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editing .lua files to show stage name during fight (Read 1107 times)

Started by yaminogun, October 04, 2016, 01:51:50 am
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editing .lua files to show stage name during fight
#1  October 04, 2016, 01:51:50 am
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    • Monaco
is that possible?
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Re: editing .lua files to show stage name during fight
#2  October 07, 2016, 10:41:26 pm
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this can be done on the same stage
Re: editing .lua files to show stage name during fight
#3  October 09, 2016, 11:04:55 am
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how you do that?
which function that print to screen?
mugen.log() > print something to mugen.log
but what is the var name that has the stage name?!
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Last Edit: October 09, 2016, 11:07:58 am by yaminogun
Re: editing .lua files to show stage name during fight
#4  October 09, 2016, 11:51:03 am
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It is simple ... is done on stage
in .SFF you put a sprite with the stage name.
in the .DEF you put the code for the sprite appear for a certain time
Re: editing .lua files to show stage name during fight
#5  October 13, 2016, 09:16:04 am
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He has a point, you don't need to edit a lua file to make a stage display its own name when you're in the fight. Just add the sprites/text and display it as a picture.

For .lua files you can't do much at all. You are limited solely to what elecbyte has added, which is basically nothing. There is a SINGLE example of a changestate. And it works with ctrl+I, you can alter it so it sends you both to things other than standing. That's pretty much it.


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