I apologize in advance here. Since I'm not sure about how rules for posting in old topics goes here... So if this is against the rules. I'm sorry. I'll make sure I don't do it again. Since I was very late to this topic...
Now then. Onto why I'm here, I will warn you, this will be a very long bit of feedback. And I'm no pro fighting game player, nor do I know this engine's technical stuff. Like debug floods and the like... But this is how I feel about this character as just a normal gamer... I'll put it in a spoiler.
Spoiler, click to toggle visibilty
This character has potential... But right now. It's broken. And it's not just because of the keep away... Keepaway characters are fine. But...
She has too many safe options. Including an ATTACKING dodge roll. Which can be spammed very easily, and has no hurt box. So you can't even grab her out of it. Her projectiles come out fast, and can't be punished without a VERY specific kind of move. IE Warachia's Shadow Nanaya attack. This, and spamming CPU White Len's dash attack.
The mechanics work... TOO well for her playstyle... If you wish to balance her out. Perhaps you should focus on that keepaway playstyle. But. Keep her balanced. You could look at other fighting games for examples of how a keepaway should play. Typically, they have good projectiles. But poor close quarters combat skills. And low defense. This character... Doesn't have any of that.
Since she can just get away from most foes by spamming that dodge. Or even spam an invincible attack with no end lag, and a HUGE hit box... Maybe you should make her in a specific game's playstyle? Since she's a Capcom character. Maybe either a VS Games style. Or Dark Stalkers/Vampire Savior style. Instead of trying to take the best from multiple games. Make her follow the rules of another game. Flaws and all.
Her supers... Where to even begin? She gains meter back for hitting with these supers. Along with her naturally high meter gain, due to getting it for every move she does, even if they don't hit. And her power charge gives her meter very fast. So you can expect to see a LOT of supers being used...
She can combo into her "Orochi" light super, which deals a heck of a lot of damage... I also find this HIGHLY ironic to have, since Amaterasu for the first half of the game was FIGHTING Orochi... So now she steals the KoF version of him's move?
Her "leap into the air and drop on you" has incredible power. And is very quick. And even can be lead into using other moves...
Her time slowing one... Well, she has that in UMvC3... I think this one is the one I have the least problems with. Except like all her supers. She can gain meter during this mode. So you can probably keep a foe trapped in this mode for as long as you want...
The orbs super is... Actually, a bit like Vergil's swords super in UMvC3... While this isn't THAT bad on it's own. It is rather obnoxious when combined with her normal moves. And her "leap into the air and drop on you" super.
Her desperation move... Is there even any way to avoid it without a lot of invincibility frames? A full screen hyper grab that is an instant kill? That's... That's ludicrous even by boss type standards... This move should just be ditched altogether.
All and all. I feel like there's a possible good addition to a roster here. But... As she is now. She's more broken then most bosses, since she can beat most SNK boss, AI Patched... She even beats 9's boss Aoko with the AI patch, and she's a character who lays a trap that, when you even attack. Orbs go flying all over the place, practically full screen too... Now, I will say. I have beaten her... But it was mostly because Warachia's Shadow Nanaya attack bypasses her projectiles... That, and I got lucky. But still...
The only character I had on my roster who could beat her in an AI battle... Was Goenitz by fxm508... In his GG Style Gold mode... An SNK Boss with a Gold mode, That should say something.
It's truly a shame. Since I'm such a huge fan of Okami. And I also like Gijinkas... I guess I won't be using this one until it's balanced out. :/