hiim working in the cybors from mortal kombat 3, and in the original game when they are punched appear a dark blood (oil i think) and i tried to do the same for him, add a system for the blood helpers, a palfx to make the blood sprites black, it works good almost all time, but some times the blood lost his effect and turn red again, i use in the palfx sctrl time 9999 in mugen exist some limitation for this, or im doin something wrong?thats the code i usefvar for the oil blood color[mcode][State -2, oil Blood]type = VarSettriggerall = !fvar( && !enemynear,numpartnertrigger1 = enemynear,name = "juano`s cyborg guy"fvar( = 2[/mcode]and the blood are helpers, i use this for the color change[mcode][State oil blood]type = PalFXtrigger1 = root,fvar( = 2 && !timetime = 9999add = -50,-50,-50mul = 256,256,256color = 0ignorehitpause = 1[/mcode]maybe the final solution is use other sprites for the blood, but im trying to avoid that
root's fvar will not be 2 at !time in the situations where it stays red. Is this only in simul or both?I suggest putting in a displaytoclipboard and keeping an eye on it.
is only for 1 vs 1 modeand in the clipboard i see the fvar(8 ) value, and always have 2, never changealso i tryied erasing the && !time but the problem stillhere 1 imagen when the effect work
helper's code is executed before the parent's so there is a possibility that they won't be able to see the parent's fvar2 change on that specific tick when time=0, try using time =[0,1] instead.
Frederika Bernkastel~ said, June 27, 2009, 05:08:45 pmhelper's code is executed before the parent's so there is a possibility that they won't be able to see the parent's fvar2 change on that specific tick when time=0, try using time =[0,1] instead.i also tried using time < 2 but is the sameim trying use diferent times, and also i tried to use the varset inside the helper, and still problems