enemy should recover in the air and not fall, check some vs games and this always it´s like that, in hyper moves it´s ok, this makes you able to make good combos.

7- No dust effect in super moves?

This for now, if I remember something else I´ll notice it.
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Re: Dormammu released by Gladiacloud & Shinzankuro
#63  February 15, 2018, 03:43:41 am
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Some Feedbacks or Suggestions, first of all, I love the sprites, really, this is a wonderfull job, good work again guys.
I see that this was make with a lot of love and dedication.

I´ll take this like a suggestions you can take it or leave it.
1- I would check all the animations time, for me if you reduce 1 time all the frames will be better (for me).

2- It´s a pain in the ass, but if his head in all his animations be a separate animation would be nice, it looks a little weird when you hit him and the fire doesn´t flow, but again, it´s a pain in the ass doing that.

3- incorporate a System message

4- Incorporate the hitting dash mecanism, that this is a classic in MvC series

5- I would reduce the lie down time.

6- In all the super moves´s hitdef, I consider that the enemy should recover in the air and not fall, check some vs games and this always it´s like that, in hyper moves it´s ok, this makes you able to make good combos.

7- No dust effect in super moves?

This for now, if I remember something else I´ll notice it.

1- Why reduced by 1 tick?

2- Custom states, though. He'd be decapitated as soon as he gets thrown by, say, Kung Fu Man.

3- System message...? What do you mean?

4- Hitting dash? ...oh, you mean attacking in the middle of a dash, right? Yeah.

5- By how much?

6- Specials not having knockdown? Yes. Hypers not having knockdown? Unless it was deliberately supposed to be that way, I don't think that's a good idea.

7- I can get that for Chaotic Flame, maybe...? Definitely not for Stalking Flare though.
Re: Dormammu released by Gladiacloud & Shinzankuro
#64  February 15, 2018, 04:00:31 am
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1- Why reduced by 1 tick?

2- Custom states, though. He'd be decapitated as soon as he gets thrown by, say, Kung Fu Man.

3- System message...? What do you mean?

4- Hitting dash? ...oh, you mean attacking in the middle of a dash, right? Yeah.

5- By how much?

6- Specials not having knockdown? Yes. Hypers not having knockdown? Unless it was deliberately supposed to be that way, I don't think that's a good idea.

7- I can get that for Chaotic Flame, maybe...? Definitely not for Stalking Flare though.

1- An example,in his standing pose reduce the time to 3 in all his frames (it´s in 4 right now), I don´t know, I see it better that way reducing one tick per frame.
Would be better in another animations too.

2- Yeah, it´s ok the way that it is right now.

3- Combo message (3 hits: YES -  5 hits: GOOD.. etc...) like vs games.

4- Exactly

5- Now it´s in 60, it´s a lot, maybe 15.. 20.. or 25 it´s ok, check other games and this is like that, the player get up fast.

6- Exactly.. Supers not having knockdown, hypers HAVING knockdown, the hypers it´s ok that way.

7- I see the dust effect in all the hypers (anim 9110 in Dormammu), but why no in his super moves like in vs series?
Marvel vs Capcom 2 mugen project:
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Follow the project on:
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www.youtube.com/channel/UCUsHhQb7RPDiuN_ZiY0kkyQ?
www.player.me/marvelvscapcom2mugen/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, and been released/edited/updated 56 MvC2 characters was a nice goal or something else, you can donate everything you want right here:
www.paypal.me/marianoemeschini
Re: Dormammu released by Gladiacloud & Shinzankuro
#65  February 16, 2018, 01:48:16 am
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iirc, not all Hypers deal knockdown, like Ryu's Shin Shoryuken, the last hit deals serious damage and knocks the target sky high but the target returns to their jump down animations after the hit is done instead of falling to the ground. Charlie's Sonic Break and Anakaris' Super Cobra Strike doesn't knock down those that are standing.
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Re: Dormammu released by Gladiacloud & Shinzankuro
#66  February 16, 2018, 02:32:29 am
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I don't know what Gladia thinks about the Redhot's idea of a combo message, as likely the system message[Danger message, first attack text, etc] but it doens't seem to be neccessary since these aren't fullgame based characters.

plus this could make the work extra hard for characters who means to be playable in all mugen settings, especially for Gladia works

I'm going to see about the no-knockdown hypers and the other issues and sent that to Gladia

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Re: Dormammu released by Gladiacloud & Shinzankuro
#67  February 16, 2018, 02:41:43 am
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Had to do this cause damn guys, what an awesome char! :D

EDIT: One more. :P
Last Edit: February 17, 2018, 06:04:03 pm by 【MFG】gui0007
Re: Dormammu released by Gladiacloud & Shinzankuro
#68  February 20, 2018, 03:19:57 pm
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Masterpiece of char Gladiacloud, Delusiontrim & Shinzankuro congratulations.
And please don't stop just give a time, you are master in what you do.

I'm editing his sprites for Hi-Res when I finish I want you to see.

:bison: IF YOU WANT SOME SPECIFIC CHAR IN HI-RES=FILTERED SPRITES SEND ME PRIVATE MESSAGE ON THE MUGENGUILD SITE OR FACEBOOK WITH THE LINK OF CHAR THAT I CONVERT (Observation is a very cheap price :yes: and the result is very good]. Here is the links: http://mugenguild.com/forum/pm/sa.send;u=84319 or https://www.facebook.com/iaramongtg :yippi:
My mugen group: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/ and If you want Suport me / Encourage me, donate here: https://www.patreon.com/RAMONGARCIA
Last Edit: February 24, 2018, 03:24:05 pm by Ramon Garcia
Re: Dormammu released by Gladiacloud & Shinzankuro
#69  February 21, 2018, 06:41:50 pm
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Havent posted here yet, this is a very good character release, feels nice that my sprite got in the hands of someone who is pretty talented with animations along with coding and what not :)

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Re: Dormammu released by Gladiacloud & Shinzankuro
#70  February 23, 2018, 03:28:57 pm
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Please char CVS ,
I'm interested in bringing CVS char whoever has an interest in teaching we are there, we can increase this database
Spoiler: Kubikiri Basara (click to see content)
Re: Dormammu released by Gladiacloud & Shinzankuro
#71  February 23, 2018, 03:45:01 pm
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Not every char has to be CvS styled.
Dormammu isn't even from Capcom or SNK; They're from Marvel Comics.
Re: Dormammu released by Gladiacloud & Shinzankuro
#72  February 23, 2018, 06:55:02 pm
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Solar's got a point, and I'm the guy that wishes for a MVC2 version of ol Dormammy here. I guess there's no other choice other than to do it yourself :c.
Re: Dormammu released by Gladiacloud & Shinzankuro
#73  February 23, 2018, 07:19:59 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#74  February 28, 2018, 09:30:58 am
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Gladiacloud sorry to bother you, but could you please do the 2003 shredder? I do not know if you watched the anime but it is a very interesting character to have in the mugen.
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Re: Dormammu released by Gladiacloud & Shinzankuro
#75  February 28, 2018, 11:36:39 am
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@rigardo: Please read the rules of the forum and each sub-forum you post and reply in. This thread is for feedback about the character, not for requests. Stay on topic.
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Re: Dormammu released by Gladiacloud & Shinzankuro
#76  February 28, 2018, 02:46:47 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#77  March 01, 2018, 05:38:44 am
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Hey, you see the post above yours that said to stay on topic? That applies to you too Drewski. Plus that's really rude.
Re: Dormammu released by Gladiacloud & Shinzankuro
#78  March 01, 2018, 03:24:22 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#79  March 06, 2018, 08:50:24 pm
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Dormammu updated in first post.
Re: Dormammu released by Gladiacloud & Shinzankuro
#80  March 19, 2018, 09:12:34 pm
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Adachi did nothing wrong. Still haven't beaten Cave Story's Hell. The Nutshack is a cute anime. Goanimate is my fav animu.