Dr.DoomDownload him here- Download him here- https://onedrive.live.com/redir?resid=B2DC6A83E2E5BC77!179&authkey=!ALWt9hw0KIoD5ak&ithint=file%2c.raror Alt link- http://www.mediafire.com/download/nxnvques822odzf/Dr.Doom.rar
Holy shit! Great and I'm still at work... got 3 hours left and they are gonna be the longest ones... :-(
Lord Kain said, February 27, 2014, 09:02:12 pmHoly shit! Great and I'm still at work... got 3 hours left and they are gonna be the longest ones... :-(I feel you bro I'm stuck at work too.So testing this bad boy out once I'm off though.Thanks for another great release Infinite!
omfg..I just tested this char and I have this to say:PLEASE MAKE MORE MARVEL CHARS IN YOUR STYLE!This is by far the best incarnation for Dr.Doom Ive ever played and I'm happy I made some awesome pals for him.Thank you very much
From 30 minutes in training he seems excellent, going to do an arcade run with him. Quick question, i noticed you gave him both of his foot dives but they cant be linked together as in his appearance in mvc3 & umvc3. Was this done on purpose?
Canceling electric cage into sphere flame early into the animation will have the sphere flame hit the opponent a couple times and then pass through them rather than taking them up - not sure if this is intentional but it looks funnyPhoton Array damage seems way, way too low.
Thanks Everyone, for the comments and feedback.TheHateThatHateMade said, February 27, 2014, 10:28:45 pmI noticed you gave him both of his foot dives but they cant be linked together as in his appearance in mvc3 & umvc3. Was this done on purpose?Yeah, I really only like the same/similar attack being able to cancel into itself on custom combo. Umezono said, February 27, 2014, 10:36:51 pmCanceling electric cage into sphere flame early into the animation will have the sphere flame hit the opponent a couple times and then pass through them rather than taking them up - not sure if this is intentional but it looks funnyYeah I see what you are saying-Fixed.Umezono said, February 27, 2014, 10:36:51 pmPhoton Array damage seems way, way too low.OK I raised it a bit, I just didn't want it doing to much damage because of the the amount of space the projectiles cover.-I also tweaked the Electric Cage a bit for the stage scaling on 1.1.
@Ness Why You ain't tell me he got released? Im appalled. XDOn Topic:Awesome! Time to move CVS & start to go ham with the super heroes. Thnx & I'll enjoy..