YesNoOk
avatar

Edit of Azcal's Ryuuken (Read 2849 times)

Started by James Ivins, May 01, 2010, 03:24:35 am
Share this topic:
Edit of Azcal's Ryuuken
#1  May 01, 2010, 03:24:35 am
  • **
Re: Edit of Azcal's Ryuuken
#2  May 02, 2010, 04:28:14 pm
  • ****
  • Loading....Loading.....Error
Some screenie:
Spoiler, click to toggle visibilty
Gonna test it a bit.

EDIT: Some feedback:

- It seems to be too easy to chain the moves together, and that teleport is easily abusable.
- Chaining one special to the other results in dyno damage.
- Dyno damage said, it needs a damage dampener.


I made this sig. :ninja:

Props to a friend for my avvie
Last Edit: May 02, 2010, 04:32:41 pm by ecthelionv2@hotmail.com
Re: Edit of Azcal's Ryuuken
#3  May 03, 2010, 01:42:06 am
  • **
Actually only the computer is quick enough to abuse the teleport because you would always have to switch fighting modes to do that.You cant just press 
forward forward or back back. Also after you teleport you need to change fighting styles again to teleport again. Did you get my pm?
Re: Edit of Azcal's Ryuuken
#4  May 06, 2010, 07:46:44 pm
  • ****
  • Best In The World
    • USA
    • www.youtube.com/user/NessTheAvatar
I've been making CvS style sprites of Ryuuken ... if I had more time I'de make a Vyn/P.o.t.s. style Ryuuken from scratch ... because I like the concept ofthe character I just hate the way he was put together ... :/
Re: Edit of Azcal's Ryuuken
#5  May 11, 2010, 04:02:56 am
  • **
Yeah now that I think of it, the concept is good but this character really doesnt have any Ken esque moves so it could be better if you remade it.