YesNoOk
avatar

DrGERO released, Trunks, Cell, Goku updated. (Read 5394 times)

Started by CHOUJIN, December 22, 2007, 12:54:04 am
Share this topic:
Re: DrGERO released, Trunks, Cell, Goku updated.
#21  December 31, 2007, 10:15:22 am
  • **
    • choujin.50webs.com
In doctor Gero's Dirty Trap, the First ball comes down too slow. He is never able to chain it with his other attacks like punches that have a quick recovery. And he never hits anything with AI( or a human) because its very easy to move out of the way or block
This was intentional, and it is actually chainable after a standing Hard Kick (both far and close) as well as a crouching Hard Kick. Combos such as Jump HK > WP > WK > HP > HK > Dirty Trap should be no problem. However if this is unpoplular, I may adjust it so that it can be connected from a Hard Punch punch as well, but not the weak attacks.

Something I dislike with Trunks is that after his backdash, he keeps floating up. Was this intentional?
The coding in his backdash should be no different than the others o_O . . . could you explain or show pictures of how he "floats up"? It is possible that something in the common1.cns in your data floder was altered and is causing some problem.

What i meant was that if vegeta get's hit by a special or is thrown sometimes he will not get up from it at all unless i press F4 :)
Are you using the most recently updated version? Does it only happen when he is CPU controled? Because once again, this has never happened to me, nor can I reproduce the problem. If it is Vegeta that throws an opponent, and that opponent is the one who does not get up, then it would be some coding in my throw, and if it only happens when he is CPU controled , then there could be a small chance that it is caused by the AI, but if it is just Vegeta's common movements, then it is quite possible it is something in your common1.cns that is causing the problem.
[move][/move]
Choujin World
Re: DrGERO released, Trunks, Cell, Goku updated.
#22  December 31, 2007, 01:51:07 pm
  • **
  • Demon Userbar Maker avatar by R.Venom
Alright i will go back and redownload the char again and test him out in watch mode and see if it happens again and if it does i will try to get a pic of it. :)
Re: DrGERO released, Trunks, Cell, Goku updated.
#23  December 31, 2007, 02:21:20 pm
  • **
  • Demon Userbar Maker avatar by R.Venom
@Choujin I went to your site again redownloaded vegeta just to make sure it wasn't anything i did that would make him do this. After i downloaded him i went straight to mugen and went to watch mode to see if this would happen again, during the first round ryu did his spinning kick special on vegeta and this is the result of it. I also tried other chars to make sure it wasn't the chars instead of vegeta doing this and each time vegeta was thrown or hit with a special he wouldn't get up from it. (Now if i knew how to record vids i would show you live gameplay so you can see for yourself and also if it is my common1.cns then i wonder why it is only happening to vegeta then hmmm). I hope this would clear up this problem and is clear enough for you to find out what is going on, anyways awesome work on your creations their are the best dbz chars out there so far. :sugoi:
Re: DrGERO released, Trunks, Cell, Goku updated.
#24  December 31, 2007, 03:10:14 pm
  • ***
  • The Extraordinary Spiderman
    • Netherlands





Anyway, if it's a change in my Common.cns, can you tell me which state it is so I can check and compare it with a fresh copy of Winmugen?

This only happens to Trunks, by the way.
Re: DrGERO released, Trunks, Cell, Goku updated.
#25  December 31, 2007, 04:11:32 pm
  • avatar
  • ***
  • The Mugen DREAMER!!!
    • www.mugendream.com
you all should Turn on Debug mode(hold CTRL and press D) when posting these images
It would help him a lot if he was able to see what state vegeta got froze in etc.
So if you can, retake your shots with Debug mode on and edit your posts with Debug images.

In case you didn't know debug mode shows the data for a character like what sprite they are using, what state, which animation etc.
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.
Re: DrGERO released, Trunks, Cell, Goku updated.
#26  December 31, 2007, 08:48:10 pm
  • ***
  • The Extraordinary Spiderman
    • Netherlands
Okay, here's one shot using debug.

Since I think you know what happened from the previous pictures.
Re: DrGERO released, Trunks, Cell, Goku updated.
#27  December 31, 2007, 08:57:30 pm
  • avatar
  • *
I know you have been working really hard on your characters, but when you have the chance, please make them hi res like the goku made by xande.  It would take your chars to the next level.  You dbz chars type of play are the best.
Re: DrGERO released, Trunks, Cell, Goku updated.
#28  December 31, 2007, 09:42:20 pm
  • avatar
  • ***
  • The Mugen DREAMER!!!
    • www.mugendream.com
I know you have been working really hard on your characters, but when you have the chance, please make them hi res like the goku made by xande.  It would take your chars to the next level.  You dbz chars type of play are the best.

The sprites uses are low Resolution sprites. The quality can't be increased so easily.
I'm Basically Retired. Don't ask me to code or create anything, All my stuff is open source.