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Fake_okami released (Read 12512 times)

Started by Snowwolf, September 18, 2012, 11:37:32 am
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Fake_okami released
#1  September 18, 2012, 11:37:32 am
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This is an edited char
Original author:リアス式海岸(ria)


10/9 Updated
Thanks rukifellth for improving the sprites and palettes. Credit given.
New intro
New win pose
New hyper, damage to big size enemy is huge.
Some effects adjusted
---------------------------------------------------------------------------------------------
What's done
1.Rearrange buttons
2.Moves remade
3.New moves
4.AI
ETC...

Pallet 6 is cheap mode, it will have an shining effect.

Don't ask why, my own taste.
You can open cns file to delete it by yourself.
Search trigger1 = palno = 6
Then delete the type command.

By the way, BAGIRA_EX updated.



My Homepage:http://steve674.myweb.hinet.net/mugen/
Skydrive:http://sdrv.ms/U7yMWP

Video for this char:http://youtu.be/xuGLc12TLfs
Last Edit: October 09, 2012, 04:07:39 pm by steve1253
Re: Fake_okami released
#2  September 18, 2012, 03:54:25 pm
  • ****
  • Currently working in 8 bits...
    • Sweden
Glad to see that someone has improved upon that character.

Nice imaginative ways of implementing old animations for new abilities.

My nag would be that some of the animations for the basic attacks look misaligned. That and personally, I think that you should switch place between her winpose and intro. It seems more logical for her to turn from wolf into human.

Also, the wolf animations look out of style with the rest of her, but perhaps I could try my hand at drawing new anims for that. :P
I think I can also help with some slightly improved animations I did some time ago for her, for example, a MUCH IMRPOVED Kusanagi sword that actually LOOKS like the one in the games.

Otherwise, goodjob, but keep working on her, because she can become EVEN BETTER. :)
Re: Fake_okami released
#3  September 18, 2012, 05:08:55 pm
  • **
Well, in the beginning, the win pose is the intro.
I switch it because of the music, just feeling that way is better.

All her sprites are made by the original author. I can't improve the sprites because lack of ability.
The wolf animation I think its from the Okami game.

I am glad to see if there are improved sprites.
Actually, I eager to have voice patch the most.
Re: Fake_okami released
#4  September 19, 2012, 02:06:33 am
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  • I'm back again.
her auctual name is amaterasu.
lost and forget
Re: Fake_okami released
#5  September 20, 2012, 10:25:05 am
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  • Currently working in 8 bits...
    • Sweden
So far, I'm working on colour seperating some tiny bits like the eyes, parts of the skin that was coloured white, and such. I'm also adding some stocking with japanese sandals for her, just for the sake of colour variety when using different palettes.

Oh yes, speaking of palettes, I did finish some new palettes that works wonders with the colour seperation (obviously not the original sprites thoe) based on her Ultimate Marvel vs Capcom 3 colours... minus the Talbain costume, sorry. :(

btw, another tidbit that could improve her. Her Fog ability (time slow) could look better, perhaps try and see if you can find a purple fog like filter like in the original game, it would touch that move up tremendously. :)
Re: Fake_okami released
#6  September 21, 2012, 05:46:24 pm
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    • USA
    • speedy9199.webs.com/index.htm
Downloaded this character because she's all white of course.

My only two complaints are that the AI seems a bit to extreme and difficult and some of her sprites look like they have been done in MS paint?  :???:
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: Fake_okami released
#7  September 22, 2012, 12:44:46 am
  • ****
  • Currently working in 8 bits...
    • Sweden
Downloaded this character because she's all white of course.

My only two complaints are that the AI seems a bit to extreme and difficult and some of her sprites look like they have been done in MS paint?  :???:

The sprites were like that in the original character, I hope to improve the sprites just a bit with the edit sff...
Re: Fake_okami released
#8  September 22, 2012, 02:53:32 am
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  • "Lone Wolf"
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Looks interesting.
Re: Fake_okami released
#9  September 22, 2012, 11:45:21 am
  • **
Downloaded this character because she's all white of course.

My only two complaints are that the AI seems a bit to extreme and difficult and some of her sprites look like they have been done in MS paint?  :???:
About the AI, I am not good at coding it, so only one difficulty
About the sprites, I have no idea because the original author is not me.
Re: Fake_okami released
#10  September 23, 2012, 08:28:31 pm
  • ****
  • Currently working in 8 bits...
    • Sweden
I've finished remaking all her sprites except the wolf howl. I also added seperate versions of some of her attacks that does'nt feature the glowing sphere. I've also fixed up the ink spray from her Instant KO move, now it SHOULD look okey without white blochess overlapping. The Okami logo has also been redone to resemble the real logo even MORE. The Sun Shield has also been redone to have more correct colours.

Dunno about the trees, should I revamp them aswell? Also pondering on adding some anims of Issun (perhaps he could jump on Ammy's head during a winpose like in MVC3?)
Re: Fake_okami released
#11  September 27, 2012, 04:23:24 am
  • ***
    • USA
    • speedy9199.webs.com/index.htm
Downloaded this character because she's all white of course.

My only two complaints are that the AI seems a bit to extreme and difficult and some of her sprites look like they have been done in MS paint?  :???:
About the AI, I am not good at coding it, so only one difficulty
About the sprites, I have no idea because the original author is not me.

No, about your AI that's not true. Your AI is decent but very hard. For your random triggers I don't suggest things like these;

triggerall = Random = [0,150]

triggerall = Random < 500

try using something like this;

triggerall = Random%(2) = 0

I have found this way better imo.
The answer to most of your mugen problems is to know more math.

How can you get the "feel" of a character if you are only touching a keyboard or controller?!?!
Re: Fake_okami released
#12  September 28, 2012, 10:03:53 am
  • **
Well, I think that because of my chars' attack speed is very fast.
And the AI almost use all projectile attack when in long range.
I prefer using BOSS type chars, so it's not really hard.
In the past, the OHK moves only need 2 power bar. Now need 3, it should become more easy.
Re: Fake_okami released
#13  September 28, 2012, 11:04:52 am
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  • Currently working in 8 bits...
    • Sweden
Not finished with the Wolf form amaterasu sprites, but I've finished a simple animation mimicing her MVC3 victory pose... including Issun.

Thinking about trying to make her Intro from MVC3, but in her humanoid form.

Oh, and I have an idea on what to do with the shoppy Intro of hers (with the Bomb miracle) switch it back to being a win pose. She could have multiple winposes, and perhaps a different Intro...
Re: Fake_okami released
#14  September 28, 2012, 12:44:03 pm
  • **
Oh, and I have an idea on what to do with the shoppy Intro of hers (with the Bomb miracle) switch it back to being a win pose. She could have multiple winposes, and perhaps a different Intro...

Yes, she can, but I am lack of ideas.
Re: Fake_okami released
#15  September 28, 2012, 05:11:42 pm
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  • Back to the Beginnings
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===My discord servers===
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you are all small and can't grow manly sideburns
Re: Fake_okami released
#16  October 04, 2012, 08:26:01 pm
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  • Currently working in 8 bits...
    • Sweden
Ok, I've done a new SFF with improved sprites, new palettes, colour seperation, and new animations:

Sleeping and waking up, Attack sprites without the glowing sphere, MVC3 winpose (human form), better Wolf form howl, Issun...

http://www.mediafire.com/?lproww5nobwlm90

Hope this will help out. :)
Re: Fake_okami released
#17  October 05, 2012, 09:05:29 am
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  • Still lurks regularly, but posts once a blue moon
    • Canada
Ok, I've done a new SFF with improved sprites, new palettes, colour seperation, and new animations:

Sleeping and waking up, Attack sprites without the glowing sphere, MVC3 winpose (human form), better Wolf form howl, Issun...

http://www.mediafire.com/?lproww5nobwlm90

Hope this will help out. :)

I browsed the sprites a bit with FF.
I must say, it looks quite nice! Especially the new palettes.
Thanks for the share! Can't wait to try it out when I get some free time.
Re: Fake_okami released
#18  October 05, 2012, 11:33:03 am
  • ****
  • Currently working in 8 bits...
    • Sweden
Ok, I've done a new SFF with improved sprites, new palettes, colour seperation, and new animations:

Sleeping and waking up, Attack sprites without the glowing sphere, MVC3 winpose (human form), better Wolf form howl, Issun...

http://www.mediafire.com/?lproww5nobwlm90

Hope this will help out. :)

I browsed the sprites a bit with FF.
I must say, it looks quite nice! Especially the new palettes.
Thanks for the share! Can't wait to try it out when I get some free time.

Problem is that steve will have to apply the new animations (MVC3 sleeping intro, MVC3 Win with Issun, and more) to the character. I have no idea how to do that. :S
Re: Fake_okami released
#19  October 09, 2012, 04:14:26 pm
  • **
Well thanks a lot.
Updated her and Lucifeller_EX.
Re: Fake_okami released
#20  February 22, 2013, 08:37:49 am
  • ***
  • ...
    • USA
I apologize in advance here. Since I'm not sure about how rules for posting in old topics goes here... So if this is against the rules. I'm sorry. I'll make sure I don't do it again. Since I was very late to this topic...

Now then. Onto why I'm here, I will warn you, this will be a very long bit of feedback. And I'm no pro fighting game player, nor do I know this engine's technical stuff. Like debug floods and the like... But this is how I feel about this character as just a normal gamer... I'll put it in a spoiler.


Spoiler, click to toggle visibilty