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Explod && Shake (Read 318 times)

Started by Fleshdoom, December 28, 2010, 06:36:13 pm
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Explod && Shake
#1  December 28, 2010, 06:36:13 pm
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Is it possible to make an explod immune to shakes?

i'll show you my problem.

Apparently the gold image is correct.



But see now what happens when it shakes.



Is there a way to correct the explod?
Re: Explod && Shake
#2  December 28, 2010, 06:58:41 pm
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Sorry that will be improve (i think  8) ) in mugen 1.1
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Re: Explod && Shake
#3  December 28, 2010, 10:17:37 pm
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Although you can't do anything about that, it shouldn't be moving left right as shake is up down.

I think it's been modified or something. Don't really know, don't have that character. But an explod during a screenshake goes up and down with the screen, it doesn't move THAT far unless the shake is THAT big, and it wouldn't move right, it'd follow the direction of the shake.


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Re: Explod && Shake
#4  December 28, 2010, 10:47:29 pm
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I can't glean what the problem is from those images that you posted. But perhaps the issue is that the explod is being bound to P1 for too long of a bindtime.
If the bindtime is -1, change it to 1 and see how that looks.
Re: Explod && Shake
#5  December 28, 2010, 11:05:45 pm
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it's just the bindtime, however I also remember a bug about bindtime = -1 on explods during envshakes, what I did was to update the binding coordinates every tick using either a negative state modifyexplod OR the helper's state (If the explod is released by a helper).
pls
Re: Explod && Shake
#6  December 29, 2010, 01:08:36 am
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mmm bindtime? helper? remember when you have an envshake all screenstuff.. stage BG stage FG, Character, FX, Explods, helpers everything, follow the move of envshake.... and it really is a bug, you can't fix that in mugen 1.0 Rc8 or Winmugen... u.u
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