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English K' WIP (Read 2914 times)

Started by TekkenBall, January 30, 2008, 05:08:44 am
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Re: English K' WIP
#21  February 02, 2008, 08:00:22 pm
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keep it up girl... if none of use implement something different, those cretions will be like "clones" of other chars.

I always try to do the same, and a perfect example comes to my mind...GUile Xi by thedge....he released him yesterday because he wants to work on Alex (from SF3) SvC version....so I tell him (is a friend of mine)...release him as a beta, then I download him and change all his sprites...

but is a nice Guile...why I have to change his sprites....well....to make it different from the rest, not like any other SvC char with dreamcancels :P

GIRL...keep your work, doesn´t matter if people seems not interested, there always be people (like me) who appreciate edits and changes...


Fixed :P
Re: English K' WIP
#22  February 02, 2008, 08:05:12 pm
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 --;   hehehehehe....good...

so don´t give up girl!
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Re: English K' WIP
#23  February 03, 2008, 05:36:51 pm
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keep it up girl... if none of use implement something different, those cretions will be like "clones" of other chars.

I always try to do the same, and a perfect example comes to my mind...GUile Xi by thedge....he released him yesterday because he wants to work on Alex (from SF3) SvC version....so I tell him (is a friend of mine)...release him as a beta, then I download him and change all his sprites...

but is a nice Guile...why I have to change his sprites....well....to make it different from the rest, not like any other SvC char with dreamcancels :P

GIRL...keep your work, doesn´t matter if people seems not interested, there always be people (like me) who appreciate edits and changes...


Fixed :P

Nicely done correction DeathMasterReaper.   ;)

The main reason I'm creating this character is for myself.  But if other people also like it, then that's great.  ^_^

And Nio, I'm glad you also appreciate different changes with characters.  Maybe later I'll give Guile XI a try.   ;)

Plus I admire people who can edit and change many sprites to create different looks and moves for characters.  I tried it and it's not that easy for me.
Re: English K' WIP
#24  February 03, 2008, 05:40:26 pm
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You're welcome ;)

And yeah editing/making sprites can be a tad difficult, I know because of my Omega.
But you just have to keep trying. :)
Re: English K' WIP
#25  February 03, 2008, 10:36:39 pm
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yeah, just need to see another works to get ideas...or go to the "franken sprite" method, it´s easy and helps a lot!

 :sugoi:

I will be waiting for this K´
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Re: English K' WIP
#26  February 23, 2008, 07:53:44 pm
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I've been working very hard on my English K' character since I last posted here so I got a lot more things done now.  More attacks have been added in as well as many of the KOF2006 combos.  Also made 12 different palettes already (most based on holiday colors and my favorite color combo, green and purple).

I added in a special fight intro when English K' is fighting another K' character.  It's kind of a silly fight intro 'cuz English K' will say "What?  What's going on here?"

I also gave him a power charging move.

I also added in a lot of evasive dodging moves 'cuz I want this K' to be fun to play as, and I always wanted K' to have these abilities.  I added in things such as double jumping, wall jumping (back to the wall and facing the wall), and air dashing (back and forward).

But I did have a lot of trouble getting the wall jumping and air dashing just right.  With the wall jumping I wanted it so it shows the animations of English K' clinging to the wall just before jumping off it.  After a lot of code tweaking I finally got it right.
As for the air dashing, the problem was English K' was able to do multiple air dashes from a single jump.  I wanted it so he can only do one air dash per jump.  Once again after a lot of code tweaking I got it right.

Last thing I added in is the staggering.  I know Guilty Gear characters can make the opponent stagger so when I was testing my English K' against Muteki's Testament, I noticed English K' wasn't staggering right.  So I added in the animations for staggering and recovering from a stagger along with K''s throw escape voice to it.

Check out the first post here to see the updates that have been added to the list of what's done and what will be done later (updates are in red) and to see the 2 new screen captures I added showing the power charging and forward air dash (English K' is in his darker normal palette I gave him - Color Palette 4).
Re: English K' WIP
#27  February 23, 2008, 08:02:19 pm
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this thread needs more tea time.
Re: English K' WIP
#28  February 24, 2008, 04:13:20 am
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You are doomed! Totally doomed!!!

Good luck on your WIP.