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Dragon: The Bruce Lee Story - Chinese Film Set Stage (Read 1657 times)

Started by Ehat, February 01, 2013, 10:33:20 pm
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Dragon: The Bruce Lee Story - Chinese Film Set Stage
#1  February 01, 2013, 10:33:20 pm
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Music = Yes
Animation = No
Super Jump= Yes




I had to double the size of the background in order for it to fit stretch enough to fill the screen. This caused it to have super jump properties which I think was a good addition.
Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#2  February 01, 2013, 10:42:10 pm
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Oh, this is one of my favourite movie, dude!! THANK YOU SO MUCH!!

On the first music of Shinobi 3... The best game on Genesis. :D
Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#3  February 01, 2013, 11:51:19 pm
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Very nice, thank you!
Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#4  February 02, 2013, 12:04:25 am
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I had to double the size of the background in order for it to fit stretch enough to fill the screen. This caused it to have super jump properties which I think was a good addition.



You could have simply added Sky color and the stage would fit mugen screen ratio perfectly while still retaining its native pixel drawing sharpness.

Like so...

Still, you are free to do as you please and there's nothing wrong with doing so.

Thanks for the share.
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Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#5  February 02, 2013, 12:11:08 am
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I had to double the size of the background in order for it to fit stretch enough to fill the screen. This caused it to have super jump properties which I think was a good addition.
You could have simply added Sky color and the stage would fit mugen screen ratio perfectly while still retaining its native pixel drawing sharpness.

Like so...

Still, you are free to do as you please and there's nothing wrong with doing so.

Thanks for the share.
That's a really good idea, I'm surprised I didn't think of it myself. Thanks Max and if I ever run into that problem again, I'll use that method.
Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#6  February 02, 2013, 12:19:52 am
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Not a problem and I am always glad to help new talent.

Most material out of Genesis, SNES or most old home consoles before the CD era will need adjustments to the top or bottom in order to fit mugen ratio.

Most times you could expand the Sky but if its a closed area like say a room, then you probably have to expand the floors which is harder.
 
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Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#7  February 02, 2013, 12:24:24 am
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Or you could be lazy like me and letterbox it like so:
Spoiler, click to toggle visibilty
Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#8  February 02, 2013, 12:25:23 am
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@MaxAlpha: Yeah that's true. It all just really depends on the stage.

@Koakuma: Nah, if I'm gonna release something, its not going to be lazy. I like to take pride in the work I do.
Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#9  February 02, 2013, 12:29:49 am
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LOL...he said lazy, but that's not really being lazy at all.

I guess, Letterboxing works as well...but I've never been into that look and when you have powerbars on the bottom it kinda looks fugly imo...but that's just me.
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Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#10  February 02, 2013, 02:16:28 am
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I had to double the size of the background in order for it to fit stretch enough to fill the screen. This caused it to have super jump properties which I think was a good addition.
You could have simply added Sky color and the stage would fit mugen screen ratio perfectly while still retaining its native pixel drawing sharpness.

Like so...

Still, you are free to do as you please and there's nothing wrong with doing so.

Thanks for the share.
That's a really good idea, I'm surprised I didn't think of it myself. Thanks Max and if I ever run into that problem again, I'll use that method.


I actually kind of like how it turned out, it's like like the background is out-of-focus.  Lends a good cinematic effect to the stage.
Re: Dragon: The Bruce Lee Story - Chinese Film Set Stage
#11  February 02, 2013, 02:44:59 am
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Considering how simple pixel art is from back in the day, it probably wouldn't be too hard to modify a graphical tileset to trick the eye into thinking what you did was normal.

Nice retro release by the way.
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