Well I've got the lifebars taken care of, but I need help editing the simul lifebars..
I've got the sprites ready, but I can't position them right...
I want Player 3's lifebar to be under player 1's lifebar and the same with player 2 and 4.
Here's part of the fight.def..
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; Definition of fight screen
; *** DO NOT MODIFY OR OVERWRITE THIS FILE ***
; To customize, make a copy of this file in a subdirectory of your
; motif's name. See readme.txt for details on motifs.
; *2001.11.01 NEW* symbolizes any new parameters added for the 2001.11.01
; version of M.U.G.E.N.
; Notes about fonts:
; - do not index fonts greater than 9 (crash)
; - fonts indexed here do not refer to the ones in
; system.def
;
; See the section "How to Customize" at the end of
; this file.
;-----------------------------------------------------------
;Directories are checked in this order:
;1. current directory fight.def is in
;2. data/
;3. your MUGEN directory
[Files]
sff = fight.sff
snd = fight.snd
font1 = font/jg.fnt
font2 = font/num1.fnt
font3 = font/name1.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd
;-----------------------------------------------------------
[Lifebar]
;Player 1
p1.pos = 136,12
p1.bg0.anim = 10
p1.bg1.spr = 11,0
p1.mid.spr = 12,0
p1.front.spr = 13,0
p1.range.x = 0,-127
;Player 2
p2.pos = 181,12
p2.bg0.anim = 10
p2.bg0.facing = -1
p2.bg1.spr = 11,0
p2.bg1.facing = -1
p2.mid.spr = 12,0
p2.mid.facing = -1
p2.front.spr = 13,0
p2.front.facing = -1
p2.range.x = 0,127
[Begin Action 10] ;Darkened lifebar background
10,0, 0,0, 1, , S
[Simul Lifebar]
;Player 1
p1.pos = 140,12
p1.bg0.anim = 20
p1.bg1.spr = 21,0
p1.mid.offset = 0,-1
p1.mid.spr = 22,0
p1.front.offset = 0,-1
p1.front.spr = 23,0
p1.range.x = 0,127
;Player 2
p2.pos = 178,16
p2.bg0.anim = 20
p2.bg0.facing = -1
p2.bg1.spr = 21,0
p2.bg1.facing = -1
p2.mid.offset = 0,-1
p2.mid.spr = 22,0
p2.mid.facing = -1
p2.front.offset = 0,-1
p2.front.spr = 23,0
p2.front.facing = -1
p2.range.x = 0,-127
;Player 3
p3.pos = 140,15
p3.mid.spr = 22,0
p3.front.spr = 23,0
p3.range.x = 0,-127
;Player 4
p4.pos = 178,15
p4.mid.spr = 22,0
p4.mid.facing = -1
p4.front.spr = 23,0
p4.front.facing = -1
p4.range.x = 0,127
[Begin Action 20] ;Darkened lifebar background (team)
20,0, 0,0, 1, , S
[Turns Lifebar]
;Player 1
p1.pos = 140,12
p1.bg0.anim = 10
p1.bg1.spr = 11,0
p1.mid.spr = 12,0
p1.front.spr = 13,0
p1.range.x = 0,-127
;Player 2
p2.pos = 178,12
p2.bg0.anim = 10
p2.bg0.facing = -1
p2.bg1.spr = 11,0
p2.bg1.facing = -1
p2.mid.spr = 12,0
p2.mid.facing = -1
p2.front.spr = 13,0
p2.front.facing = -1
p2.range.x = 0,127
;-----------------------------------------------------------
[Powerbar]
;Player 1
p1.pos = 140,22
p1.bg0.anim = 40
p1.bg1.spr = 41,0
;p1.mid.spr = 42,0
p1.front.spr = 43,0
p1.range.x = 0,-107
p1.counter.offset = -108,6
p1.counter.font =1,0, 0
;Player 2
p2.pos = 178,22
p2.bg0.anim = 40
p2.bg0.facing = -1
p2.bg1.spr = 41,0
p2.bg1.facing = -1
;p2.mid.spr = 42,0
;p2.mid.facing = -1
p2.front.spr = 43,0
p2.front.facing = -1
p2.range.x = 0,107
p2.counter.offset = 109,6
p2.counter.font = 1,0, 0
; --level sounds---
level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0
[Begin Action 40] ;Darkened powerbar background
40,0, 0,0, 1, , S
;-----------------------------------------------------------
[Face]
;Player 1
p1.pos = 2,12
p1.bg.spr = 50,0
p1.face.spr = 9000,0
p1.face.facing = 1
p1.face.offset = 0,10
;Player 2
p2.pos = 316,12
p2.bg.spr = 50,0
p2.bg.facing = -1
p2.face.spr = 9000,0
p2.face.facing = -1
p2.face.offset = 0,10
[Simul Face]
;Player 1
p1.pos = 1,12
p1.bg.spr = 60,0
p1.face.spr = 9000,0
p1.face.scale = 0.6,0.6
p1.face.facing = 1
p1.face.offset = 0,10
;Player 2
p2.pos = 317,12
p2.bg.spr = 60,0
p2.bg.facing = -1
p2.face.spr = 9000,0
p2.face.scale = 0.6,0.6
p2.face.facing = -1
p2.face.offset = 0,10
;Player 3
p3.pos = 2,12
p3.face.spr = 9000,0
p3.face.scale = 0.6,0.6
p3.face.facing = 1
p3.face.offset = 11,10
;Player 4
p4.pos = 316,12
p4.bg.facing = -1
p4.face.spr = 9000,0
p4.face.scale = 0.6,0.6
p4.face.facing = -1
p4.face.offset = -11,10
[Turns Face]
;Player 1
p1.pos = 2,12
p1.bg.spr = 50,0
p1.face.spr = 9000,0
p1.face.facing = 1
p1.face.offset = 0,10
p1.teammate.pos = 1,49
p1.teammate.spacing = 13,0
p1.teammate.bg.spr = 70,0
p1.teammate.ko.spr = 71,0
p1.teammate.face.spr = 9000,0
p1.teammate.face.scale = 0.5,0.53
p1.teammate.face.facing = 1
p1.teammate.face.offset = 1,0
;Player 2
p2.pos = 316,12
p2.bg.spr = 50,0
p2.bg.facing = -1
p2.face.spr = 9000,0
p2.face.facing = -1
p2.face.offset = 0,10
p2.teammate.pos = 317,49
p2.teammate.spacing = -13,0
p2.teammate.bg.spr = 70,0
p2.teammate.bg.facing = -1
p2.teammate.ko.spr = 71,0
p2.teammate.ko.facing = -1
p2.teammate.face.spr = 9000,0
p2.teammate.face.scale = 0.5,0.53
p2.teammate.face.facing = -1
p2.teammate.face.offset = -1,0
;-----------------------------------------------------------
[Name]
p1.pos = 50,10
;p1.bg. =
p1.name.font = 1,4, 0
;p2.bg. =
p2.pos = 305,10
p2.name.font = 1,1, -1
[Simul Name]
p1.pos = 14,10
p1.name.font = 3,0, 1
p2.pos = 305,10
p2.name.font = 3,0, -1
p3.pos = 138,10
p3.name.font = 3,0, -1
p4.pos = 181,10
p4.name.font = 3,0, 1
[Turns Name]
p1.pos = 14,10
;p1.bg. =
p1.name.font = 3,0, 1
;p2.bg. =
p2.pos = 305,10
p2.name.font = 3,0, -1