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E-123 Omega released by Gladiacloud (Read 9488 times)

Started by Gladiacloud, August 24, 2013, 03:46:05 pm
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E-123 Omega released by Gladiacloud
#1  August 24, 2013, 03:46:05 pm
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Gladiacloud here!

As I have mentioned in the past, I decided to create different characters, not only the characters from Dragon Ball universe.

Here is my new character: E-123 Omega!



DOWNLOAD LINK:
http://www.sendspace.com/file/gt1odd (link updated 27/08/13)

Sonic's fans will be very happy to have him in their Mugen. ^_^

I'll wait for any feedback.
Last Edit: August 27, 2013, 02:17:03 pm by Gladiacloud
Re: E-123 Omega released by Gladiacloud
#2  August 24, 2013, 04:18:49 pm
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Some feedback:
- you should reduce the velocity of the "x+y" or "b" move ("roll"), since he is a slow fighter (from what I've seen);
- why did you put random <=500 for the sound effect when you throw a punch (in all basics)? Take those triggers out; that makes the sound play half the time;
- the "F,D,DF + any punch" move uses a pixelated effect (not sure if it was intended);
- F,B,D, light punch while in air is an ex?

Pretty nice release! :)
Last Edit: August 24, 2013, 04:24:07 pm by Alex Sinigaglia
Re: E-123 Omega released by Gladiacloud
#3  August 24, 2013, 06:29:47 pm
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Re: E-123 Omega released by Gladiacloud
#4  August 24, 2013, 06:36:34 pm
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I already fixed it.

Thank you very much.
Re: E-123 Omega released by Gladiacloud
#5  August 24, 2013, 06:43:44 pm
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Wow this is a nice surprise! Thanks for this.
Re: E-123 Omega released by Gladiacloud
#6  August 24, 2013, 07:07:15 pm
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-whenever you use Flamethrower, E-123 become INVINICBLE and cannot be hit, at all...unless you roll, and then he becomes hittable again.

-The Claw still does a bit too much damage.
- lulz, NeoGeoPocketColor Adel.
~~~~
GF202020 a.k.a. gamefreak202020
Re: E-123 Omega released by Gladiacloud
#7  August 24, 2013, 07:15:48 pm
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-whenever you use Flamethrower, E-123 become INVINICBLE and cannot be hit, at all...unless you roll, and then he becomes hittable again.

I had to do so. If E-123 Omega was hit during the flamethrower, the flame continued to act, separated by the character.
Re: E-123 Omega released by Gladiacloud
#8  August 24, 2013, 07:24:48 pm
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Well, you could destroy the helper (if you used the helper) if the parent (in this case your character) is in another state.

like
Code:
[State "number of the helper", DestroySelf]
type = DestroySelf
trigger1= Parent, StateNo != ; number of the state of your char performing the attack
...
in the helper's state.
Re: E-123 Omega released by Gladiacloud
#9  August 24, 2013, 07:31:11 pm
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  • GO GO DARK BARRIER!
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    • Skype - gamefreak202020
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-whenever you use Flamethrower, E-123 become INVINICBLE and cannot be hit, at all...unless you roll, and then he becomes hittable again.

I had to do so. If E-123 Omega was hit during the flamethrower, the flame continued to act, separated by the character.

The problem is he STAYS invincible after the move.

It's fine for a move to have invincible frames, but that shouldn't carry over.
- lulz, NeoGeoPocketColor Adel.
~~~~
GF202020 a.k.a. gamefreak202020
Re: E-123 Omega released by Gladiacloud
#10  August 24, 2013, 09:13:03 pm
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I found a 100% combo you do cr.Light, cr.Mid, cr.Fierce stand Light, stand Mid, stand Fierce for 5 times ex eradicate, stand Light, stand Mid, stand Fierce for 6 times.
Re: E-123 Omega released by Gladiacloud
#11  August 25, 2013, 10:01:10 am
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E123-Omega updated in the first post.
Re: E-123 Omega released by Gladiacloud
#12  August 25, 2013, 10:44:44 am
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@Gladiacloud:
Spoiler: I found the error (click to see content)

Put time = 40 as a trigger2.
Same thing must be done for the other flamethrowers.

So, to sum up everything:
Spoiler: codes are fixed (click to see content)

Anyway, when you do the EX Flamethrower you recover some power.
The Ex moves give back power. Not all though, but perhaps it's better if you check them.
Last Edit: August 26, 2013, 09:08:36 am by Alex Sinigaglia
Re: E-123 Omega released by Gladiacloud
#13  August 26, 2013, 02:33:05 am
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I'm loving this release! (Well, after applying the fixes to the flamethrower.) Nice to see an underrated character like Omega getting some love.

I hope to see more Sonic stuff from you :)

Let me know via PM if you add me on 3DS or Steam!
Re: E-123 Omega released by Gladiacloud
#14  August 27, 2013, 03:09:45 pm
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Spoiler: codes are fixed (click to see content)
I had to update again E-123 Omega and remove the following codes.

Unfortunately they gave some problems to the flame when it was launched by the CPU.
Re: E-123 Omega released by Gladiacloud
#15  August 27, 2013, 03:26:59 pm
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@Gladiacloud:
Ma non dovevi scrivere solo "StateNo", dovevi scrivere "Parent, StateNo" così veniva risolto tutto.
Ho visto che avevi scritto solo
;trigger1 = stateno != 1121
il parent serve per indicare il "genitore" dell'helper (in questo caso), per quello dovevi scriverlo.

But you didn't have to write just "StateNo", you had to write "Parent, StateNo" so everything should have been settled.
I saw you wrote only
;trigger1 = stateno != 1121
the parent indicates the "parent" of the helper (in this case), that is why you had to write that.
Re: E-123 Omega released by Gladiacloud
#16  August 27, 2013, 08:40:15 pm
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Nice to see that Omega got updated, thanks Gladiacloud.

Where you can download my old MUGEN stuff
http://mugencoder.com/authors/view/zaibatsu