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Fake_okami released (Read 5821 times)

Started by Snowwolf, September 18, 2012, 11:37:32 am
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Re: Fake_okami released
#21  February 22, 2013, 03:33:10 pm
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Her desperation move... Is there even any way to avoid it without a lot of invincibility frames? A full screen hyper grab that is an instant kill? That's... That's ludicrous even by boss type standards... This move should just be ditched altogether.

Pretty much all of snowwolf's characters are like that, stemming back to his Megaman characters. Hell, he even did it to his edit of my Kikyo (I have to give Snowwolf credit though, he's the main reason why I initially started working on Kikyo again before I started tweaking Lie). Some are just flashy as hell, others use Final Fantasy-esque cinematics (one even used the entire 2 minutes of FF9's Ark summon if I recall correctly). He's been doing this for a while and at this point I don't think any of us will be able to convince him to tone these moves down.


<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Fake_okami released
#22  February 23, 2013, 06:11:28 am
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Ah... I see...

I guess she would fit in a broken roster...
:/


And... a 2 minute hyper...? Wow... That's both annoying, and highly impressive. ._.
Re: Fake_okami released
#23  February 23, 2013, 08:30:10 am
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Thanks for posting the feedback.
Yeah, I know that she is kind of cheap.
I have no intention to balance her since it against my original plan.
The most above problems you refer are my making style. This kind of hobby is hardly to change.
Actually I have a lot of chars with AI patch who can beat her,such as some of GG chars.
If anyone want to balance her, feel free to do that.

By the way, most movie kills are removed for a while.
To RicePidove, so I let you have intention to touch Mugen again.
A surprise after I saw you post a topic about Touhou on your website and take most of things down.
Last Edit: February 23, 2013, 08:38:55 am by Snowwolf
Re: Fake_okami released
#24  February 26, 2013, 12:19:58 am
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Snowwolf could you please make readmes for your characters with movelists? In English and/or Chinese (seeing that you are from Taiwan)
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Last Edit: February 26, 2013, 12:22:59 am by Speedy9199
Re: Fake_okami released
#25  February 26, 2013, 12:38:27 pm
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  • Ki---kiki, kikikikikikikikiki... ...!
    • USA
    • data.drain@rocketmail.com
Snowwolf could you please make readmes for your characters with movelists? In English and/or Chinese (seeing that you are from Taiwan)
Well... While this may not solve all your questions. You could right click the CMD file, and click edit.

Granted, this can still be vague, it's better then just guessing. Since it does tell button combos. Just have it open while you play as the character. And copy what it says.


Re: Fake_okami released
#26  February 26, 2013, 05:52:50 pm
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  • Make her whiter! Make her whiter!
    • USA
    • speedy9199.webs.com/index.htm
Sometimes moves have certain conditions before you can do them and etc. Sometimes looking in another creator's cmd doesn't really help because it's foreign coding and I don't know how things are set up for the character. Also just playing it a lot sometimes doesn't help.  It is ALWAYS better to have a readme for your character with a movelist and etc.
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!