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Famicom Fighters (Progress Thread) (Read 61136 times)

Started by KingPepe2010, May 26, 2013, 09:08:14 pm
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Re: Famicom Fighters (Progress Thread)
#281  June 19, 2014, 10:51:22 pm
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They appear in the background in the UC stage.
Expect nothing, but remeber everything.+ I am tired. Future spot for Doraemon in MvC picture, the second I learn to create it. (Even further: Pepsiman for Mvc picture.) Insert random Doraemon anime .gif. (Also, Pac-Man Delta whaling on a MLP character .gif........) Now, Wipeout....... OTHER STUFF? Needs blue SSB 64 Mario in tornado .gif......... Add Super Mario Fighters 3 sprite here........ Also, now doing KFA stuff...
Re: Famicom Fighters (Progress Thread)
#282  June 30, 2014, 03:56:02 pm
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Hey pepe long time no see.I got a question:

Why did you not add any ljn characters?
things are things but what matters is that i play famicom fighters!!!
Re: Famicom Fighters (Progress Thread)
#283  July 03, 2014, 04:08:59 pm
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There aren't any LJN games that could be considered "original", so I don't have anything to represent them.
might as well put this forum about booleg games here
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Re: Famicom Fighters (Progress Thread)
#284  July 31, 2014, 06:05:18 am
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I have some good suggestions for who could be used for Mugen Famicom Fighters.

Black Mage (Final Fantasy)
Raphael (Teenage Mutant Ninja Turtles)
Alex (River City Ransom)
Yoshi
Last Edit: July 31, 2014, 07:30:59 am by Neros Urameshi
Re: Famicom Fighters (Progress Thread)
#285  August 01, 2014, 01:47:47 pm
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I have some good suggestions for who could be used for Mugen Famicom Fighters.

Black Mage (Final Fantasy): he could have a possible chance in getting in
Raphael (Teenage Mutant Ninja Turtles): he cant get in cause he has a weapon and will look odd without his weapon
Alex (River City Ransom): he has a possible chance in getting in
Yoshi: im not sure.coming up with a moveset for him is hard

things are things but what matters is that i play famicom fighters!!!
Re: Famicom Fighters (Progress Thread)
#286  August 02, 2014, 03:59:36 am
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@Neros Urameshi:
Black Mage - Probably the best Square Enix representative I can think of, especially with the wide array of magic he can use.
Alex - Has a pretty high chance of getting in. (Although he'll probably stay under the "Kunio-Kun" alias instead)
The others conflict with the character rules I posted.

Also, I'm sorry for the lack of updates. Progress has been mainly slow for Dig Dug's sprites but I'll try to keep things updated. ^^;
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Re: Famicom Fighters (Progress Thread)
#287  August 11, 2014, 06:05:08 pm
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I suggest Ryu Hayabusa(Ninja Gaiden) and Leonardo(TMNT)
Re: Famicom Fighters (Progress Thread)
#288  August 11, 2014, 06:43:31 pm
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I suggest Ryu Hayabusa(Ninja Gaiden) and Leonardo(TMNT)

ryu has a possible chance in getting in cause famicom fighters didn't have any ninja characters and for Leonardo from tmnt he cant get in
things are things but what matters is that i play famicom fighters!!!
Re: Famicom Fighters (Progress Thread)
#289  August 11, 2014, 08:45:45 pm
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Is it anything that has to do with Nintendo that gets in?
Re: Famicom Fighters (Progress Thread)
#290  August 11, 2014, 08:46:13 pm
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If not I also suggest Sonic The Hedgehog
Re: Famicom Fighters (Progress Thread)
#291  August 11, 2014, 08:55:41 pm
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Is it anything that has to do with Nintendo that gets in?

no it can be any company but not any cartoon characters such as bugs bunny,donatello and it should not be movie companys such as ljn

also sonic is a good suggestion but don't expect anything that he did from the sega games to be in the game
things are things but what matters is that i play famicom fighters!!!
Re: Famicom Fighters (Progress Thread)
#292  August 11, 2014, 09:43:49 pm
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Ok but I at least expect spin-dash
Re: Famicom Fighters (Progress Thread)
#293  August 14, 2014, 12:11:39 am
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If Sonic gets in, both bootleg games I know he appears in both have a spin dash so that might happen. There's a possible chance he might get in.
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Re: Famicom Fighters (Progress Thread)
#294  August 15, 2014, 05:33:35 pm
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Sorry to just jump in out of nowhere,

But how about Bub and Bob from Bubble Bobble? I haven't seen any duel characters in MUGEN before, so I'm guessing that can happen.

Either that or Bub can be a separate character, and Bob could be one of his helpers.
I gtg Cartoons are on.
Re: Famicom Fighters (Progress Thread)
#295  August 16, 2014, 11:40:25 pm
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If you were to come up with a good moveset for Sonic the hedgehog. I'm the guy your looking for.

Spoiler, click to toggle visibilty
Last Edit: August 17, 2014, 02:48:17 am by supersonicmix
Re: Famicom Fighters (Progress Thread)
#296  August 22, 2014, 02:53:12 am
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Hi I'm back from Summer.

I've been working on animating Famicom (Famiko?) and am almost done with all her basics.



As you can see, they're not super smooth in animation like yours, but I've been trying to be imaginative with her repertoire of basics moves, basing them on many different NES games (she is a representative of the console after all)

Hope you like it so far. :)

Also, I have figured out who her strikers would be:

GloveBaller: The flying metal glove from Super Gloveball the Power Glove game. He throws a ball that bounces around the screen.

Duck Hunt Dog or Hogan's Alley Thug: Representing the Zapper, the dog would leap towards the opponent and knock them down, while the Thug would slowly approach before facing forward, attacking the full screen with a shot (but the opponent has plenty of time to retaliate before he strikes)

ROB the Robot: Representing... himself, he could probably cause pillars fall down from the ceiling like in Gyromite.
Last Edit: August 22, 2014, 03:22:05 pm by rukifellth
Re: Famicom Fighters (Progress Thread)
#297  August 25, 2014, 10:51:27 pm
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Ok, I need to get things back on track with this project. I've been focused with everything else lately that I've kind of forgot about it. It also doesn't help that Dig Dug's been lagging behind as well. (so yeah, next update might just have Samus only, sorry everyone)

@OmegaAngryGrandpa: Not entirely sure, Bub's rather short but I think if I resize him, it'll seem strange compared to the other characters (unlike Dig Dug or Bomberman). He might be a helper instead, not entirely sure.

 Ok, here's a problem with the moveset: I want to keep everything at least under one publisher and I'm trying to avoid hacks of other bootlegs/licensed games. In this case, Sonic would be based off of his World Heroes 2 (and not something like Sonic 3D Blast 5) appearance so the use of rings would be left out. There wouldn't be a Motobug either since any hack/game I can think of never featured one either. If he does get in, I'll think of something for his moveset.

@rukifellth: I'll talk to you through PM about this.
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Re: Famicom Fighters (Progress Thread)
#298  August 29, 2014, 04:23:12 am
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Hey remember Maniac Mansion? Why not the front of the mansion as a stage? It's a classic point and click game!
Re: Famicom Fighters (Progress Thread)
#299  August 30, 2014, 04:37:04 pm
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...that's actually a pretty cool idea! I'll definitely consider that.
might as well put this forum about booleg games here
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Re: Famicom Fighters (Progress Thread)
#300  August 30, 2014, 09:21:49 pm
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By the way Pepe, did you get my PM?