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Explode Problems with only three chars o_O (Read 386 times)

Started by wilver, April 07, 2011, 06:01:50 am
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Explode Problems with only three chars o_O
#1  April 07, 2011, 06:01:50 am
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hi, Im having a strange problem, my chars have in their intros, two explodes, one at the start of the intro, and the other after determinated time, all with a pause in it, so the opponent char don't start to talk, anyway, the problem is, when its fighting against ahuron chris, shermie or yashiro, only the first explod works o_o my code is something like that:

;--------------------------------------------------------------------------
;Storyboard Intro
[statedef 189]
type = Assertspecial
ctrl = 0
trigger1 = RoundNo <= 1
flag = intro
;flag2 = nomusic      

[state 190, 1]    <--- Only this one works D:
type = explod
pos = 0,0
anim = 20000              
trigger1 = time = 0
trigger1 = Facing = -1         
trigger1 = RoundNo <= 1
sprpriority = 5
pausemovetime = 999       
supermovetime = 999      
ontop = 1

[state 190, 2]             <----- just don't work and dunno why D:
type = explod
anim = 21000               ;animação de fade out
trigger1 = time = 500      ;tempo em que rola o fade out
trigger1 = Facing = -1        ;Lembrar de colocar a imagem invertida sempre
trigger1 = RoundNo <= 1
sprpriority = 6
pausemovetime = 999       ;pra se mover no caso de pausas
supermovetime = 999      ;pra se mover no caso de pausas
ontop = 1

[State 190, 3]
type = pause
trigger1 = time < 798
time = 1
movetime = 1

;[State 190, PlaySnd]       ;Se quiser algum som ou música   
;type = PlaySnd
;trigger1 = time = 0
;value = S15,1

[state 190, 4]
type = changestate
trigger1 = time = 798
value = 0
ctrl = 0

;--------------------------------------------------------------------------


its happens with all other character that I have with this kind of "storyboard" o_o any sugestions?
Re: Explode Problems with only three chars o_O
#2  April 07, 2011, 07:27:05 am
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I'm going to assume that's in you CNS file because if that really is the storyboard def I can't see how the hell any of it's working.


[state 190, 2]             <----- just don't work and dunno why D:
type = explod
anim = 21000               ;animação de fade out
trigger1 = time = 500      ;tempo em que rola o fade out
trigger1 = Facing = -1        ;Lembrar de colocar a imagem invertida sempre
trigger1 = RoundNo <= 1
sprpriority = 6
pausemovetime = 999       ;pra se mover no caso de pausas
supermovetime = 999      ;pra se mover no caso de pausas
ontop = 1

you are missing your position

and time 500 might be a bit late. Try adding position then decrease the time
Re: Explode Problems with only three chars o_O
#3  April 07, 2011, 08:45:57 am
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pos should normally default to 0,0. bindtime iirc defaults to -1 and postype defaults to p1, so that's not really the issue.

If it only occurs vs those 3 characters, it's probably related specifically to those 3 characters. Works vs everyone else right?

Do those 3 causing a problem have any explods or anything like that they create during their intro? Mugen has a limit on explods, if you have a constantly created one on any of those 3 characters you may be passing it.


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Re: Explode Problems with only three chars o_O
#4  April 07, 2011, 08:58:34 am
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^ If that's the case try commenting out the working explod and seeing if the broken one starts working.
Re: Explode Problems with only three chars o_O
#5  April 07, 2011, 09:48:47 am
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You see this?

;Storyboard Intro
[statedef 189]
type = Assertspecial
ctrl = 0
trigger1 = RoundNo <= 1
flag = intro
;flag2 = nomusic     

You can't put that stuff in your statedef. Seperate it into it's own state controller, but make sure you don't erase the top part of the statedef. So do this:

[statedef 189]
ctrl = 0

[state 190, assertspecial]
type = Assertspecial
trigger1 = RoundNo <= 1
flag = intro
;flag2 = nomusic
Re: Explode Problems with only three chars o_O
#6  April 07, 2011, 09:56:24 am
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Although that's valid, i don't think it's breaking anything either. The fact that it's working sometimes, but not others implies there is a different problem occuring.

Specially if this is winmugen, the parser would have ignored most of that.

Type = Assertspecial becomes type = A for that portion of things Trigger and flag would just be ignored. winmugen's parser only seemed to break when it was a word it recognised in a format it didn't. Utterly stupid words had no effect at all.

Hence why i had the word kamehameha uncommented in my first character without causing a single crash.


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Re: Explode Problems with only three chars o_O
#7  April 07, 2011, 10:00:12 am
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Just for confirmation, default bindtime is 1, not -1


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Re: Explode Problems with only three chars o_O
#8  April 07, 2011, 10:10:43 am
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Spoiler, click to toggle visibilty

Ya but I also thought that the problem might be caused because the intro was ending. The state did not have an assertspecial, flag=intro in it because of that error. The fact that it works sometimes but not others makes me think that the pause is preventing the intro flag from ending in some characters intros but not others. All conjecture but it was just a thought.

If you fix that error, wilver, and try it out we can see if that's what it was.
Last Edit: April 07, 2011, 10:14:54 am by Caddie
Re: Explode Problems with only three chars o_O
#9  April 07, 2011, 10:18:02 am
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Just for confirmation, default bindtime is 1, not -1
As long as it's not 0, a bindtime of 0 makes postype default to left (ie stupid) which i could see causing an issue. Long as it's an actual bindtime the missing parameters on the explod are unlikely to be the issue here and i'm leaning towards a ridiculous number of explods on screen, or possibly something else is in the way.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Explode Problems with only three chars o_O
#10  April 07, 2011, 02:48:55 pm
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Its mugen 1.0, and I the intro of this characters of ahuron don't have any explods at intro ô_o and yeah its in th CNS of character I made somekind of storyboard intro before the battle =)

Caddie I modified the Statedef like you said, but nothing happens, the error still happens...

Cyanide, the limit for explods could be two or three? D:
Re: Explode Problems with only three chars o_O
#11  April 07, 2011, 08:45:37 pm
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Still try ans comment out the working explod and see what happens.