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Edit of A.T.'s Mickey Mouse by Future!Tom (Read 33184 times)

Started by Future!Tom, September 18, 2017, 01:16:33 am
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#21  September 19, 2017, 10:18:03 pm
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Not feedback unfortunately, haven't gotten to using this last update yet.. But more attack ideas.

What if Strong Kick, the unused one, not the kinda cool trip walk, was a "command grab". In this case, he turns into Mickey from that Capcom Mickey Mouse platformer for the SNES, and grabs enemies. If he succeeds, he spins them like a top like he does to enemies and blocks in that game? The transformation could be a bit slower than Lonesome Ghost Mickey, or it could use power so it would be balanced. Maybe it can bowl over the enemies' teammate in Simul, spinning things in the game sent enemies sliding across the level.

The cape item from the other Mickey SNES platformer, the one with Donald, could be an attack too. Or Donald could be an assist... Last, what about the paintbrush from Epic Mickey? I had an idea for a special layout, the weak variation would be a close puddle that could make enemies trip, medium being a farther puddle, and maybe strong being a spray of paint that can stun or push enemies back? Maybe EX could be Thinner, maybe it sprays a puddle that disappears really quick but burns enemies or something, or another spray that can "poison" enemies. The spin attack from Epic could probably be another basic attack too, it could probably use a animation of Mickey turning around in circles really fast.
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#22  September 20, 2017, 04:15:39 am
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#23  September 21, 2017, 01:12:30 am
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Yikes, turns out another bug slipped where the sound file didn't save correctly. This'll be corrected in the next release. Be on the lookout for 2.0!
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#24  September 21, 2017, 01:16:28 am
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Speaking of sound, I think his voice audio, the added English ones, may need to be turned up a little bit.
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#25  September 21, 2017, 01:17:34 am
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Yeah, but that's extremely time consuming. I'll do as much as possible.
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#26  September 21, 2017, 07:53:52 pm
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Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#27  September 21, 2017, 08:11:53 pm
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Wait, you actually liked the Moose Hunter attack idea? Sweet...

With all these added attacks, he might need a new readme. Never thought of a Steamboat Willie assist idea either. What was wrong with his winpose though? It seemed fine on my end. And what other bugs were there?
Re: Edit of A.T.'s Mickey Mouse by Future!Tom
#28  September 21, 2017, 08:44:21 pm
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On my end, the sound file didn't save, so a nonexistent sound tried to play and the winpose took too long to end.

There weren't many other bugs, other than some palettes refusing to work and velocities in certain attacks I can't remember off the top of my head.
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